addMagazine: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Category:Scripting Commands]] | [[Category:Scripting Commands|A]] | ||
[[Category:Scripting Commands OFP 1.97]] | [[Category:Scripting Commands OFP 1.97|A]] | ||
[[Category:Scripting Commands OFP 1.46]] | [[Category:Scripting Commands OFP 1.46|A]] | ||
[[Category:Scripting Commands ArmA]] | [[Category:Scripting Commands ArmA|A]] | ||
back to [[Scripting_Reference#A|COMREF]] | back to [[Scripting_Reference#A|COMREF]] |
Revision as of 13:38, 21 April 2006
back to COMREF
unit addMagazine weaponName
Operand types:
unit: Object
weaponName: String
Type of returned value:
Description:
Add magazine to unit.
Note: You can create invalid combinations with this function, like 20 grenades.
When doing so, application behaviour is undefined.
Example:
player addMagazine "M16"
Comments:
If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.