A2OA: Patch v1.63: Difference between revisions
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[104648] Fix: Initialization of backpack in vehicles in MP | [104648] Fix: Initialization of backpack in vehicles in MP | ||
[103718] Fixed: AI no longer fires on targets it does not see, only is reported by other group members. | [103718] Fixed: AI no longer fires on targets it does not see, only is reported by other group members. | ||
[102678] Fixed: switchWeapon action broken (https://dev-heaven.net/issues/71136) | [102678] Fixed: switchWeapon action broken ({{Link|https://dev-heaven.net/issues/71136}}) | ||
[102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file | [102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file | ||
[102469] Fixed: initAmbientLife causes a crash (https://dev-heaven.net/issues/71001) | [102469] Fixed: initAmbientLife causes a crash ({{Link|https://dev-heaven.net/issues/71001}}) | ||
[102440] Fixed: Smooth camera could sometimes jump very far briefly (caused crash https://dev-heaven.net/issues/32444) | [102440] Fixed: Smooth camera could sometimes jump very far briefly (caused crash {{Link|https://dev-heaven.net/issues/32444}}) | ||
[102106] Fixed: Joystick state reset on start | [102106] Fixed: Joystick state reset on start | ||
[102082] Fixed: gearSlotData causes crash when no valid control is given (https://dev-heaven.net/issues/70912) | [102082] Fixed: gearSlotData causes crash when no valid control is given ({{Link|https://dev-heaven.net/issues/70912}}) | ||
[101333] A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev-heaven.net/issues/67648) | [101333] A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC ({{Link|https://dev-heaven.net/issues/67648}}) | ||
[101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548) | [101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548) | ||
[101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server. | [101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server. | ||
[100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key". | [100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key". | ||
[100296] Fixed: MP: Player head movement using numpad keys was not visible to other players. | [100296] Fixed: MP: Player head movement using numpad keys was not visible to other players. | ||
[100257] Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823) | [100257] Fixed: ballisticsComputer uses wrong velocity ({{Link|https://dev-heaven.net/issues/6823}}) | ||
[99685] Changed: Default settings changed to requiredSecureId=1 (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced) | [99685] Changed: Default settings changed to requiredSecureId=1 (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced) | ||
[99408] Changed: AI network objects now fully initialized before running init scripts (to fix https://dev-heaven.net/issues/64708) | [99408] Changed: AI network objects now fully initialized before running init scripts (to fix {{Link|https://dev-heaven.net/issues/64708}}) | ||
[99331] Fixed: artillery computer is not affected by zeroing | [99331] Fixed: artillery computer is not affected by zeroing | ||
[99184] New: server.cfg can use localClient[]={127.0.0.1}; to indicate clients with unlimited bandwidth (https://dev-heaven.net/issues/62500) | [99184] New: server.cfg can use localClient[]={127.0.0.1}; to indicate clients with unlimited bandwidth ({{Link|https://dev-heaven.net/issues/62500}}) | ||
[99112] Optimized: Servers with many players (>20) should run faster. | [99112] Optimized: Servers with many players (>20) should run faster. | ||
[99013] Changed: Max. number of concurrent players on a hosted server increased to 16 (was 8 until now). | [99013] Changed: Max. number of concurrent players on a hosted server increased to 16 (was 8 until now). | ||
[98939] Fixed: Linux Date format wrong (https://dev-heaven.net/issues/17313) | [98939] Fixed: Linux Date format wrong ({{Link|https://dev-heaven.net/issues/17313}}) | ||
[98866] Fixed: duplicated items in dead bodies (https://dev-heaven.net/issues/54384) | [98866] Fixed: duplicated items in dead bodies ({{Link|https://dev-heaven.net/issues/54384}}) | ||
[98342] Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction | [98342] Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction | ||
[98219] Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close (https://dev-heaven.net/issues/32115) | [98219] Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close ({{Link|https://dev-heaven.net/issues/32115}}) | ||
[98137] Changed: AI soldiers now glancing at their targets more frequently while moving in combat. | [98137] Changed: AI soldiers now glancing at their targets more frequently while moving in combat. | ||
[98135] Fixed: AI sometimes running back and forth when attacking (https://dev-heaven.net/issues/32115) | [98135] Fixed: AI sometimes running back and forth when attacking ({{Link|https://dev-heaven.net/issues/32115}}) | ||
[98088] Improved: AI AT units selecting better position when attacking (https://dev-heaven.net/issues/32115) | [98088] Improved: AI AT units selecting better position when attacking ({{Link|https://dev-heaven.net/issues/32115}}) | ||
[98041] Fixed: Server crash when trying to delete remote non player group AI on a client (https://dev-heaven.net/issues/54014) | [98041] Fixed: Server crash when trying to delete remote non player group AI on a client ({{Link|https://dev-heaven.net/issues/54014}}) | ||
[98020] Fixed: Fast missiles not visible (https://dev-heaven.net/issues/52489) | [98020] Fixed: Fast missiles not visible ({{Link|https://dev-heaven.net/issues/52489}}) | ||
[97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev-heaven.net/issues/27584) | [97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane ({{Link|https://dev-heaven.net/issues/27584}}) | ||
[97982] Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now. | [97982] Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now. | ||
[97970] Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters (https://dev-heaven.net/issues/27547) | [97970] Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters ({{Link|https://dev-heaven.net/issues/27547}}) | ||
[97930] Fixed: Multiple crashes during client/server shutdown | [97930] Fixed: Multiple crashes during client/server shutdown | ||
[97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value). | [97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value). | ||
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[94918] New: command unit addMagazine[name, ammoCount] | [94918] New: command unit addMagazine[name, ammoCount] | ||
[94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. | [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. | ||
[94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648) | [94886] Fixed: Possible gear item duplication (private {{Link|https://dev-heaven.net/issues/36648}}) | ||
[94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) | [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) | ||
[94699] Tweak Reinhard tonemapping pars | [94699] Tweak Reinhard tonemapping pars | ||
[94629] Fixed: Wrong magazines are removed with weapon in briefing gear. | [94629] Fixed: Wrong magazines are removed with weapon in briefing gear. | ||
[94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906) | [94206] Fixed: Disabled channels can be bypassed in briefing screen ({{Link|https://dev-heaven.net/issues/33906}}) | ||
[94049] New: terrainIntersectASL command | [94049] New: terrainIntersectASL command | ||
[94049] Fixed: terrainIntersect reverted to ATL | [94049] Fixed: terrainIntersect reverted to ATL | ||
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[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands | [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands | ||
[93897] New: AToC & PPAA added into UI video options | [93897] New: AToC & PPAA added into UI video options | ||
[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297) | [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon ({{Link|https://dev-heaven.net/issues/27297}}) | ||
[93821] Changed: Authentication Timeout is distinguished from bad CD key | [93821] Changed: Authentication Timeout is distinguished from bad CD key | ||
