forceSpeed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ">Posted on May ([0-9]{1}), ([0-9]{4})" to ">Posted on $2-05-0$1") |
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Object Manipulation | |||
|descr= Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. | |||
[[ | |s1= object [[forceSpeed]] speed | ||
|p1= object: [[Object]] | |||
|p2= speed: [[Number]] - in metre per second | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_helicopter forceSpeed 150;</sqf> | |||
|seealso= [[getForcedSpeed]] [[forceWalk]] [[isWalking]] [[isForcedWalk]] [[getSpeed]] | |||
}} | |||
<dl class="command_description"> | |||
<dt><dt> | |||
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd> | |||
<dt class="note">[[User:Donnervogel|Donnervogel]]</dt> | |||
<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd> | |||
<dt><dt> | |||
<dd class="notedate">Posted on 9 February 2008</dd> | |||
<dt class="note">[[User:Kronzky|Kronzky]]</dt> | |||
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd> | |||
<dt><dt> | |||
<dd class="notedate">Posted on 14 December 2011</dd> | |||
<dt class="note">[[User:Igneous01|Igneous01]]</dt> | |||
<dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)</dd> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2020-05-01 - 03:21 (UTC)</dd> | |||
<dt class="note">[[User:TMZulu|TMZulu]]</dt> | |||
<dd class="note">This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.</dd> | |||
</dl> | |||
{{Note | |||
|user= Leopard20 | |||
|timestamp= 20211117064926 | |||
|text= In the case of infantry units, it is recommended to use [[getSpeed]] for better and more accurate results: | |||
<sqf>_unit forceSpeed (_unit getSpeed "NORMAL"); // force the unit to run</sqf> | |||
}} |
Latest revision as of 23:00, 13 May 2023
Description
- Description:
- Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object forceSpeed speed
- Parameters:
- object: Object
- speed: Number - in metre per second
- Return Value:
- Nothing
Examples
- Example 1:
- _helicopter forceSpeed 150;
Additional Information
- See also:
- getForcedSpeed forceWalk isWalking isForcedWalk getSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)
- Posted on 14 December 2011
- Igneous01
- If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
- Posted on 2020-05-01 - 03:21 (UTC)
- TMZulu
- This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.
- Posted on Nov 17, 2021 - 06:49 (UTC)
-
In the case of infantry units, it is recommended to use getSpeed for better and more accurate results:
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation