A2OA: Patch v1.60: Difference between revisions
Category: Arma 2OA: Patches & Updates
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===ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60 ===  | {{TOC|side}}  | ||
=== ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60 ===  | |||
Copyright (c) 2011 Bohemia Interactive. All rights reserved.  | Copyright (c) 2011 Bohemia Interactive. All rights reserved.  | ||
=== Download Mirrors ===  | |||
'''Http''':  | |||
* http://www.multiupload.com/1QXDHDKQFG  | |||
* http://www.  | |||
* http://codemartyrs.info/downloads/ARMA2OACORFT_Update_160.zip  | * http://codemartyrs.info/downloads/ARMA2OACORFT_Update_160.zip  | ||
* http://mirror.dyneslott.com/arma2oa/ARMA2OACORFT_Update_160.zip  | * http://mirror.dyneslott.com/arma2oa/ARMA2OACORFT_Update_160.zip  | ||
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* http://ftp.tier1ops.eu/files/ARMA2OACORFT_Update_160.zip  | * http://ftp.tier1ops.eu/files/ARMA2OACORFT_Update_160.zip  | ||
* http://tier1ops.eu/files/arma2/ARMA2OACORFT_Update_160.zip  | * http://tier1ops.eu/files/arma2/ARMA2OACORFT_Update_160.zip  | ||
* http://thegamewardens.net/index.php?action=downloads;sa=downfile&id=48  | |||
* http://mirror.unitedoperations.net/ARMA2OACORFT_Update_160.zip  | |||
* http://downloads.rkslstudios.info/BIS/ARMA2OACORFT_Update_160.zip  | |||
'''Torrent''':  | |||
* http://www.gameupdates.org/details.php?id=4902  | |||
* http://85.25.152.129/ARMA2OACORFT_Update_160.zip.torrent  | |||
  CRC32:    |   CRC32: d4ed489f  | ||
  MD5: ca88d10015e79ed98aac2784e21e3c1d    |   MD5: ca88d10015e79ed98aac2784e21e3c1d    | ||
  SHA-1:   |   SHA-1: ad50edcc6751cde4a302d851b70e126191055479  | ||
===System Requirements===  | === System Requirements ===  | ||
An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.60.  | An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.60.  | ||
=== How to install the update ===  | |||
*Run the patch exe to apply the patch setup automatically.  | |||
*It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.  | |||
*Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.  | |||
*NOTE: This patch will also update your:  | |||
**ARMA 2 1.05 to 1.11. (note: ARMA 2 version 1.00-1.04 must first use patch 1.0x to 1.05)  | |||
**ARMA 2 BAF 1.00 to 1.03 if necessary.  | |||
**ARMA 2 PMC 1.00 to 1.02 if necessary.  | |||
**BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision  | |||
=== Version 1.60 Highlights ===  | |||
===Version 1.60 Highlights===  | |||
* New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options  | * New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options  | ||
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* ARMA 2: BAF and ARMA 2: PMC got their share of fixes too  | * ARMA 2: BAF and ARMA 2: PMC got their share of fixes too  | ||
===Patch related   | === Patch related information ===  | ||
the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:  | the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:  | ||
  * ARMA 2 version 1.11 beta builds - http://dev-heaven.net/versions/1171  |   * ARMA 2 version 1.11 beta builds - {{Link|http://dev-heaven.net/versions/1171}}  | ||
  * ARMA 2 version 1.11 Release Candidates - http://dev-heaven.net/versions/1177  |   * ARMA 2 version 1.11 Release Candidates - {{Link|http://dev-heaven.net/versions/1177}}  | ||
  * ARMA 2: OA version 1.60 beta builds - http://dev-heaven.net/versions/1010  |   * ARMA 2: OA version 1.60 beta builds - {{Link|http://dev-heaven.net/versions/1010}}  | ||
  * ARMA 2: OA version 1.60 Release Candidates - http://dev-heaven.net/versions/1174  |   * ARMA 2: OA version 1.60 Release Candidates - {{Link|http://dev-heaven.net/versions/1174}}  | ||
  * ARMA 2: BAF version 1.03 - http://dev-heaven.net/versions/1175  |   * ARMA 2: BAF version 1.03 - {{Link|http://dev-heaven.net/versions/1175}}  | ||
  * ARMA 2: PMC version 1.02 - http://dev-heaven.net/versions/1176  |   * ARMA 2: PMC version 1.02 - {{Link|http://dev-heaven.net/versions/1176}}  | ||
The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load)  | The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load)  | ||
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1  | {{Link|http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D{{=}}1&tracker_ids%5B%5D{{=}}2&tracker_ids%5B%5D{{=}}4&completed{{=}}1&with_subprojects{{=}}0&with_subprojects{{=}}1}}  | ||