[93812] Fixed: Restrict gamma value set by profile | [93812] Fixed: Restrict gamma value set by profile | ||
[93809] Fixed: Restrict brightness value set by profile | [93809] Fixed: Restrict brightness value set by profile | ||
[93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) | [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) | ||
[93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) | [93701] Fixed: Changing gear in briefing screen is not working reliable in MP ({{Link|https://dev-heaven.net/issues/16421}}) | ||
[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. | [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. | ||
[93672] Fixed: Unable to access AI soldier's gear in map | [93672] Fixed: Unable to access AI soldier's gear in map | ||
[93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475) | [93670] Fixed: Prone units stop engaging ({{Link|https://dev-heaven.net/issues/32475}}) | ||
[93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) | [93664] Fixed: Damage of buildings synchronization in MP after JIP ({{Link|https://dev-heaven.net/issues/25659}}, {{Link|https://dev-heaven.net/issues/23915}}, {{Link|https://dev-heaven.net/issues/18492}}) | ||
[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) | [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time ({{Link|https://dev-heaven.net/issues/27895}}) | ||
[93654] Improved: Tone mapping | [93654] Improved: Tone mapping | ||
[93652] New: Scripting functions visiblePositionASL and nearestBuilding position | [93652] New: Scripting functions visiblePositionASL and nearestBuilding position | ||
Line 127: | Line 127: | ||
[93622] New: Scripting function eyeDirection. | [93622] New: Scripting function eyeDirection. | ||
[93598] New: Scripting functions eyePos object and aimPos object | [93598] New: Scripting functions eyePos object and aimPos object | ||
[93585] Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev-heaven.net/issues/16004#note-23) | [93585] Improved: Reduced LOD flicker when zooming / panning zoomed ({{Link|https://dev-heaven.net/issues/16004#note-23}}) | ||
[93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337) | [93583] Fixed: Player-created markers not synchronised with JIP clients (see {{Link|https://dev-heaven.net/issues/6337}}) | ||
[93575] Fixed: StringLoad command reads unicode | [93575] Fixed: StringLoad command reads unicode | ||
[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160) | [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances ({{Link|https://dev-heaven.net/issues/32160}}) | ||
[93542] New: MP Statistics screen (key I) contains the Server hostname | [93542] New: MP Statistics screen (key I) contains the Server hostname | ||
[93528] Fixed: Max distance for DirectChat raised from 20m to 40m | [93528] Fixed: Max distance for DirectChat raised from 20m to 40m | ||
Line 146: | Line 146: | ||
[92925] Fixed: switching backpack with dead unit in MP | [92925] Fixed: switching backpack with dead unit in MP | ||
[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. | [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. | ||
[92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991) | [92781] Fixed: SelectPlayer makes direct communication unreliable (see {{Link|https://dev-heaven.net/issues/30991}}) | ||
[92754] Fixed: scaling icons with grenade cursor | [92754] Fixed: scaling icons with grenade cursor | ||
[92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) | [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) | ||
[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. | [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. | ||
[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865) | [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty ({{Link|https://dev-heaven.net/issues/28865}}) | ||
[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. | [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. | ||
[92582] Fixed: AI detection after load | [92582] Fixed: AI detection after load | ||
[92463] Fixed: AToC ATi 77xx | [92463] Fixed: AToC ATi 77xx | ||
[92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985 | [92071] Changed: Observer RPT messages now once per 60 sec, {{Link|https://dev-heaven.net/issues/29985}} | ||
[92061] Fixed: AtoC on nVidia for CSAA | [92061] Fixed: AtoC on nVidia for CSAA | ||
[92059] PPAA pars tweak & SMAA use color edge detection method | [92059] PPAA pars tweak & SMAA use color edge detection method | ||
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[89104] New: Implemented automatic looking intro turns when driving a car with a mouse. | [89104] New: Implemented automatic looking intro turns when driving a car with a mouse. | ||
[89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. | [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. | ||
[89079] Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201) | [89079] Fixed: Multiple reload sounds in mp (see {{Link|https://dev-heaven.net/issues/28201}}) | ||
[89011] New: A cursor is shown to provide a visual feedback when steering a car. | [89011] New: A cursor is shown to provide a visual feedback when steering a car. | ||
[88975] Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201) | [88975] Fixed: Multiple reload sounds in MP (see {{Link|https://dev-heaven.net/issues/28201}}) | ||
[88948] Improved: Airplane thrust and brakes can now be applied at the same time. | [88948] Improved: Airplane thrust and brakes can now be applied at the same time. | ||
[88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546) | [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) ({{Link|https://dev-heaven.net/issues/3546}}) | ||
[88918] Improved: AI scanning for the target more when a visual contact is lost. | [88918] Improved: AI scanning for the target more when a visual contact is lost. | ||
[88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly. | [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly. | ||
[88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203) | [88870] Fixed: AI vehicles sometimes see player outside their field of view ({{Link|https://dev-heaven.net/issues/28203}}) | ||
[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610) | [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel ({{Link|https://dev-heaven.net/issues/11610}}) | ||
[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages) | [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages) | ||
[88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements". | [88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements". | ||
[88195] Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762) | [88195] Improved: -beta mods now always loaded first ({{Link|https://dev-heaven.net/issues/27762}}) | ||
[88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp" | [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp" | ||
[88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). | [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). | ||
[88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772) | [88111] Fixed: Unguided rockets no longer explode when passed by the target ({{Link|https://dev-heaven.net/issues/27772}}) | ||
[88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (https://dev-heaven.net/issues/14297) | [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled ({{Link|https://dev-heaven.net/issues/14297}}) | ||
[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689) | [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot ({{Link|https://dev-heaven.net/issues/27689}}) | ||
[87963] Optimized: Reduced memory footprint in complex missions. | [87963] Optimized: Reduced memory footprint in complex missions. | ||
[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580) | [87840] New: Added scripting command productVersion ({{Link|https://dev-heaven.net/issues/25580}}) | ||
[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). | [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). | ||
[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117) | [87824] Changed: Removed support for config parameter nightVision ({{Link|https://dev-heaven.net/issues/26117}}) | ||
[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388) | [87768] Fixed: AI vehicles crews seeing targets badly ({{Link|https://dev-heaven.net/issues/23388}}) | ||
