Scripting: JSON – Arma Reforger
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== JSON Format == | == JSON Format == | ||
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{{Feature|informative| | {{Feature|informative| | ||
See: | See: | ||
* {{ | * {{Link|https://en.wikipedia.org/wiki/JSON}} for a more informative Wikipedia article | ||
* | * {{Link|https://datatracker.ietf.org/doc/html/rfc7159|RFC7159}} for the RFC | ||
* | * {{Link|https://www.ecma-international.org/publications-and-standards/standards/ecma-404/|ECMA-404}} for the standard | ||
* https://www.json.org/ for general details and libraries | * https://www.json.org/ for general details and libraries | ||
* [https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/JSON Mozilla's article] for more information. | * [https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/JSON Mozilla's article] for more information. | ||
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* {{hl|\\}} | * {{hl|\\}} | ||
* {{hl|\/}} | * {{hl|\/}} | ||
* {{hl|\u####}} - see {{ | * {{hl|\u####}} - see {{Link|https://en.wikipedia.org/wiki/List_of_Unicode_characters|Unicode chars}} | ||
}} | }} | ||
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== | == See Also == | ||
{{ | * {{Link|Arma Reforger:JsonApiStruct Usage}} - covers JSON serialisation, deserialisation, validation | ||
* {{Link|Arma Reforger:Serialisation#JSON}} | |||
{{GameCategory|armaR|Modding|Guidelines|Scripting}} | {{GameCategory|armaR|Modding|Guidelines|Scripting}} |
Latest revision as of 18:28, 30 May 2023
JSON Format
JSON stands for JavaScript Object Notation. It is a way to present data in a simple form.
The parent class is always an object (the O from JSON).
{
}
A property is defined with its name on the left of the colon, and its value on the right. Properties and strings are defined by double-quotes ".
If another property follows, a comma is required. If no other property follows, there must be no comma.
{
"property": 42
}
{
"property1": 41,
"property2": "fourty-two"
}
Spacing does not matter outside of the quotes.
{
"property1": "name",
"property2": 42
}
is identical to
{"property1":"name","property2":42}
but for obvious readability reasons, tabs and spaces are welcome.
Boolean
A boolean can be either true or false and nothing else.
{
"boolean1": true,
"boolean2": false
}
Number
A number can be either an integer or a float. There are no quotes around it. It cannot start with a period .. Scientific notations are accepted.
{
"number1": 42,
"number2": 4.2,
"number3": -33,
"number4": 10e10
}
String
Line returns cannot happen in JSON strings. The following character escape sequences are accepted:
\b \f \r \n \t \" \ \ - \
/ \u#### - see Unicode chars
{
"string1": "This is a string",
"string2": "Is \"this\" a string?\tYes, Sir\u0021"
}
Object
{
"object1": {
"property1": "sub-object"
}
}
The null value is covered.
{
"object1": null
}
Array
An array can contain anything: direct values, or other objects with named properties.
{
"array1": [
4,
5,
6
],
"array2": ["This", "is", "Sparta!"],
"array3": [
{
"name": "object's name",
"value": 33
},
{ "name": "another object, inlined", "value": 42 }
]
}
See Also
- JsonApiStruct Usage - covers JSON serialisation, deserialisation, validation
- Serialisation - JSON