activatedAddons: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.14
|1.14


|gr1= Mods and Addons
|gr1= Mods and Addons


| Returns a list of all activated addons.
|descr= Returns a list of all activated addons.


\|s1= '''activatedAddons'''
|s1= '''activatedAddons'''


|r1= [[Array]]
|r1= [[Array]]


|x1= <code>_addons = '''activatedAddons''';</code>
|x1= <sqf>_addons = activatedAddons;</sqf>


|seealso= [[activateAddons]]
|seealso= [[activateAddons]]
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on March 28, 2014 - 20:21</dd>
<dd class="notedate">Posted on 2014-03-28 - 20:21</dd>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
<dd class="note">
This command can return a large array, often too large to be diag_log'd or hinted. At the time of writing, my game returned an array with 389 elements. The code below will ignore all the BI addons (they start with a3_) and writes the rest (ie, all your custom addons) to the RPT.
This command can return a large array, often too large to be diag_log'd or hinted. At the time of writing, my game returned an array with 389 elements. The code below will ignore all the BI addons (they start with a3_) and writes the rest (ie, all your custom addons) to the RPT.
<code>{[[if]] (! (["a3_", _x] [[call]] [[BIS_fnc_inString]])) [[then]] {[[diag_log]] _x;}  } [[forEach]] [[activatedAddons]];</code>
<sqf>{if (! (["a3_", _x] call BIS_fnc_inString)) then {diag_log _x;}  } forEach activatedAddons;</sqf>


</dl>
</dl>

Latest revision as of 23:06, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns a list of all activated addons.
Groups:
Mods and Addons

Syntax

Syntax:
activatedAddons
Return Value:
Array

Examples

Example 1:
_addons = activatedAddons;

Additional Information

See also:
activateAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-03-28 - 20:21
Tankbuster
This command can return a large array, often too large to be diag_log'd or hinted. At the time of writing, my game returned an array with 389 elements. The code below will ignore all the BI addons (they start with a3_) and writes the rest (ie, all your custom addons) to the RPT.
{if (! (["a3_", _x] call BIS_fnc_inString)) then {diag_log _x;} } forEach activatedAddons;