[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493) | [87755] Fixed: Player automatically reveals targets which AI would never see ({{Link|https://dev-heaven.net/issues/27493}}) | ||
[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777) | [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle ({{Link|https://dev-heaven.net/issues/17777}}) | ||
[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. | [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. | ||
[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353) | [87740] Improved: Targeting and firing always commanded by observer. ({{Link|http://dev-heaven.net/issues/2353}}) | ||
[87706] Improved: AI laser target detection at large distances improved. | [87706] Improved: AI laser target detection at large distances improved. | ||
[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418) | [87692] Fixed: Manual guidance not working for a helicopter gunner ({{Link|http://dev-heaven.net/issues/12025}}, {{Link|http://dev-heaven.net/issues/27418}}) | ||
[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) | [87659] Fixed: AI was unable to engage invisible laser targets used for SSM ({{Link|http://dev-heaven.net/issues/26317}}) | ||
[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) | [87658] Fixed: Command doTarget on friendly unit did not work ({{Link|http://dev-heaven.net/issues/22724}}) | ||
[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) | [87655] Fixed: Text parameter file parsing not reliable ({{Link|http://dev-heaven.net/issues/27403}}) | ||
[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) | [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates ({{Link|http://dev-heaven.net/issues/11699}}) | ||
[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) | [87652] Fixed: AI always turned out when player is effective commander in cargo ({{Link|http://dev-heaven.net/issues/2733}}) | ||
[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) | [87646] Fixed: MP: Bullet hits of remote units not visible over large distance ({{Link|http://dev-heaven.net/issues/12973}}) | ||
[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi | [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi | ||
[87644] Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor (http://dev-heaven.net/issues/27338) | [87644] Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor ({{Link|http://dev-heaven.net/issues/27338}}) | ||
[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) | [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance ({{Link|http://dev-heaven.net/issues/12101}}) | ||
[87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) | [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) | ||
[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) | [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones ({{Link|http://dev-heaven.net/issues/25847}}) Improved: AI units now give more preference to close targets ({{Link|http://dev-heaven.net/issues/25847}}) | ||
[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719) | [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings ({{Link|http://dev-heaven.net/issues/9719}}) | ||
[87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200) | [87496] Fixed: Player state transferred corrently even for distant players ({{Link|http://dev-heaven.net/issues/27200}}) | ||
[87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. | [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. | ||
[87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754) | [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer ({{Link|http://dev-heaven.net/issues/18754}}) | ||
[87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers | [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers | ||
[87274] Improved: Airborne airplanes now rendered in larger distances. | [87274] Improved: Airborne airplanes now rendered in larger distances. | ||
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[87077] New: Ground effect computed for airplanes (0-10% depending on height) | [87077] New: Ground effect computed for airplanes (0-10% depending on height) | ||
[87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) | [87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) | ||
[87073] Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478) | [87073] Fixed: Helicopter autohover was wobbling a lot ({{Link|http://dev-heaven.net/issues/4478}}) | ||
[87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. | [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. | ||
[86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. | [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. | ||
Line 228: | Line 228: | ||
[86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). | [86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). | ||
[86916] New: Player name validation when editing a profile name. | [86916] New: Player name validation when editing a profile name. | ||
[86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) | [86882] New: Scripting command visiblePosition to obtain object position as visible on screen ({{Link|http://dev-heaven.net/issues/26591}}) | ||
[86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. | [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. | ||
[86876] New: Editor: Visual indication of the selected target for CYCLE waypoint. | [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint. | ||
[86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668) | [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed ({{Link|http://dev-heaven.net/issues/26668}}) | ||
[86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702) | [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. ({{Link|http://dev-heaven.net/issues/26702}}) | ||
[86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg | [86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg | ||
[86704] Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422) | [86704] Fixed: "Direct" chat sometimes not working ({{Link|http://dev-heaven.net/issues/26422}}) | ||
[86702] Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466) | [86702] Fixed: Dead body temperature was not saved ({{Link|http://dev-heaven.net/issues/25466}}) | ||
[86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48) | [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced ({{Link|http://dev-heaven.net/issues/26408#note-48}}) | ||
[86643] Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48) | [86643] Fixed: Massive network traffic optimization during Join in Progress ({{Link|http://dev-heaven.net/issues/26408#note-48}}) | ||
[86620] Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) | [86620] Fixed: Searchlight turning itself off for non-server clients ({{Link|http://dev-heaven.net/issues/4449}}) | ||
[86566] Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) | [86566] Fixed: Action taking magazine from a backback has sometimes failed ({{Link|http://dev-heaven.net/issues/25927}}) | ||
[86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) | [86520] Fixed: Gamespy Server signature list contains often twice "bi" ({{Link|http://dev-heaven.net/issues/23752}}) | ||
[86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) | [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled ({{Link|http://dev-heaven.net/issues/26435}}) | ||
[86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). | [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). | ||
[86431] Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) | [86431] Fixed: Issues with v2 signatures - causing random check to fail ({{Link|http://dev-heaven.net/issues/26323}}) | ||
[86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them. | [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them. | ||
[86271] Fixed: Locked MP role slots after BattlEye kick. | [86271] Fixed: Locked MP role slots after BattlEye kick. | ||
[86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. | [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank ({{Link|http://dev-heaven.net/issues/17458}}) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. | ||
[86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) | [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player ({{Link|http://dev-heaven.net/issues/26162}}) | ||
