BIS fnc sideIsEnemy: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "Side relations" to "Side Relations") |
||
Line 6: | Line 6: | ||
|gr1= Sides | |gr1= Sides | ||
|descr= Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side | |descr= Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side Relations]]. | ||
|s1= [sideA, sideB] call [[BIS_fnc_sideIsEnemy]] | |s1= [sideA, sideB] call [[BIS_fnc_sideIsEnemy]] | ||
Line 17: | Line 17: | ||
|x1= <sqf>private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.</sqf> | |x1= <sqf>private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.</sqf> | ||
|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[Side | |seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[Side Relations]] | ||
}} | }} |
Revision as of 20:02, 12 June 2023
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side Relations.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note