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!  | We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!  | ||
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Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/  | Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/  | ||
===Version 1.59-1.60 Changelog===  | === Version 1.59-1.60 Changelog ===  | ||
==== Arma 2: Operation Arrowhead / Combined Operations Engine ====  | |||
* Improved: Expansions manager, registry controlled expansions  | |||
* Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings ({{Link|http://dev-heaven.net/issues/9719}})   | |||
* Fixed: Player state transferred corrently even for distant players ({{Link|http://dev-heaven.net/issues/27200}})   | |||
* New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.   | |||
* Fixed: Missing reloading sound while reloading animation from another player in Multiplayer ({{Link|http://dev-heaven.net/issues/18754}})   | |||
* Fixed: Failed to load TextureHeaderManager from file on Linux servers   | |||
* Changed: AI airplane always using lights during landing, taxiing and takeoff.   | |||
* Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.   | |||
* Improved: Airborne airplanes now rendered in larger distances.   | |||
* Changed: AI airplane always using lights during landing, taxiing and takeoff.   | |||
* Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.   | |||
* New: Ground effect computed for airplanes (0-10% depending on height)   | |||
* New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)   | |||
* Fixed: Helicopter autohover was wobbling a lot ({{Link|http://dev-heaven.net/issues/4478}})   | |||
* New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.   | |||
* New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.   | |||
* Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.   | |||
* Added: HitPart event now contains Ammo type name   | |||
* Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).   | |||
* New: Player name validation when editing a profile name.   | |||
* New: Scripting command visiblePosition to obtain object position as visible on screen ({{Link|http://dev-heaven.net/issues/26591}})   | |||
* Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.   | |||
* New: Editor: Visual indication of the selected target for CYCLE waypoint.   | |||
* Fixed: Vehicles attached on ships attached to objects sometimes destroyed ({{Link|http://dev-heaven.net/issues/26668}})   | |||
* Fixed: Cannot manipulate doors after game was aborted with doors in transit. ({{Link|http://dev-heaven.net/issues/26702}})   | |||
* New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg  | |||
* Fixed: "Direct" chat sometimes not working ({{Link|http://dev-heaven.net/issues/26422}})  | |||
* Fixed: Dead body temperature was not saved ({{Link|http://dev-heaven.net/issues/25466}})  | |||
* MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced ({{Link|http://dev-heaven.net/issues/26408#note-48}})  | |||
* Fixed: Massive network traffic optimization during Join in Progress ({{Link|http://dev-heaven.net/issues/26408#note-48}})  | |||
* Fixed: Searchlight turning itself off for non-server clients ({{Link|http://dev-heaven.net/issues/4449}})  | |||
* Fixed: Action taking magazine from a backback has sometimes failed ({{Link|http://dev-heaven.net/issues/25927}})  | |||
* Fixed: Gamespy Server signature list contains often twice "bi" ({{Link|http://dev-heaven.net/issues/23752}})  | |||
* Improved: MP: Diary statistics not available in MP when NetStats is disabled ({{Link|http://dev-heaven.net/issues/26435}})  | |||
* Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).  | |||
* Fixed: Issues with v2 signatures - causing random check to fail ({{Link|http://dev-heaven.net/issues/26323}})  | |||
* Changed: AI gunner is no longer firing at friendly units when ordered to target them.  | |||
* Fixed: Locked MP role slots after BattlEye kick.  | |||
* Fixed: MP: Countermeasures released automatically for a player commanded tank ({{Link|http://dev-heaven.net/issues/17458}})  | |||
* Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.  | |||
* Fixed: MP: Loosing gear due to water no longer multiplied for each player ({{Link|http://dev-heaven.net/issues/26162}})  | |||