[86217] Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) | [86217] Improved: Thermal imaging for models with no TI data ({{Link|http://dev-heaven.net/issues/16673}}) | ||
[86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389) | [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) ({{Link|http://dev-heaven.net/issues/23389}}) | ||
[86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) | [86128] Fixed: Soldier running instead of crawling through holes ({{Link|http://dev-heaven.net/issues/25348}}) | ||
[86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) | [86122] Fixed: AI without weapon stuck when crouched ({{Link|http://dev-heaven.net/issues/16229}}) | ||
[86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405) | [86114] Prevent crouched AI from sprinting ({{Link|http://dev-heaven.net/issues/24405}}) | ||
[86060] New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103) | [86060] New: A command line argument -par=filename can be specified to provide a parameter file ({{Link|http://dev-heaven.net/issues/26103}}) | ||
[86059] New: Window title includes player name when running windowed to make testing with multiple instances easier. | [86059] New: Window title includes player name when running windowed to make testing with multiple instances easier. | ||
[86035] Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835) | [86035] Fixed: Tanks were not damaged under water when fps was very high ({{Link|http://dev-heaven.net/issues/25835}}) | ||
[85998] Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419) | [85998] Improved: Improved AI/autopilot landing abilities ({{Link|http://dev-heaven.net/issues/25419}}) | ||
[85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768) | [85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill ({{Link|http://dev-heaven.net/issues/25768}}) | ||
[85881] Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12) | [85881] Fixed: AI sometimes has forgotten a recently seen kill ({{Link|http://dev-heaven.net/issues/25768}}) (result of {{Link|http://dev-heaven.net/issues/2067#note-12}}) | ||
[85871] New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator) | [85871] New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator) | ||
[85823] Fixed: Shadows were not cast on on-surface objects, like helipads. | [85823] Fixed: Shadows were not cast on on-surface objects, like helipads. | ||
[85747] Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272) | [85747] Changed: attachTo with the same object no longer resets attached object orientation ({{Link|http://dev-heaven.net/issues/25272}}) | ||
[85746] Fixed: There was no debriefing after MP game ends after saving the game. | [85746] Fixed: There was no debriefing after MP game ends after saving the game. | ||
[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601). | [85741] Fixed: MP: Bullet tracers of remote vehicles not reliable ({{Link|http://dev-heaven.net/issues/25601}}). | ||
[85737] Fixed: SaveVar did not work in MP Campaign. | [85737] Fixed: SaveVar did not work in MP Campaign. | ||
[85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). | [85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). | ||
[85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676) | [85595] Fixed: Crash or game corruption when loading a game with clients already connected ({{Link|http://dev-heaven.net/issues/24676}}) | ||
[85594] New: Server admin can check build numbers of clients using #userlist. | [85594] New: Server admin can check build numbers of clients using #userlist. | ||
[85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. | [85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. | ||
Line 272: | Line 272: | ||
[85529] Fixed: Reassign allowed clients to use a role reserved for a host. | [85529] Fixed: Reassign allowed clients to use a role reserved for a host. | ||
[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). | [85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). | ||
[85497] Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225) | [85497] Fixed: Remote units init event handle is no longer run before fully initialized ({{Link|http://dev-heaven.net/issues/25225}}) | ||
[85489] Changed: Init handlers executed immediately, not queued for later execution like other events. | [85489] Changed: Init handlers executed immediately, not queued for later execution like other events. | ||
[85488] Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75) | [85488] Changed: MP: Units are no longer moved to a new group when they timeout getin ({{Link|http://dev-heaven.net/issues/25095#note-75}}) | ||
[85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8) | [85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation ({{Link|http://dev-heaven.net/issues/25266#note-8}}) | ||
[85440] Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479) | [85440] Fixed: Bullets damage reduced too much over distance ({{Link|http://dev-heaven.net/issues/11479}}) | ||
[85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261) | [85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts ({{Link|http://dev-heaven.net/issues/16261}}) | ||
[85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. | [85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. | ||
[85424] Fixed: in config parameter initTurn in turrets work again | [85424] Fixed: in config parameter initTurn in turrets work again | ||
[85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441) | [85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers ({{Link|http://dev-heaven.net/issues/20441}}) | ||
[85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size. | [85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size. | ||
[85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. | [85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. | ||
[85300] Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483) | [85300] Fixed: Group names were not reused after deleteGroup ({{Link|http://dev-heaven.net/issues/11483}}) | ||
[85280] Improved: AI smarter in using binoculars. | [85280] Improved: AI smarter in using binoculars. | ||
[85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230) | [85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing ({{Link|http://dev-heaven.net/issues/25230}}) | ||
[85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766) | [85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta ({{Link|http://dev-heaven.net/issues/14766}}) | ||
[85032] Fixed: script command FOR (BASIC) can use capital characters in variable | [85032] Fixed: script command FOR (BASIC) can use capital characters in variable | ||
[84977] Optimized: MP: Improved server performance in complex missions. | [84977] Optimized: MP: Improved server performance in complex missions. | ||
Line 292: | Line 292: | ||
[84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). | [84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). | ||
[84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). | [84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). | ||
[84865] Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676) | [84865] Fixed: MP game crashed after loading a save from a complex mission ({{Link|http://dev-heaven.net/issues/24676}}) | ||
[84692] Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631) | [84692] Fixed: AI was often not watching unidentified targets (causing {{Link|http://dev-heaven.net/issues/24631}}) | ||
[84632] Fixed: turret tug after crew turn-in | [84632] Fixed: turret tug after crew turn-in | ||
[84478] Improved: loading of binarized bikb files now supported. | [84478] Improved: loading of binarized bikb files now supported. | ||
Line 300: | Line 300: | ||
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. | [84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. | ||
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers. | [84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers. | ||
[84285] Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034) | [84285] Fixed: MP: Remote units jumping back when stopping ({{Link|http://dev-heaven.net/issues/24034}}) | ||
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers. | [84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers. | ||
