BIS fnc VRFadeIn: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= VR | ||
| | |descr= Fade In effect for VR. | ||
| | |s1= call [[BIS_fnc_VRFadeIn]] | ||
|r1= [[Nothing]] | |||
|x1= <sqf>call BIS_fnc_VRFadeIn;</sqf> | |||
|seealso= [[BIS_fnc_VRFadeOut]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2018-05-22 - 00:42 (UTC)</dd> | |||
<dt class="note">[[User:Kalthramis|Kalthramis]]</dt> | |||
<dd class="note"> | |||
This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch". | |||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 23:00, 13 May 2023
Description
Syntax
- Syntax:
- call BIS_fnc_VRFadeIn
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_VRFadeIn;
Additional Information
- See also:
- BIS_fnc_VRFadeOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2018-05-22 - 00:42 (UTC)
- Kalthramis
- This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".