* Improved thermal imaging for models with no TI data ({{Link|http://dev-heaven.net/issues/16673}})  | |||
* Fixed: Server response unreliable with long keys (e.g. mod lists) ({{Link|http://dev-heaven.net/issues/23389}})  | |||
* Fixed: Soldier running instead of crawling through holes ({{Link|http://dev-heaven.net/issues/25348}})  | |||
* Fixed: AI without weapon stuck when crouched ({{Link|http://dev-heaven.net/issues/16229}})  | |||
* Prevent crouched AI from sprinting ({{Link|http://dev-heaven.net/issues/24405}})  | |||
* New: A command line argument -par=filename can be specified to provide a parameter file ({{Link|http://dev-heaven.net/issues/26103}})  | |||
* New: Window title includes player name when running windowed to make testing with multiple instances easier.  | |||
* Fixed: Tanks were not damaged under water when fps was very high ({{Link|http://dev-heaven.net/issues/25835}})  | |||
* Improved: Improved AI/autopilot landing abilities ({{Link|http://dev-heaven.net/issues/25419}})  | |||
* Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill ({{Link|http://dev-heaven.net/issues/25768}})  | |||
* Fixed: AI sometimes has forgotten a recently seen kill ({{Link|http://dev-heaven.net/issues/25768}}) (result of {{Link|http://dev-heaven.net/issues/2067#note-12}})  | |||
* New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)  | |||
* Fixed: Shadows were not cast on on-surface objects, like helipads.  | |||
* Changed: attachTo with the same object no longer resets attached object orientation ({{Link|http://dev-heaven.net/issues/25272}})  | |||
* Fixed: There was no debriefing after MP game ends after saving the game.  | |||
* Fixed: MP: Bullet tracers of remote vehicles not reliable ({{Link|http://dev-heaven.net/issues/25601}}).  | |||
* Fixed: SaveVar did not work in MP Campaign.  | |||
* New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).  | |||
* Fixed: Crash or game corruption when loading a game with clients already connected ({{Link|http://dev-heaven.net/issues/24676}})  | |||
* New: Server admin can check build numbers of clients using #userlist.  | |||
* Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.  | |||
* Changed: MP: BLUFOR roles are now assigned before OPFOR by default.  | |||
* Fixed: Reassign allowed clients to use a role reserved for a host.  | |||
* Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).  | |||
* Fixed: Remote units init event handle is no longer run before fully initialized ({{Link|http://dev-heaven.net/issues/25225}})  | |||
* Changed: Init handlers executed immediately, not queued for later execution like other events.  | |||
* Changed: MP: Units are no longer moved to a new group when they timeout getin ({{Link|http://dev-heaven.net/issues/25095#note-75}})  | |||
* Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation ({{Link|http://dev-heaven.net/issues/25266#note-8}})  | |||
* Fixed: Bullets damage reduced too much over distance ({{Link|http://dev-heaven.net/issues/11479}})  | |||
* Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts ({{Link|http://dev-heaven.net/issues/16261}})  | |||
* New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.  | |||
* Fixed: in config parameter initTurn in turrets work again  | |||
* Improved: Direct damage is no longer artificaly reduced for lying soldiers ({{Link|http://dev-heaven.net/issues/20441}})  | |||
* Optimized: Unknown targets no longer saved, significantly reducing savegame size.  | |||
* Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.  | |||
* Fixed: Group names were not reused after deleteGroup ({{Link|http://dev-heaven.net/issues/11483}})  | |||
* Improved: AI smarter in using binoculars.  | |||
* Fixed: Objects close to bushes or trees sometimes ignored during visibility testing ({{Link|http://dev-heaven.net/issues/25230}})  | |||
* Fixed: Order of init event handlers and init commands was reversed since 1.57 beta ({{Link|http://dev-heaven.net/issues/14766}})  | |||
* Fixed: script command FOR (BASIC) can use capital characters in variable  | |||
* Optimized: MP: Improved server performance in complex missions.  | |||
* Optimized: MP: Reduced number of messages send during JIP to complex missions.  | |||
* Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).  | |||
* Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).  | |||
* Fixed: MP game crashed after loading a save from a complex mission ({{Link|http://dev-heaven.net/issues/24676}})  | |||