[84266] Improved: Better error message shown when memory allocation fails because of too small page file. | [84266] Improved: Better error message shown when memory allocation fails because of too small page file. | ||
[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. | [84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. | ||
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046) | [84259] Fixed: Weapons on pylons changed positions after fireAtTarget ({{Link|http://dev-heaven.net/issues/24046}}) | ||
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. | [84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. | ||
[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. | [84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. | ||
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle. | [84057] Fixed: Possible crash after calling joinSilent and deleteVehicle. | ||
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. | [83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. | ||
[83759] Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438). | [83759] Fixed: AI not engagign through glass and other penetrable surfaces ({{Link|http://dev-heaven.net/issues/4438}}). | ||
[83726] Fixed: Lipsync for radio not working. | [83726] Fixed: Lipsync for radio not working. | ||
[83721] Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785) | [83721] Fixed: AI no longer seeing through dense grass ({{Link|http://dev-heaven.net/issues/5785}}) | ||
[83597] Fixed: Attached objects no longer causing slow car movement. | [83597] Fixed: Attached objects no longer causing slow car movement. | ||
[83544] Improved: AI skill settings in difficulty options easier to use. | [83544] Improved: AI skill settings in difficulty options easier to use. | ||
[83530] Improved: Soldier movement more natural when doing "scan horizon". | [83530] Improved: Soldier movement more natural when doing "scan horizon". | ||
[83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160) | [83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet ({{Link|http://dev-heaven.net/issues/23160}}) | ||
[83471] Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935) | [83471] Fixed: AI units often not engaging close enemies ({{Link|http://dev-heaven.net/issues/18951}}, {{Link|http://dev-heaven.net/issues/22935}}) | ||
[83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. | [83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. | ||
[83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483) | [83390] Fixed: Most units had maximum skill, ignoring values set in the mission ({{Link|http://dev-heaven.net/issues/4483}}) | ||
[83310] Fixed: More space for GameSpy QR2 signature key answer. | [83310] Fixed: More space for GameSpy QR2 signature key answer. | ||
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974) | [83308] Fixed: low game fps causing innacurate AI weapon aiming (see also {{Link|http://dev-heaven.net/issues/22974}}) | ||
[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). | [83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). | ||
[83258] Fixed: tugging tracks on tanks | [83258] Fixed: tugging tracks on tanks | ||
[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183) | [83156] Fixed: AI units no longer firing at empty enemy vehicles ({{Link|http://dev-heaven.net/issues/5183}}) | ||
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828) | [83137] Fixed: Walking no longer causes prone-style recoil to be used. ({{Link|http://dev-heaven.net/issues/22828}}) | ||
[83122] Fixed: AI no longer considering a car horn as a threat. | [83122] Fixed: AI no longer considering a car horn as a threat. | ||
[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578) | [83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate ({{Link|http://dev-heaven.net/issues/7578}}) | ||
[83101] Improved: Engage / Fire no longer a default command when not pointing to an enemy target. | [83101] Improved: Engage / Fire no longer a default command when not pointing to an enemy target. | ||
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it. | [83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it. | ||
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041) | [83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own ({{Link|http://dev-heaven.net/issues/13041}}) | ||
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638) | [83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" ({{Link|http://dev-heaven.net/issues/6638}}) | ||
[83077] Improved: AI considering threats uphill from it a bit more when planning a path. | [83077] Improved: AI considering threats uphill from it a bit more when planning a path. | ||
[83076] Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620) | [83076] Fixed: Object variable space was not cleared reset between missions ({{Link|http://dev-heaven.net/issues/13620}}) | ||
[83062] Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072) | [83062] Fixed: Sky sometimes changing abruptly ({{Link|http://dev-heaven.net/issues/8072}}) | ||
[82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). | [82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). | ||
[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846) | [82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone ({{Link|http://dev-heaven.net/issues/18846}}) | ||
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). | [82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). | ||
[82899] Fixed: Signature checking of BAF/PMC addons. | [82899] Fixed: Signature checking of BAF/PMC addons. | ||
[82874] New: Command line option -nosound to run the game without accessing audio devices. | [82874] New: Command line option -nosound to run the game without accessing audio devices. | ||
[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227) | [82699] Optimized: Some background file operations are faster, esp. with low fps (should fix {{Link|http://dev-heaven.net/issues/22227}}) | ||
[82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) | [82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) | ||
[82621] Fixed: Weapons no leaving hands while turning when prone | [82621] Fixed: Weapons no leaving hands while turning when prone | ||
Line 349: | Line 349: | ||
[82342] Fixed: AI road vehicle avoidance improved. | [82342] Fixed: AI road vehicle avoidance improved. | ||
[82295] Fixed: PMC videos flashing (since 80298). | [82295] Fixed: PMC videos flashing (since 80298). | ||
[82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503) | [82163] Fixed: No longer display names of buildings hidden by accuracy ({{Link|http://dev-heaven.net/issues/20503}}) | ||
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle. | [82130] Fixed: Occasional fps drop when AI was getting in a vehicle. | ||
[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. | [82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. | ||
[81995] Fixed: AI planes were climing/diving wildly during formation flying. | [81995] Fixed: AI planes were climing/diving wildly during formation flying. | ||
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields. | [81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields. | ||
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314) | [81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls ({{Link|http://dev-heaven.net/issues/2314}}) | ||
[80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397) | [80336] Optimized: Reduced frame rate drops caused by texture loading ({{Link|http://dev-heaven.net/issues/14397}}) | ||
[79768] New: Mods can be configured using Windows Registry. | [79768] New: Mods can be configured using Windows Registry. | ||
[79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) | [79670] Fixed: AI warping at distance in singleplayer ({{Link|http://dev-heaven.net/issues/1915}}) | ||
[79645] New: parameter "angle" for reflectors | [79645] New: parameter "angle" for reflectors | ||
[79509] Fixed: Possible freeze after alt-tab in window mode. | [79509] Fixed: Possible freeze after alt-tab in window mode. |
Revision as of 14:53, 10 September 2023
ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Update 1.63
Copyright © 2014 Bohemia Interactive. All rights reserved.
