Server Config File – Arma 2 Talk
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Is timeStampFormat="short"; still valid for Arma2OA? It prevents a linux ded server (1.54) from starting [[User:Mr.Peanut|Mr.Peanut]] 02:09, 17 September 2010 (CEST) | |||
is this page completely missing the class Difficulties? --[[User:WGL.Q|WGL.Q]] 13:48, 10 August 2007 (CEST) | |||
: doh .. of course this must not be in the server.cfg page .. still the BIKI is missing a page about .ArmAProfile, isn't it? | |||
class Difficulties | |||
{ | |||
class regular | |||
{ | |||
class Flags | |||
{ | |||
Armor=1; | |||
FriendlyTag=1; | |||
EnemyTag=0; | |||
HUD=1; | |||
HUDPerm=1; | |||
HUDWp=1; | |||
HUDWpPerm=1; | |||
AutoSpot=1; | |||
Map=1; | |||
WeaponCursor=1; | |||
AutoGuideAT=1; | |||
ClockIndicator=1; | |||
3rdPersonView=1; | |||
Tracers=1; | |||
UltraAI=0; | |||
AutoAim=1; | |||
UnlimitedSaves=1; | |||
deathMessages=1; | |||
netStats=1; | |||
allowSeagull=1; | |||
suppressPlayer=1; | |||
realisticFatigue=1; | |||
}; | |||
skillFriendly=0.750000; | |||
skillEnemy=0.600000; | |||
precisionFriendly=0.750000; | |||
precisionEnemy=0.600000; | |||
}; | |||
class veteran | |||
{ | |||
class Flags | |||
{ | |||
Armor=0; | |||
FriendlyTag=0; | |||
EnemyTag=0; | |||
HUD=1; | |||
HUDPerm=0; | |||
HUDWp=1; | |||
HUDWpPerm=0; | |||
AutoSpot=0; | |||
Map=1; | |||
WeaponCursor=0; | |||
AutoGuideAT=1; | |||
ClockIndicator=0; | |||
3rdPersonView=1; | |||
Tracers=1; | |||
UltraAI=0; | |||
AutoAim=0; | |||
UnlimitedSaves=1; | |||
deathMessages=1; | |||
netStats=1; | |||
allowSeagull=1; | |||
suppressPlayer=1; | |||
realisticFatigue=1; | |||
}; | |||
skillFriendly=0.750000; | |||
skillEnemy=0.750000; | |||
precisionFriendly=0.750000; | |||
precisionEnemy=0.750000; | |||
}; | |||
}; | |||
---- | |||
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s{{=}}7a739a8c39d36c688a3295ab1fc0403b;act{{=}}ST;f=64;t=59249;hl=difficulties CfgDifficulties new parameters] should be consider as well. --[[User:WGL.Q|WGL.Q]] 14:02, 10 August 2007 (CEST) | |||
Did we get a confirmation on what these do? | |||
deathMessages[] = {1,1}; | |||
netStats[] = {1,1}; | |||
allowSeagull[] = {1,1}; | |||
suppressPlayer[] = {1,1}; | |||
realisticFatigue[] = {1,1}; | |||
--[[User:ViperMaul|ViperMaul]] 02:59, 12 November 2007 (CET) | |||
== New == | |||
Not sure where to add <br> | |||
*drawingInMap {{Link|https://forums.bistudio.com/topic/140837-development-branch-changelog/page-40#entry3032681|link}} | |||
*kickClientsOnSlowNetwork [https://forums.bistudio.com/topic/140837-development-branch-changelog/?view{{=}}findpost&p{{=}}3037051] | |||
Latest revision as of 17:27, 28 April 2023
Is timeStampFormat="short"; still valid for Arma2OA? It prevents a linux ded server (1.54) from starting Mr.Peanut 02:09, 17 September 2010 (CEST)
is this page completely missing the class Difficulties? --WGL.Q 13:48, 10 August 2007 (CEST)
- doh .. of course this must not be in the server.cfg page .. still the BIKI is missing a page about .ArmAProfile, isn't it?
class Difficulties
{
class regular
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=0;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
AutoSpot=1;
Map=1;
WeaponCursor=1;
AutoGuideAT=1;
ClockIndicator=1;
3rdPersonView=1;
Tracers=1;
UltraAI=0;
AutoAim=1;
UnlimitedSaves=1;
deathMessages=1;
netStats=1;
allowSeagull=1;
suppressPlayer=1;
realisticFatigue=1;
};
skillFriendly=0.750000;
skillEnemy=0.600000;
precisionFriendly=0.750000;
precisionEnemy=0.600000;
};
class veteran
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
HUD=1;
HUDPerm=0;
HUDWp=1;
HUDWpPerm=0;
AutoSpot=0;
Map=1;
WeaponCursor=0;
AutoGuideAT=1;
ClockIndicator=0;
3rdPersonView=1;
Tracers=1;
UltraAI=0;
AutoAim=0;
UnlimitedSaves=1;
deathMessages=1;
netStats=1;
allowSeagull=1;
suppressPlayer=1;
realisticFatigue=1;
};
skillFriendly=0.750000;
skillEnemy=0.750000;
precisionFriendly=0.750000;
precisionEnemy=0.750000;
};
};
CfgDifficulties new parameters should be consider as well. --WGL.Q 14:02, 10 August 2007 (CEST)
Did we get a confirmation on what these do?
deathMessages[] = {1,1};
netStats[] = {1,1};
allowSeagull[] = {1,1};
suppressPlayer[] = {1,1};
realisticFatigue[] = {1,1};
--ViperMaul 02:59, 12 November 2007 (CET)
New
Not sure where to add