* Fixed: AI was often not watching unidentified targets (causing {{Link|http://dev-heaven.net/issues/24631}})  | |||
* Fixed: turret tug after crew turn-in  | |||
* Improved: loading of binarized bikb files now supported.  | |||
* Improved: MP: Remote units should move a lot smoother.  | |||
* Fixed: DisableSerialization breaks spawn script variables after Load.  | |||
* New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.  | |||
* Optimized: MP: Reduced bandwidth used by standing AI soldiers.  | |||
* Fixed: MP: Remote units jumping back when stopping ({{Link|http://dev-heaven.net/issues/24034}})  | |||
* Fixed: MP: Reduced bandwith usage in missions with many soldiers.  | |||
* Improved: Better error message shown when memory allocation fails because of too small page file.  | |||
* Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.  | |||
* Fixed: Weapons on pylons changed positions after fireAtTarget ({{Link|http://dev-heaven.net/issues/24046}})  | |||
* Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.  | |||
* Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.  | |||
* Fixed: Possible crash after calling joinSilent and deleteVehicle.  | |||
* Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.  | |||
* Fixed: AI not engagign through glass and other penetrable surfaces ({{Link|http://dev-heaven.net/issues/4438}}).  | |||
* Fixed: Lipsync for radio not working.  | |||
* Fixed: AI no longer seeing through dense grass ({{Link|http://dev-heaven.net/issues/5785}})  | |||
* Fixed: Attached objects no longer causing slow car movement.  | |||
* Improved: AI skill settings in difficulty options easier to use.  | |||
* Improved: Soldier movement more natural when doing "scan horizon".  | |||
* Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet ({{Link|http://dev-heaven.net/issues/23160}})  | |||
* Fixed: AI units often not engaging close enemies ({{Link|http://dev-heaven.net/issues/18951}}, {{Link|http://dev-heaven.net/issues/22935}})  | |||
* New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.  | |||
* Fixed: Most units had maximum skill, ignoring values set in the mission ({{Link|http://dev-heaven.net/issues/4483}})  | |||
* Fixed: More space for GameSpy QR2 signature key answer.  | |||
* Fixed: low game fps causing innacurate AI weapon aiming (see also {{Link|http://dev-heaven.net/issues/22974}})  | |||
* Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).  | |||
* Fixed: tugging tracks on tanks  | |||
* Fixed: AI units no longer firing at empty enemy vehicles ({{Link|http://dev-heaven.net/issues/5183}})  | |||
* Fixed: Walking no longer causes prone-style recoil to be used. ({{Link|http://dev-heaven.net/issues/22828}})  | |||
* Fixed: AI no longer considering a car horn as a threat.  | |||
* Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate ({{Link|http://dev-heaven.net/issues/7578}})  | |||
* Fixed: Enemy fire no longer reported by units which cannot be aware of it.  | |||
* Fixed: Units equipped with NVG no longer turn on the flashlights on their own ({{Link|http://dev-heaven.net/issues/13041}})  | |||
* Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" ({{Link|http://dev-heaven.net/issues/6638}})  | |||
* Improved: AI considering threats uphill from it a bit more when planning a path.  | |||
* Fixed: Object variable space was not cleared reset between missions ({{Link|http://dev-heaven.net/issues/13620}})  | |||
* Fixed: Sky sometimes changing abruptly ({{Link|http://dev-heaven.net/issues/8072}})  | |||
* Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).  | |||
* Fixed: AI vehicles could spot previously known targets even out of their visual cone ({{Link|http://dev-heaven.net/issues/18846}})  | |||
* Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).  | |||
* Fixed: Signature checking of BAF/PMC addons.  | |||
* New: Command line option -nosound to run the game without accessing audio devices.  | |||
* Optimized: Some background file operations are faster, esp. with low fps (should fix {{Link|http://dev-heaven.net/issues/22227}})  | |||
* Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)  | |||
* Fixed: Weapons no leaving hands while turning when prone  | |||
* Fixed: Message "Creating debriefing" no longer appearing in the rpt file.  | |||
* Improved: AI helicopter attempt to land when hit during an attach run.  | |||