Version 1.63 Highlights
- Steam matchmaking replaced GameSpy
- huge amount of fixes and multiplayer optimizations
- New BattlEye Service implementation
- Added MP only scripting functions netId / objectFromNetId / groupFromNetId
- Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this new patch!
Version 1.62-1.63 Changelog
ARMA 2: Operation Arrowhead / Combined Operations Engine
[124879] Fixed: Steam command line parameters parsing [124879] Improved: BattlEye implementation (Steam Launch options updated) [124879] Changed: PlayerID is now SteamID [124879] Changed: GameSpy lobby removed [124802] Fixed: weaponholder NOT disappear when empty (https://dev.withsix.com/issues/74473) [124802] Fixed: DeleteVehicle doesn't delete any Objects (https://dev.withsix.com/issues/72574) [124779] Improved: BattlEye update [124779] New: Steam ownership checking [116523] New: Steam MP lobby [112156] Update: squad.xml stuff limited to 250 kBytes [111952] New: squad.xml stuff limited to 50 kBytes [111941] New: Commandline swich -nologs [111759] Fixed: Reduced bandwidth usage in MP. [108074] Fixed: Patch installation problems on Windows XP [104648] Fix: Initialization of backpack in vehicles in MP [103718] Fixed: AI no longer fires on targets it does not see, only is reported by other group members. [102678] Fixed: switchWeapon action broken (-dead link-) [102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file [102469] Fixed: initAmbientLife causes a crash (-dead link-) [102440] Fixed: Smooth camera could sometimes jump very far briefly (caused crash -dead link-) [102106] Fixed: Joystick state reset on start [102082] Fixed: gearSlotData causes crash when no valid control is given (-dead link-) [101333] A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (-dead link-) [101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548) [101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server. [100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key". [100296] Fixed: MP: Player head movement using numpad keys was not visible to other players. [100257] Fixed: ballisticsComputer uses wrong velocity (-dead link-) [99685] Changed: Default settings changed to requiredSecureId=1 (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced) [99408] Changed: AI network objects now fully initialized before running init scripts (to fix -dead link-) [99331] Fixed: artillery computer is not affected by zeroing [99184] New: server.cfg can use localClient[]={127.0.0.1}; to indicate clients with unlimited bandwidth (-dead link-) [99112] Optimized: Servers with many players (>20) should run faster. [99013] Changed: Max. number of concurrent players on a hosted server increased to 16 (was 8 until now). [98939] Fixed: Linux Date format wrong (-dead link-) [98866] Fixed: duplicated items in dead bodies (-dead link-) [98342] Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction [98219] Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close (-dead link-) [98137] Changed: AI soldiers now glancing at their targets more frequently while moving in combat. [98135] Fixed: AI sometimes running back and forth when attacking (-dead link-) [98088] Improved: AI AT units selecting better position when attacking (-dead link-) [98041] Fixed: Server crash when trying to delete remote non player group AI on a client (-dead link-) [98020] Fixed: Fast missiles not visible (-dead link-) [97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (-dead link-) [97982] Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now. [97970] Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters (-dead link-) [97930] Fixed: Multiple crashes during client/server shutdown [97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value). [97917] New: Scripting function "onEachFrame code" defines a code called each frame. [97328] Fixed: Server was not notified when client closed the game (alt+F4) [97299] Changed: callExtension return buffer size increased to 16 KB. [97106] Changed: copyFromClipboard now does nothing in MP, copyToClipboard does nothing in MP on clients. [97105] New: Added scripting functions profileNamespace and saveProfileNamespace. [96888] New: New MP bandwidth control algorithm available through commandline option -bandwidthAlg=2 [96866] Fixed: Possible crash when client session is terminated during VOIP speaking. [96815] Fixed: Game has often crashed while shutting down during speaking over VOIP. [96798] Changed: When there any too many servers (>500) available matching the current filter, server browser shows close servers only. [96755] Changed: Isolated unofficial DayZ variants (like Lingor) into a separate mission type to prevent Arma server browser pollution. [96643] New .cfg entries serverGeoLocAuto / serverLongitude / serverLatitude can be used to set approximate server location manually. [96493] Fixed: MP - Gunner firing broken (blank ammo) when human pilot activates manual fire before the human gunner enters. [96488] Fixed: Deactivated satchel charge not picked up even if you had 2 empty slots [96476] Fixed: Kamov was unable to engage with rockets [95939] Fixed: Vehicle interior sometimes disappearing briefly. [95862] Improved: Server browser now prefers "better" (connectable) servers. [95783] Fixed: Some sounds (esp. say) queued if played out of hearing range. [95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own. [95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues). [95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version. [95309] Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active. [95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser. [95307] Changed: Default matchmaking filter now shows only servers with ping < 100. [95285] Fixed: Possible crashes after closing the game in MP (Alt+F4) [94918] New: command unit addMagazine[name, ammoCount] [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [94886] Fixed: Possible gear item duplication (private -dead link-) [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) [94699] Tweak Reinhard tonemapping pars [94629] Fixed: Wrong magazines are removed with weapon in briefing gear. [94206] Fixed: Disabled channels can be bypassed in briefing screen (-dead link-) [94049] New: terrainIntersectASL command [94049] Fixed: terrainIntersect reverted to ATL [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients [94001] New: moonIntensity command [94001] New: sunOrMoon command [93989] Changed: When dropping weapon unrelated magazine will not be dropped [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext [93945] New: In gear added bars with ammo count [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands [93897] New: AToC & PPAA added into UI video options [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (-dead link-) [93821] Changed: Authentication Timeout is distinguished from bad CD key [93812] Fixed: Restrict gamma value set by profile [93809] Fixed: Restrict brightness value set by profile [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (-dead link-) [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. [93672] Fixed: Unable to access AI soldier's gear in map [93670] Fixed: Prone units stop engaging (-dead link-) [93664] Fixed: Damage of buildings synchronization in MP after JIP (-dead link-, -dead link-, -dead link-) [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (-dead link-) [93654] Improved: Tone mapping [93652] New: Scripting functions visiblePositionASL and nearestBuilding position [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. [93632] New: Lazy evaluation variants of scripting functions and / or. [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. [93622] New: Scripting function eyeDirection. [93598] New: Scripting functions eyePos object and aimPos object [93585] Improved: Reduced LOD flicker when zooming / panning zoomed (-dead link-) [93583] Fixed: Player-created markers not synchronised with JIP clients (see -dead