forceSpeed: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.
|descr= Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.


| object '''forceSpeed''' speed
|s1= object [[forceSpeed]] speed


|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= speed: [[Number]] (in m/s)
|p2= speed: [[Number]] - in metre per second
 
|r1= [[Nothing]]


| [[Nothing]]
|x1= <sqf>_helicopter forceSpeed 150;</sqf>
|x1= <code>_helicopter [[forceSpeed]] 150;</code>


| [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]]
|seealso= [[getForcedSpeed]] [[forceWalk]] [[isWalking]] [[isForcedWalk]] [[getSpeed]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<dt><dt>
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
<dt class="note">[[User:Donnervogel|Donnervogel]]</dt>
<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd>


<dt><dt>
<dd class="notedate">Posted on 9 February 2008</dd>
<dd class="notedate">Posted on 9 February 2008</dd>
<dt class="note>'''[[User:Kronzky|Kronzky]]'''
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>


<dt><dt>
<dd class="notedate">Posted on 14 December 2011</dd>
<dd class="notedate">Posted on 14 December 2011</dd>
<dt class="note>'''[[User:Igneous01|Igneous01]]'''
<dt class="note">[[User:Igneous01|Igneous01]]</dt>
<dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
<dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2020-05-01 - 03:21 (UTC)</dd>
<dt class="note">[[User:TMZulu|TMZulu]]</dt>
<dd class="note">This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.</dd>


<!-- Note Section END -->
</dl>
</dl>


[[Category:Scripting Commands|FORCESPEED]]
{{Note
{{GameCategory|arma1|Scripting Commands}}
|user= Leopard20
{{GameCategory|arma2|Scripting Commands}}
|timestamp= 20211117064926
{{GameCategory|arma3|Scripting Commands}}
|text= In the case of infantry units, it is recommended to use [[getSpeed]] for better and more accurate results:
{{GameCategory|tkoh|Scripting Commands}}
<sqf>_unit forceSpeed (_unit getSpeed "NORMAL"); // force the unit to run</sqf>
 
}}
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on May 1, 2020 - 03:21 (UTC)</dd>
<dt class="note">[[User:TMZulu|TMZulu]]</dt>
<dd class="note">
This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 23:00, 13 May 2023

Hover & click on the images for description

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.
Groups:
Object Manipulation

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number - in metre per second
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150;

Additional Information

See also:
getForcedSpeed forceWalk isWalking isForcedWalk getSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 14 December 2011
Igneous01
If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
Posted on 2020-05-01 - 03:21 (UTC)
TMZulu
This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.
Leopard20 - c
Posted on Nov 17, 2021 - 06:49 (UTC)
In the case of infantry units, it is recommended to use getSpeed for better and more accurate results:
_unit forceSpeed (_unit getSpeed "NORMAL"); // force the unit to run