* Fixed: Crash opportunity when camera object was deleted.  | |||
* Improved: AI landing more reliable with broken back rotor.  | |||
* New: AI FSMs can be disabled using unit disableAI "FSM".  | |||
* Fixed: AI road vehicle avoidance improved.  | |||
* Fixed: PMC videos flashing (since 80298).  | |||
* Experimental: Memory allocator can be selected using -malloc=N with N=0..4.  | |||
* Fixed: No longer display names of buildings hidden by accuracy ({{Link|http://dev-heaven.net/issues/20503}})  | |||
* Fixed: Occasional fps drop when AI was getting in a vehicle.  | |||
* Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.  | |||
* Fixed: AI planes were climing/diving wildly during formation flying.  | |||
* Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.  | |||
* Fixed: Airplane control surfaces position could reach impossible values with keyboard controls ({{Link|http://dev-heaven.net/issues/2314}})  | |||
* Optimized: Reduced frame rate drops caused by texture loading ({{Link|http://dev-heaven.net/issues/14397}})  | |||
* New: Mods can be configured using Windows Registry.  | |||
* Fixed: AI warping at distance in singleplayer ({{Link|http://dev-heaven.net/issues/1915}})  | |||
* New: parameter "angle" for reflectors  | |||
* Fixed: Possible freeze after alt-tab in window mode.  | |||
* New: Helipads can be placed on a carrier deck and AI helicopter can land on them.  | |||
* Fixed: Airplane sometimes crashed after landing autopilot was activated.  | |||
* Fixed: Crash when assembling GMG, L2A1 crew served weapons.  | |||
* New: AI able to STOL on runways shorter than 500 m.  | |||
* Impoved: Aircraft can be placed on carrier deck in the editor.  | |||
==== Arma 2: Operation Arrowhead Missions ====  | |||
* Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD ({{Link|http://dev-heaven.net/issues/11778}})  | |||
* Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first ({{Link|http://dev-heaven.net/issues/16362}})  | |||
Arma 2  | ==== Arma 2 Missions ====  | ||
* Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever({{Link|http://dev-heaven.net/issues/18658}})  | |||
* Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.({{Link|http://dev-heaven.net/issues/25560}})  | |||
* Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map ({{Link|http://dev-heaven.net/issues/20154}})  | |||
* Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter ({{Link|http://dev-heaven.net/issues/12265}})  | |||
* Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice ({{Link|http://dev-heaven.net/issues/15537}})  | |||
* Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order ({{Link|http://dev-heaven.net/issues/13113}})  | |||
* Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] ({{Link|http://dev-heaven.net/issues/18503}})  | |||
* Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync ({{Link|http://dev-heaven.net/issues/18504}})  | |||
* Fixed: Only first end condition ends Freedom Fighters scenario ({{Link|http://dev-heaven.net/issues/18491}})  | |||
* Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport ({{Link|http://dev-heaven.net/issues/25631}})  | |||
* Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport ({{Link|http://dev-heaven.net/issues/25632}})  | |||
* Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks ({{Link|http://dev-heaven.net/issues/25629}})  | |||
* Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard ({{Link|http://dev-heaven.net/issues/25634}})  | |||
* Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 ({{Link|http://dev-heaven.net/issues/25633}})  | |||
==== Arma 2: British Armed Forces Data ====  | |||
* Improved: Removed AI burst mode from cannon in FV510.  | |||
* Improved: dampers behavior of FV510.  | |||
* Improved: AS50 sniper rifle, removed burst mode.  | |||
* Fixed: Shadow lod artifact on Jackal.  | |||
* Fixed: {{Link|http://dev-heaven.net/issues/13513}} - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d  | |||
Arma 2  | ==== Arma 2 Data ====  | ||
* Fixed: Stones in Takinstan are no longer destructible.  | |||
* Improved: AI driving ability with track vehicles.  | |||
Arma   | [[Category:Arma 2OA: Patches & Updates|1.60]]  | ||
Latest revision as of 10:50, 2 November 2023
ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60
Copyright (c) 2011 Bohemia Interactive. All rights reserved.
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Http:
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 - http://codemartyrs.info/downloads/ARMA2OACORFT_Update_160.zip
 - http://mirror.dyneslott.com/arma2oa/ARMA2OACORFT_Update_160.zip
 - http://www.kellys-heroes.eu/files/Arma2/patches/ARMA2OACORFT_Update_160.zip
 - http://ftp.tier1ops.eu/files/ARMA2OACORFT_Update_160.zip
 - http://tier1ops.eu/files/arma2/ARMA2OACORFT_Update_160.zip
 - http://thegamewardens.net/index.php?action=downloads;sa=downfile&id=48
 - http://mirror.unitedoperations.net/ARMA2OACORFT_Update_160.zip
 - http://downloads.rkslstudios.info/BIS/ARMA2OACORFT_Update_160.zip
 
Torrent:
- http://www.gameupdates.org/details.php?id=4902
 - http://85.25.152.129/ARMA2OACORFT_Update_160.zip.torrent
 
CRC32: d4ed489f MD5: ca88d10015e79ed98aac2784e21e3c1d SHA-1: ad50edcc6751cde4a302d851b70e126191055479
System Requirements
An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.60.
How to install the update
- Run the patch exe to apply the patch setup automatically.
 - It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
 - Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
 - NOTE: This patch will also update your:
- ARMA 2 1.05 to 1.11. (note: ARMA 2 version 1.00-1.04 must first use patch 1.0x to 1.05)
 - ARMA 2 BAF 1.00 to 1.03 if necessary.
 - ARMA 2 PMC 1.00 to 1.02 if necessary.
 - BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision
 
 
Version 1.60 Highlights
- New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
 - Multiplayer is much smoother, no more warping, includes number of fixes, optimizations and improvements
 - Netcode, VON and dedicated server fixes plus configuration additions in place
 - Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
 - AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
 - Aircraft & Helicopters simulation received slight improvements
 - ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most from really annoying bugs
 - official expansions & product combinations unified in way to allow easier operation of all distributions (separated installs/Steam/Desura) for build-in expansions manager
 - Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/
 - ARMA 2: BAF and ARMA 2: PMC got their share of fixes too
 
the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:
* ARMA 2 version 1.11 beta builds - -dead link- * ARMA 2 version 1.11 Release Candidates - -dead link- * ARMA 2: OA version 1.60 beta builds - -dead link- * ARMA 2: OA version 1.60 Release Candidates - -dead link- * ARMA 2: BAF version 1.03 - -dead link- * ARMA 2: PMC version 1.02 - -dead link-
The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) -dead link-
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!
Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/
Version 1.59-1.60 Changelog
Arma 2: Operation Arrowhead / Combined Operations Engine
- Improved: Expansions manager, registry controlled expansions
 - Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (-dead link-)
 - Fixed: Player state transferred corrently even for distant players (-dead link-)
 - New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
 - Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (-dead link-)
 - Fixed: Failed to load TextureHeaderManager from file on Linux servers
 - Changed: AI airplane always using lights during landing, taxiing and takeoff.
 - Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
 - Improved: Airborne airplanes now rendered in larger distances.
 - Changed: AI airplane always using lights during landing, taxiing and takeoff.
 - Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
 - New: Ground effect computed for airplanes (0-10% depending on height)
 - New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)
 - Fixed: Helicopter autohover was wobbling a lot (-dead link-)
 - New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
 - New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
 - Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
 - Added: HitPart event now contains Ammo type name
 - Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
 - New: Player name validation when editing a profile name.
 - New: Scripting command visiblePosition to obtain object position as visible on screen (-dead link-)
 - Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
 - New: Editor: Visual indication of the selected target for CYCLE waypoint.
 - Fixed: Vehicles attached on ships attached to objects sometimes destroyed (-dead link-)
 - Fixed: Cannot manipulate doors after game was aborted with doors in transit. (-dead link-)
 - New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
 - Fixed: "Direct" chat sometimes not working (-dead link-)
 - Fixed: Dead body temperature was not saved (-dead link-)
 - MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (-dead link-)
 - Fixed: Massive network traffic optimization during Join in Progress (-dead link-)
 - Fixed: Searchlight turning itself off for non-server clients (-dead link-)
 - Fixed: Action taking magazine from a backback has sometimes failed (-dead link-)
 - Fixed: Gamespy Server signature list contains often twice "bi" (-dead link-)
 - Improved: MP: Diary statistics not available in MP when NetStats is disabled (-dead link-)
 - Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
 - Fixed: Issues with v2 signatures - causing random check to fail (-dead link-)
 - Changed: AI gunner is no longer firing at friendly units when ordered to target them.
 - Fixed: Locked MP role slots after BattlEye kick.
 - Fixed: MP: Countermeasures released automatically for a player commanded tank (-dead link-)
 - Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
 - Fixed: MP: Loosing gear due to water no longer multiplied for each player (-dead link-)
 - Improved thermal imaging for models with no TI data (-dead link-)
 - Fixed: Server response unreliable with long keys (e.g. mod lists) (-dead link-)
 - Fixed: Soldier running instead of crawling through holes (-dead link-)
 - Fixed: AI without weapon stuck when crouched (-dead link-)
 - Prevent crouched AI from sprinting (-dead link-)
 - New: A command line argument -par=filename can be specified to provide a parameter file (-dead link-)
 - New: Window title includes player name when running windowed to make testing with multiple instances easier.
 - Fixed: Tanks were not damaged under water when fps was very high (-dead link-)
 - Improved: Improved AI/autopilot landing abilities (-dead link-)
 - Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (-dead link-)
 - Fixed: AI sometimes has forgotten a recently seen kill (-dead link-) (result of -dead link-)
 - New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
 - Fixed: Shadows were not cast on on-surface objects, like helipads.
 - Changed: attachTo with the same object no longer resets attached object orientation (-dead link-)
 - Fixed: There was no debriefing after MP game ends after saving the game.
 - Fixed: MP: Bullet tracers of remote vehicles not reliable (-dead link-).
 - Fixed: SaveVar did not work in MP Campaign.
 - New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
 - Fixed: Crash or game corruption when loading a game with clients already connected (-dead link-)
 - New: Server admin can check build numbers of clients using #userlist.
 - Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
 - Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
 - Fixed: Reassign allowed clients to use a role reserved for a host.
 - Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
 - Fixed: Remote units init event handle is no longer run before fully initialized (-dead link-)
 - Changed: Init handlers executed immediately, not queued for later execution like other events.
 - Changed: MP: Units are no longer moved to a new group when they timeout getin (-dead link-)
 - Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (-dead link-)
 - Fixed: Bullets damage reduced too much over distance (-dead link-)
 - Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (-dead link-)
 - New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
 - Fixed: in config parameter initTurn in turrets work again
 - Improved: Direct damage is no longer artificaly reduced for lying soldiers (-dead link-)
 - Optimized: Unknown targets no longer saved, significantly reducing savegame size.
 - Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
 - Fixed: Group names were not reused after deleteGroup (-dead link-)
 - Improved: AI smarter in using binoculars.
 - Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (-dead link-)
 - Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (-dead link-)
 - Fixed: script command FOR (BASIC) can use capital characters in variable
 - Optimized: MP: Improved server performance in complex missions.
 - Optimized: MP: Reduced number of messages send during JIP to complex missions.
 - Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
 - Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
 - Fixed: MP game crashed after loading a save from a complex mission (-dead link-)
 - Fixed: AI was often not watching unidentified targets (causing -dead link-)
 - Fixed: turret tug after crew turn-in
 - Improved: loading of binarized bikb files now supported.
 - Improved: MP: Remote units should move a lot smoother.
 - Fixed: DisableSerialization breaks spawn script variables after Load.
 - New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
 - Optimized: MP: Reduced bandwidth used by standing AI soldiers.
 - Fixed: MP: Remote units jumping back when stopping (-dead link-)
 - Fixed: MP: Reduced bandwith usage in missions with many soldiers.
 - Improved: Better error message shown when memory allocation fails because of too small page file.
 - Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
 - Fixed: Weapons on pylons changed positions after fireAtTarget (-dead link-)
 - Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
 - Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
 - Fixed: Possible crash after calling joinSilent and deleteVehicle.
 - Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
 - Fixed: AI not engagign through glass and other penetrable surfaces (-dead link-).
 - Fixed: Lipsync for radio not working.
 - Fixed: AI no longer seeing through dense grass (-dead link-)
 - Fixed: Attached objects no longer causing slow car movement.
 - Improved: AI skill settings in difficulty options easier to use.
 - Improved: Soldier movement more natural when doing "scan horizon".
 - Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (-dead link-)
 - Fixed: AI units often not engaging close enemies (-dead link-, -dead link-)
 - New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
 - Fixed: Most units had maximum skill, ignoring values set in the mission (-dead link-)
 - Fixed: More space for GameSpy QR2 signature key answer.
 - Fixed: low game fps causing innacurate AI weapon aiming (see also -dead link-)
 - Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
 - Fixed: tugging tracks on tanks
 - Fixed: AI units no longer firing at empty enemy vehicles (-dead link-)
 - Fixed: Walking no longer causes prone-style recoil to be used. (-dead link-)
 - Fixed: AI no longer considering a car horn as a threat.
 - Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (-dead link-)
 - Fixed: Enemy fire no longer reported by units which cannot be aware of it.
 - Fixed: Units equipped with NVG no longer turn on the flashlights on their own (-dead link-)
 - Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (-dead link-)
 - Improved: AI considering threats uphill from it a bit more when planning a path.
 - Fixed: Object variable space was not cleared reset between missions (-dead link-)
 - Fixed: Sky sometimes changing abruptly (-dead link-)
 - Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
 - Fixed: AI vehicles could spot previously known targets even out of their visual cone (-dead link-)
 - Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
 - Fixed: Signature checking of BAF/PMC addons.
 - New: Command line option -nosound to run the game without accessing audio devices.
 - Optimized: Some background file operations are faster, esp. with low fps (should fix -dead link-)
 - Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
 - Fixed: Weapons no leaving hands while turning when prone
 - Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
 - Improved: AI helicopter attempt to land when hit during an attach run.
 - Fixed: Crash opportunity when camera object was deleted.
 - Improved: AI landing more reliable with broken back rotor.
 - New: AI FSMs can be disabled using unit disableAI "FSM".
 - Fixed: AI road vehicle avoidance improved.
 - Fixed: PMC videos flashing (since 80298).
 - Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
 - Fixed: No longer display names of buildings hidden by accuracy (-dead link-)
 - Fixed: Occasional fps drop when AI was getting in a vehicle.
 - Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
 - Fixed: AI planes were climing/diving wildly during formation flying.
 - Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
 - Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (-dead link-)
 - Optimized: Reduced frame rate drops caused by texture loading (-dead link-)
 - New: Mods can be configured using Windows Registry.
 - Fixed: AI warping at distance in singleplayer (-dead link-)
 - New: parameter "angle" for reflectors
 - Fixed: Possible freeze after alt-tab in window mode.
 - New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
 - Fixed: Airplane sometimes crashed after landing autopilot was activated.
 - Fixed: Crash when assembling GMG, L2A1 crew served weapons.
 - New: AI able to STOL on runways shorter than 500 m.
 - Impoved: Aircraft can be placed on carrier deck in the editor.
 
Arma 2: Operation Arrowhead Missions
- Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (-dead link-)
 - Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (-dead link-)
 
Arma 2 Missions
- Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(-dead link-)
 - Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(-dead link-)
 - Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (-dead link-)
 - Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (-dead link-)
 - Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (-dead link-)
 - Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (-dead link-)
 - Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (-dead link-)
 - Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (-dead link-)
 - Fixed: Only first end condition ends Freedom Fighters scenario (-dead link-)
 - Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (-dead link-)
 - Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (-dead link-)
 - Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (-dead link-)
 - Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (-dead link-)
 - Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (-dead link-)
 
Arma 2: British Armed Forces Data
- Improved: Removed AI burst mode from cannon in FV510.
 - Improved: dampers behavior of FV510.
 - Improved: AS50 sniper rifle, removed burst mode.
 - Fixed: Shadow lod artifact on Jackal.
 - Fixed: -dead link- - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d
 
Arma 2 Data
- Fixed: Stones in Takinstan are no longer destructible.
 - Improved: AI driving ability with track vehicles.