link-) [93575] Fixed: StringLoad command reads unicode [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (-dead link-) [93542] New: MP Statistics screen (key I) contains the Server hostname [93528] Fixed: Max distance for DirectChat raised from 20m to 40m [93415] Fixed: empty weaponHolder is not deleted when used by remote player [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) [93276] New: terrainIntersect command [93273] New: lineIntersects, lineIntersectsWith commands [93156] Changed: increased gear MP messages priority [93146] Fixed: LOD blending [93120] Fixed: JIP connecting players less affect other players network bandwith [93117] Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017) [93017] Fixed: LOD blending not working reliably [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained [92925] Fixed: switching backpack with dead unit in MP [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. [92781] Fixed: SelectPlayer makes direct communication unreliable (see -dead link-) [92754] Fixed: scaling icons with grenade cursor [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (-dead link-) [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. [92582] Fixed: AI detection after load [92463] Fixed: AToC ATi 77xx [92071] Changed: Observer RPT messages now once per 60 sec, -dead link- [92061] Fixed: AtoC on nVidia for CSAA [92059] PPAA pars tweak & SMAA use color edge detection method [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled. [91055] Fixed: Respawn with backpack [90909] Fixed: crash of Linux server when player with custom face connects [90901] New: setUnitRecoilCoefficient command [90099] New: Added MP only scripting functions netId / objectFromNetId / groupFromNetId. [89964] Fixed: Linux servers were never green in server list. [89899] Fixed: Helicopter is more accurate with unguided rockets [89898] Fixed: Secondary gunner tracks enemies [89603] Fixed: A possible crash when textures were loading too slow from the disk. [89523] Fixed: Crash during engine termination from multiplayer game. [89361] Fixed: Linux server slow startup [89205] New: Player can look up/down using a mouse while driving land/water vehicles. [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg. [89104] New: Implemented automatic looking intro turns when driving a car with a mouse. [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. [89079] Fixed: Multiple reload sounds in mp (see -dead link-) [89011] New: A cursor is shown to provide a visual feedback when steering a car. [88975] Fixed: Multiple reload sounds in MP (see -dead link-) [88948] Improved: Airplane thrust and brakes can now be applied at the same time. [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (-dead link-) [88918] Improved: AI scanning for the target more when a visual contact is lost. [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly. [88870] Fixed: AI vehicles sometimes see player outside their field of view (-dead link-) [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (-dead link-) [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages) [88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements". [88195] Improved: -beta mods now always loaded first (-dead link-) [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp" [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). [88111] Fixed: Unguided rockets no longer explode when passed by the target (-dead link-) [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (-dead link-) [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (-dead link-) [87963] Optimized: Reduced memory footprint in complex missions. [87840] New: Added scripting command productVersion (-dead link-) [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). [87824] Changed: Removed support for config parameter nightVision (-dead link-) [87768] Fixed: AI vehicles crews seeing targets badly (-dead link-) [87755] Fixed: Player automatically reveals targets which AI would never see (-dead link-) [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (-dead link-) [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. [87740] Improved: Targeting and firing always commanded by observer. (-dead link-) [87706] Improved: AI laser target detection at large distances improved. [87692] Fixed: Manual guidance not working for a helicopter gunner (-dead link-, -dead link-) [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (-dead link-) [87658] Fixed: Command doTarget on friendly unit did not work (-dead link-) [87655] Fixed: Text parameter file parsing not reliable (-dead link-) [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (-dead link-) [87652] Fixed: AI always turned out when player is effective commander in cargo (-dead link-) [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (-dead link-) [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [87644] Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor (-dead link-) [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (-dead link-) [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (-dead link-) Improved: AI units now give more preference to close targets (-dead link-) [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (-dead link-) [87496] Fixed: Player state transferred corrently even for distant players (-dead link-) [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (-dead link-) [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers [87274] Improved: Airborne airplanes now rendered in larger distances. [87273] Changed: AI airplane always using lights during landing, taxiing and takeoff. [87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution. [87077] New: Ground effect computed for airplanes (0-10% depending on height) [87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) [87073] Fixed: Helicopter autohover was wobbling a lot (-dead link-) [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. [86944] Added: HitPart event now contains Ammo type name [86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). [86916] New: Player name validation when editing a profile name. [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (-dead link-) [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint. [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (-dead link-) [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (-dead link-) [86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg [86704] Fixed: "Direct" chat sometimes not working (-dead link-) [86702] Fixed: Dead body temperature was not saved (-dead link-) [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (-dead link-) [86643] Fixed: Massive network traffic optimization during Join in Progress (-dead link-) [86620] Fixed: Searchlight turning itself off for non-server clients (-dead link-) [86566] Fixed: Action taking magazine from a backback has sometimes failed (-dead link-) [86520] Fixed: Gamespy Server signature list contains often twice "bi" (-dead link-) [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (-dead link-) [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). [86431] Fixed: Issues with v2 signatures - causing random check to fail (-dead link-) [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them. [86271] Fixed: Locked MP role slots after BattlEye kick. [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (-dead link-) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (-dead link-) [86217] Improved: Thermal imaging for models with no TI data (-dead link-) [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (-dead link-) [86128] Fixed: Soldier running instead of crawling through holes (-dead link-) [86122] Fixed: AI without weapon stuck when crouched (-dead link-) [86114] Prevent crouched AI from sprinting (-dead link-) [86060] New: A command line argument -par=filename can be specified to provide a parameter file (-dead link-) [86059] New: Window title includes player name when running windowed