BIS fnc VRFadeIn: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= VR
____________________________________________________________________________________________


| Fade In effect for VR. |DESCRIPTION=
|descr= Fade In effect for VR.
____________________________________________________________________________________________


| call [[BIS_fnc_VRFadeIn]] |SYNTAX=
|s1= call [[BIS_fnc_VRFadeIn]]


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]
____________________________________________________________________________________________


|x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> |EXAMPLE1=
|x1= <sqf>call BIS_fnc_VRFadeIn;</sqf>
____________________________________________________________________________________________


| [[BIS_fnc_VRFadeOut]] |SEEALSO=
|seealso= [[BIS_fnc_VRFadeOut]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
</dl>
<dd class="notedate">Posted on 2018-05-22 - 00:42 (UTC)</dd>
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: VR|{{uc:VRFadeIn}}]]
[[Category:Functions|{{uc:VRFadeIn}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:VRFadeIn}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on May 22, 2018 - 00:42 (UTC)</dd>
<dt class="note">[[User:Kalthramis|Kalthramis]]</dt>
<dt class="note">[[User:Kalthramis|Kalthramis]]</dt>
<dd class="note">
<dd class="note">
This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".
This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 23:00, 13 May 2023

Hover & click on the images for description

Description

Description:
Fade In effect for VR.
Execution:
call
Groups:
VR

Syntax

Syntax:
call BIS_fnc_VRFadeIn
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_VRFadeIn;

Additional Information

See also:
BIS_fnc_VRFadeOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2018-05-22 - 00:42 (UTC)
Kalthramis
This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".