BIS fnc VRFadeIn: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= VR | |gr1= VR | ||
| Fade In effect for VR. | |descr= Fade In effect for VR. | ||
| call [[BIS_fnc_VRFadeIn]] | |s1= call [[BIS_fnc_VRFadeIn]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_VRFadeIn;</sqf> | ||
|seealso= [[BIS_fnc_VRFadeOut]] | |seealso= [[BIS_fnc_VRFadeOut]] | ||
}} | }} | ||
<dl class="command_description"> | |||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2018-05-22 - 00:42 (UTC)</dd> | ||
<dt class="note">[[User:Kalthramis|Kalthramis]]</dt> | <dt class="note">[[User:Kalthramis|Kalthramis]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch". | This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch". | ||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 23:00, 13 May 2023
Description
Syntax
- Syntax:
- call BIS_fnc_VRFadeIn
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_VRFadeIn;
Additional Information
- See also:
- BIS_fnc_VRFadeOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2018-05-22 - 00:42 (UTC)
- Kalthramis
- This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".