to make testing with multiple instances easier. [86035] Fixed: Tanks were not damaged under water when fps was very high (-dead link-) [85998] Improved: Improved AI/autopilot landing abilities (-dead link-) [85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (-dead link-) [85881] Fixed: AI sometimes has forgotten a recently seen kill (-dead link-) (result of -dead link-) [85871] New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator) [85823] Fixed: Shadows were not cast on on-surface objects, like helipads. [85747] Changed: attachTo with the same object no longer resets attached object orientation (-dead link-) [85746] Fixed: There was no debriefing after MP game ends after saving the game. [85741] Fixed: MP: Bullet tracers of remote vehicles not reliable (-dead link-). [85737] Fixed: SaveVar did not work in MP Campaign. [85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). [85595] Fixed: Crash or game corruption when loading a game with clients already connected (-dead link-) [85594] New: Server admin can check build numbers of clients using #userlist. [85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. [85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default. [85529] Fixed: Reassign allowed clients to use a role reserved for a host. [85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). [85497] Fixed: Remote units init event handle is no longer run before fully initialized (-dead link-) [85489] Changed: Init handlers executed immediately, not queued for later execution like other events. [85488] Changed: MP: Units are no longer moved to a new group when they timeout getin (-dead link-) [85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (-dead link-) [85440] Fixed: Bullets damage reduced too much over distance (-dead link-) [85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (-dead link-) [85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. [85424] Fixed: in config parameter initTurn in turrets work again [85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers (-dead link-) [85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size. [85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. [85300] Fixed: Group names were not reused after deleteGroup (-dead link-) [85280] Improved: AI smarter in using binoculars. [85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (-dead link-) [85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (-dead link-) [85032] Fixed: script command FOR (BASIC) can use capital characters in variable [84977] Optimized: MP: Improved server performance in complex missions. [84957] Optimized: MP: Reduced number of messages send during JIP to complex missions. [84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). [84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). [84865] Fixed: MP game crashed after loading a save from a complex mission (-dead link-) [84692] Fixed: AI was often not watching unidentified targets (causing -dead link-) [84632] Fixed: turret tug after crew turn-in [84478] Improved: loading of binarized bikb files now supported. [84464] Improved: MP: Remote units should move a lot smoother. [84453] Fixed: DisableSerialization breaks spawn script variables after Load. [84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. [84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers. [84285] Fixed: MP: Remote units jumping back when stopping (-dead link-) [84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers. [84266] Improved: Better error message shown when memory allocation fails because of too small page file. [84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. [84259] Fixed: Weapons on pylons changed positions after fireAtTarget (-dead link-) [84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. [84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. [84057] Fixed: Possible crash after calling joinSilent and deleteVehicle. [83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. [83759] Fixed: AI not engagign through glass and other penetrable surfaces (-dead link-). [83726] Fixed: Lipsync for radio not working. [83721] Fixed: AI no longer seeing through dense grass (-dead link-) [83597] Fixed: Attached objects no longer causing slow car movement. [83544] Improved: AI skill settings in difficulty options easier to use. [83530] Improved: Soldier movement more natural when doing "scan horizon". [83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (-dead link-) [83471] Fixed: AI units often not engaging close enemies (-dead link-, -dead link-) [83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. [83390] Fixed: Most units had maximum skill, ignoring values set in the mission (-dead link-) [83310] Fixed: More space for GameSpy QR2 signature key answer. [83308] Fixed: low game fps causing innacurate AI weapon aiming (see also -dead link-) [83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). [83258] Fixed: tugging tracks on tanks [83156] Fixed: AI units no longer firing at empty enemy vehicles (-dead link-) [83137] Fixed: Walking no longer causes prone-style recoil to be used. (-dead link-) [83122] Fixed: AI no longer considering a car horn as a threat. [83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (-dead link-) [83101] Improved: Engage / Fire no longer a default command when not pointing to an enemy target. [83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it. [83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (-dead link-) [83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (-dead link-) [83077] Improved: AI considering threats uphill from it a bit more when planning a path. [83076] Fixed: Object variable space was not cleared reset between missions (-dead link-) [83062] Fixed: Sky sometimes changing abruptly (-dead link-) [82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). [82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (-dead link-) [82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). [82899] Fixed: Signature checking of BAF/PMC addons. [82874] New: Command line option -nosound to run the game without accessing audio devices. [82699] Optimized: Some background file operations are faster, esp. with low fps (should fix -dead link-) [82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) [82621] Fixed: Weapons no leaving hands while turning when prone [82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file. [82484] Improved: AI helicopter attempt to land when hit during an attach run. [82476] Fixed: Crash opportunity when camera object was deleted. [82464] Improved: AI landing more reliable with broken back rotor. [82451] New: AI FSMs can be disabled using unit disableAI "FSM". [82342] Fixed: AI road vehicle avoidance improved. [82295] Fixed: PMC videos flashing (since 80298). [82163] Fixed: No longer display names of buildings hidden by accuracy (-dead link-) [82130] Fixed: Occasional fps drop when AI was getting in a vehicle. [82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. [81995] Fixed: AI planes were climing/diving wildly during formation flying. [81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields. [81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (-dead link-) [80336] Optimized: Reduced frame rate drops caused by texture loading (-dead link-) [79768] New: Mods can be configured using Windows Registry. [79670] Fixed: AI warping at distance in singleplayer (-dead link-) [79645] New: parameter "angle" for reflectors [79509] Fixed: Possible freeze after alt-tab in window mode. [79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them. [79462] Fixed: Airplane sometimes crashed after landing autopilot was activated. [79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons. [79432] New: AI able to STOL on runways shorter than 500 m. [79412] Impoved: Aircraft can be placed on carrier deck in the editor.
ARMA 2 / ARMA 2 Operation Arrowhead Data
fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD