A2OA: Patch v1.60: Difference between revisions
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===ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60 === | {{TOC|side}} | ||
=== ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60 === | |||
Copyright (c) 2011 Bohemia Interactive. All rights reserved. | Copyright (c) 2011 Bohemia Interactive. All rights reserved. | ||
===Download Mirrors=== | === Download Mirrors === | ||
'''Http''': | '''Http''': | ||
* http://www. | * http://www.multiupload.com/1QXDHDKQFG | ||
* http://codemartyrs.info/downloads/ARMA2OACORFT_Update_160.zip | * http://codemartyrs.info/downloads/ARMA2OACORFT_Update_160.zip | ||
* http://mirror.dyneslott.com/arma2oa/ARMA2OACORFT_Update_160.zip | * http://mirror.dyneslott.com/arma2oa/ARMA2OACORFT_Update_160.zip | ||
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SHA-1: ad50edcc6751cde4a302d851b70e126191055479 | SHA-1: ad50edcc6751cde4a302d851b70e126191055479 | ||
===System Requirements=== | === System Requirements === | ||
An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.60. | An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.60. | ||
===How to install the update=== | === How to install the update === | ||
*Run the patch exe to apply the patch setup automatically. | *Run the patch exe to apply the patch setup automatically. | ||
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**BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision | **BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision | ||
===Version 1.60 Highlights=== | === Version 1.60 Highlights === | ||
* New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options | * New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options | ||
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* ARMA 2: BAF and ARMA 2: PMC got their share of fixes too | * ARMA 2: BAF and ARMA 2: PMC got their share of fixes too | ||
===Patch related | === Patch related information === | ||
the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: | the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: | ||
* ARMA 2 version 1.11 beta builds - http://dev-heaven.net/versions/1171 | * ARMA 2 version 1.11 beta builds - {{Link|http://dev-heaven.net/versions/1171}} | ||
* ARMA 2 version 1.11 Release Candidates - http://dev-heaven.net/versions/1177 | * ARMA 2 version 1.11 Release Candidates - {{Link|http://dev-heaven.net/versions/1177}} | ||
* ARMA 2: OA version 1.60 beta builds - http://dev-heaven.net/versions/1010 | * ARMA 2: OA version 1.60 beta builds - {{Link|http://dev-heaven.net/versions/1010}} | ||
* ARMA 2: OA version 1.60 Release Candidates - http://dev-heaven.net/versions/1174 | * ARMA 2: OA version 1.60 Release Candidates - {{Link|http://dev-heaven.net/versions/1174}} | ||
* ARMA 2: BAF version 1.03 - http://dev-heaven.net/versions/1175 | * ARMA 2: BAF version 1.03 - {{Link|http://dev-heaven.net/versions/1175}} | ||
* ARMA 2: PMC version 1.02 - http://dev-heaven.net/versions/1176 | * ARMA 2: PMC version 1.02 - {{Link|http://dev-heaven.net/versions/1176}} | ||
The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) | The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) | ||
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1 | {{Link|http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D{{=}}1&tracker_ids%5B%5D{{=}}2&tracker_ids%5B%5D{{=}}4&completed{{=}}1&with_subprojects{{=}}0&with_subprojects{{=}}1}} | ||
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch! | We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch! | ||
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Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/ | Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/ | ||
===Version 1.59-1.60 Changelog=== | === Version 1.59-1.60 Changelog === | ||
====Arma 2: Operation Arrowhead / Combined Operations Engine==== | ==== Arma 2: Operation Arrowhead / Combined Operations Engine ==== | ||
* Improved: Expansions manager, registry controlled expansions | * Improved: Expansions manager, registry controlled expansions | ||
* Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719) | * Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings ({{Link|http://dev-heaven.net/issues/9719}}) | ||
* Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200) | * Fixed: Player state transferred corrently even for distant players ({{Link|http://dev-heaven.net/issues/27200}}) | ||
* New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. | * New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. | ||
* Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754) | * Fixed: Missing reloading sound while reloading animation from another player in Multiplayer ({{Link|http://dev-heaven.net/issues/18754}}) | ||
* Fixed: Failed to load TextureHeaderManager from file on Linux servers | * Fixed: Failed to load TextureHeaderManager from file on Linux servers | ||
* Changed: AI airplane always using lights during landing, taxiing and takeoff. | * Changed: AI airplane always using lights during landing, taxiing and takeoff. | ||
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* New: Ground effect computed for airplanes (0-10% depending on height) | * New: Ground effect computed for airplanes (0-10% depending on height) | ||
* New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) | * New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) | ||
* Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478) | * Fixed: Helicopter autohover was wobbling a lot ({{Link|http://dev-heaven.net/issues/4478}}) | ||
* New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. | * New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. | ||
* New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. | * New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. | ||
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* Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). | * Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). | ||
* New: Player name validation when editing a profile name. | * New: Player name validation when editing a profile name. | ||
* New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) | * New: Scripting command visiblePosition to obtain object position as visible on screen ({{Link|http://dev-heaven.net/issues/26591}}) | ||
* Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. | * Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. | ||
* New: Editor: Visual indication of the selected target for CYCLE waypoint. | * New: Editor: Visual indication of the selected target for CYCLE waypoint. | ||
* Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668) | * Fixed: Vehicles attached on ships attached to objects sometimes destroyed ({{Link|http://dev-heaven.net/issues/26668}}) | ||
* Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702) | * Fixed: Cannot manipulate doors after game was aborted with doors in transit. ({{Link|http://dev-heaven.net/issues/26702}}) | ||
* New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg | * New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg | ||
* Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422) | * Fixed: "Direct" chat sometimes not working ({{Link|http://dev-heaven.net/issues/26422}}) | ||
* Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466) | * Fixed: Dead body temperature was not saved ({{Link|http://dev-heaven.net/issues/25466}}) | ||
* MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48) | * MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced ({{Link|http://dev-heaven.net/issues/26408#note-48}}) | ||
* Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48) | * Fixed: Massive network traffic optimization during Join in Progress ({{Link|http://dev-heaven.net/issues/26408#note-48}}) | ||
* Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) | * Fixed: Searchlight turning itself off for non-server clients ({{Link|http://dev-heaven.net/issues/4449}}) | ||
* Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) | * Fixed: Action taking magazine from a backback has sometimes failed ({{Link|http://dev-heaven.net/issues/25927}}) | ||
* Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) | * Fixed: Gamespy Server signature list contains often twice "bi" ({{Link|http://dev-heaven.net/issues/23752}}) | ||
* Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) | * Improved: MP: Diary statistics not available in MP when NetStats is disabled ({{Link|http://dev-heaven.net/issues/26435}}) | ||
* Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). | * Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). | ||
* Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) | * Fixed: Issues with v2 signatures - causing random check to fail ({{Link|http://dev-heaven.net/issues/26323}}) | ||
* Changed: AI gunner is no longer firing at friendly units when ordered to target them. | * Changed: AI gunner is no longer firing at friendly units when ordered to target them. | ||
* Fixed: Locked MP role slots after BattlEye kick. | * Fixed: Locked MP role slots after BattlEye kick. | ||
* Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) | * Fixed: MP: Countermeasures released automatically for a player commanded tank ({{Link|http://dev-heaven.net/issues/17458}}) | ||
* Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. | * Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. | ||
* Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) | * Fixed: MP: Loosing gear due to water no longer multiplied for each player ({{Link|http://dev-heaven.net/issues/26162}}) | ||
* Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) | * Improved thermal imaging for models with no TI data ({{Link|http://dev-heaven.net/issues/16673}}) | ||
* Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389) | * Fixed: Server response unreliable with long keys (e.g. mod lists) ({{Link|http://dev-heaven.net/issues/23389}}) | ||
* Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) | * Fixed: Soldier running instead of crawling through holes ({{Link|http://dev-heaven.net/issues/25348}}) | ||
* Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) | * Fixed: AI without weapon stuck when crouched ({{Link|http://dev-heaven.net/issues/16229}}) | ||
* Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405) | * Prevent crouched AI from sprinting ({{Link|http://dev-heaven.net/issues/24405}}) | ||
* New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103) | * New: A command line argument -par=filename can be specified to provide a parameter file ({{Link|http://dev-heaven.net/issues/26103}}) | ||
* New: Window title includes player name when running windowed to make testing with multiple instances easier. | * New: Window title includes player name when running windowed to make testing with multiple instances easier. | ||
* Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835) | * Fixed: Tanks were not damaged under water when fps was very high ({{Link|http://dev-heaven.net/issues/25835}}) | ||
* Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419) | * Improved: Improved AI/autopilot landing abilities ({{Link|http://dev-heaven.net/issues/25419}}) | ||
* Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768) | * Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill ({{Link|http://dev-heaven.net/issues/25768}}) | ||
* Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12) | * Fixed: AI sometimes has forgotten a recently seen kill ({{Link|http://dev-heaven.net/issues/25768}}) (result of {{Link|http://dev-heaven.net/issues/2067#note-12}}) | ||
* New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator) | * New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator) | ||
* Fixed: Shadows were not cast on on-surface objects, like helipads. | * Fixed: Shadows were not cast on on-surface objects, like helipads. | ||
* Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272) | * Changed: attachTo with the same object no longer resets attached object orientation ({{Link|http://dev-heaven.net/issues/25272}}) | ||
* Fixed: There was no debriefing after MP game ends after saving the game. | * Fixed: There was no debriefing after MP game ends after saving the game. | ||
* Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601). | * Fixed: MP: Bullet tracers of remote vehicles not reliable ({{Link|http://dev-heaven.net/issues/25601}}). | ||
* Fixed: SaveVar did not work in MP Campaign. | * Fixed: SaveVar did not work in MP Campaign. | ||
* New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). | * New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). | ||
* Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676) | * Fixed: Crash or game corruption when loading a game with clients already connected ({{Link|http://dev-heaven.net/issues/24676}}) | ||
* New: Server admin can check build numbers of clients using #userlist. | * New: Server admin can check build numbers of clients using #userlist. | ||
* Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. | * Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. | ||
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* Fixed: Reassign allowed clients to use a role reserved for a host. | * Fixed: Reassign allowed clients to use a role reserved for a host. | ||
* Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). | * Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). | ||
* Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225) | * Fixed: Remote units init event handle is no longer run before fully initialized ({{Link|http://dev-heaven.net/issues/25225}}) | ||
* Changed: Init handlers executed immediately, not queued for later execution like other events. | * Changed: Init handlers executed immediately, not queued for later execution like other events. | ||
* Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75) | * Changed: MP: Units are no longer moved to a new group when they timeout getin ({{Link|http://dev-heaven.net/issues/25095#note-75}}) | ||
* Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8) | * Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation ({{Link|http://dev-heaven.net/issues/25266#note-8}}) | ||
* Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479) | * Fixed: Bullets damage reduced too much over distance ({{Link|http://dev-heaven.net/issues/11479}}) | ||
* Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261) | * Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts ({{Link|http://dev-heaven.net/issues/16261}}) | ||
* New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. | * New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. | ||
* Fixed: in config parameter initTurn in turrets work again | * Fixed: in config parameter initTurn in turrets work again | ||
* Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441) | * Improved: Direct damage is no longer artificaly reduced for lying soldiers ({{Link|http://dev-heaven.net/issues/20441}}) | ||
* Optimized: Unknown targets no longer saved, significantly reducing savegame size. | * Optimized: Unknown targets no longer saved, significantly reducing savegame size. | ||
* Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. | * Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. | ||
* Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483) | * Fixed: Group names were not reused after deleteGroup ({{Link|http://dev-heaven.net/issues/11483}}) | ||
* Improved: AI smarter in using binoculars. | * Improved: AI smarter in using binoculars. | ||
* Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230) | * Fixed: Objects close to bushes or trees sometimes ignored during visibility testing ({{Link|http://dev-heaven.net/issues/25230}}) | ||
* Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766) | * Fixed: Order of init event handlers and init commands was reversed since 1.57 beta ({{Link|http://dev-heaven.net/issues/14766}}) | ||
* Fixed: script command FOR (BASIC) can use capital characters in variable | * Fixed: script command FOR (BASIC) can use capital characters in variable | ||
* Optimized: MP: Improved server performance in complex missions. | * Optimized: MP: Improved server performance in complex missions. | ||
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* Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). | * Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). | ||
* Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). | * Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). | ||
* Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676) | * Fixed: MP game crashed after loading a save from a complex mission ({{Link|http://dev-heaven.net/issues/24676}}) | ||
* Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631) | * Fixed: AI was often not watching unidentified targets (causing {{Link|http://dev-heaven.net/issues/24631}}) | ||
* Fixed: turret tug after crew turn-in | * Fixed: turret tug after crew turn-in | ||
* Improved: loading of binarized bikb files now supported. | * Improved: loading of binarized bikb files now supported. | ||
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* New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. | * New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. | ||
* Optimized: MP: Reduced bandwidth used by standing AI soldiers. | * Optimized: MP: Reduced bandwidth used by standing AI soldiers. | ||
* Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034) | * Fixed: MP: Remote units jumping back when stopping ({{Link|http://dev-heaven.net/issues/24034}}) | ||
* Fixed: MP: Reduced bandwith usage in missions with many soldiers. | * Fixed: MP: Reduced bandwith usage in missions with many soldiers. | ||
* Improved: Better error message shown when memory allocation fails because of too small page file. | * Improved: Better error message shown when memory allocation fails because of too small page file. | ||
* Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. | * Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. | ||
* Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046) | * Fixed: Weapons on pylons changed positions after fireAtTarget ({{Link|http://dev-heaven.net/issues/24046}}) | ||
* Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. | * Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. | ||
* Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. | * Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. | ||
* Fixed: Possible crash after calling joinSilent and deleteVehicle. | * Fixed: Possible crash after calling joinSilent and deleteVehicle. | ||
* Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. | * Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. | ||
* Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438). | * Fixed: AI not engagign through glass and other penetrable surfaces ({{Link|http://dev-heaven.net/issues/4438}}). | ||
* Fixed: Lipsync for radio not working. | * Fixed: Lipsync for radio not working. | ||
* Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785) | * Fixed: AI no longer seeing through dense grass ({{Link|http://dev-heaven.net/issues/5785}}) | ||
* Fixed: Attached objects no longer causing slow car movement. | * Fixed: Attached objects no longer causing slow car movement. | ||
* Improved: AI skill settings in difficulty options easier to use. | * Improved: AI skill settings in difficulty options easier to use. | ||
* Improved: Soldier movement more natural when doing "scan horizon". | * Improved: Soldier movement more natural when doing "scan horizon". | ||
* Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160) | * Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet ({{Link|http://dev-heaven.net/issues/23160}}) | ||
* Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935) | * Fixed: AI units often not engaging close enemies ({{Link|http://dev-heaven.net/issues/18951}}, {{Link|http://dev-heaven.net/issues/22935}}) | ||
* New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. | * New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. | ||
* Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483) | * Fixed: Most units had maximum skill, ignoring values set in the mission ({{Link|http://dev-heaven.net/issues/4483}}) | ||
* Fixed: More space for GameSpy QR2 signature key answer. | * Fixed: More space for GameSpy QR2 signature key answer. | ||
* Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974) | * Fixed: low game fps causing innacurate AI weapon aiming (see also {{Link|http://dev-heaven.net/issues/22974}}) | ||
* Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). | * Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). | ||
* Fixed: tugging tracks on tanks | * Fixed: tugging tracks on tanks | ||
* Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183) | * Fixed: AI units no longer firing at empty enemy vehicles ({{Link|http://dev-heaven.net/issues/5183}}) | ||
* Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828) | * Fixed: Walking no longer causes prone-style recoil to be used. ({{Link|http://dev-heaven.net/issues/22828}}) | ||
* Fixed: AI no longer considering a car horn as a threat. | * Fixed: AI no longer considering a car horn as a threat. | ||
* Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578) | * Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate ({{Link|http://dev-heaven.net/issues/7578}}) | ||
* Fixed: Enemy fire no longer reported by units which cannot be aware of it. | * Fixed: Enemy fire no longer reported by units which cannot be aware of it. | ||
* Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041) | * Fixed: Units equipped with NVG no longer turn on the flashlights on their own ({{Link|http://dev-heaven.net/issues/13041}}) | ||
* Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638) | * Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" ({{Link|http://dev-heaven.net/issues/6638}}) | ||
* Improved: AI considering threats uphill from it a bit more when planning a path. | * Improved: AI considering threats uphill from it a bit more when planning a path. | ||
* Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620) | * Fixed: Object variable space was not cleared reset between missions ({{Link|http://dev-heaven.net/issues/13620}}) | ||
* Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072) | * Fixed: Sky sometimes changing abruptly ({{Link|http://dev-heaven.net/issues/8072}}) | ||
* Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). | * Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). | ||
* Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846) | * Fixed: AI vehicles could spot previously known targets even out of their visual cone ({{Link|http://dev-heaven.net/issues/18846}}) | ||
* Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). | * Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). | ||
* Fixed: Signature checking of BAF/PMC addons. | * Fixed: Signature checking of BAF/PMC addons. | ||
* New: Command line option -nosound to run the game without accessing audio devices. | * New: Command line option -nosound to run the game without accessing audio devices. | ||
* Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227) | * Optimized: Some background file operations are faster, esp. with low fps (should fix {{Link|http://dev-heaven.net/issues/22227}}) | ||
* Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) | * Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) | ||
* Fixed: Weapons no leaving hands while turning when prone | * Fixed: Weapons no leaving hands while turning when prone | ||
Line 215: | Line 216: | ||
* Fixed: PMC videos flashing (since 80298). | * Fixed: PMC videos flashing (since 80298). | ||
* Experimental: Memory allocator can be selected using -malloc=N with N=0..4. | * Experimental: Memory allocator can be selected using -malloc=N with N=0..4. | ||
* Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503) | * Fixed: No longer display names of buildings hidden by accuracy ({{Link|http://dev-heaven.net/issues/20503}}) | ||
* Fixed: Occasional fps drop when AI was getting in a vehicle. | * Fixed: Occasional fps drop when AI was getting in a vehicle. | ||
* Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. | * Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. | ||
* Fixed: AI planes were climing/diving wildly during formation flying. | * Fixed: AI planes were climing/diving wildly during formation flying. | ||
* Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields. | * Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields. | ||
* Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314) | * Fixed: Airplane control surfaces position could reach impossible values with keyboard controls ({{Link|http://dev-heaven.net/issues/2314}}) | ||
* Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397) | * Optimized: Reduced frame rate drops caused by texture loading ({{Link|http://dev-heaven.net/issues/14397}}) | ||
* New: Mods can be configured using Windows Registry. | * New: Mods can be configured using Windows Registry. | ||
* Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) | * Fixed: AI warping at distance in singleplayer ({{Link|http://dev-heaven.net/issues/1915}}) | ||
* New: parameter "angle" for reflectors | * New: parameter "angle" for reflectors | ||
* Fixed: Possible freeze after alt-tab in window mode. | * Fixed: Possible freeze after alt-tab in window mode. | ||
Line 232: | Line 233: | ||
* Impoved: Aircraft can be placed on carrier deck in the editor. | * Impoved: Aircraft can be placed on carrier deck in the editor. | ||
====Arma 2: Operation Arrowhead Missions==== | ==== Arma 2: Operation Arrowhead Missions ==== | ||
* Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (http://dev-heaven.net/issues/11778) | * Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD ({{Link|http://dev-heaven.net/issues/11778}}) | ||
* Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (http://dev-heaven.net/issues/16362) | * Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first ({{Link|http://dev-heaven.net/issues/16362}}) | ||
====Arma 2 Missions==== | ==== Arma 2 Missions ==== | ||
* Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658) | * Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever({{Link|http://dev-heaven.net/issues/18658}}) | ||
* Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(http://dev-heaven.net/issues/25560) | * Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.({{Link|http://dev-heaven.net/issues/25560}}) | ||
* Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (http://dev-heaven.net/issues/20154) | * Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map ({{Link|http://dev-heaven.net/issues/20154}}) | ||
* Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (http://dev-heaven.net/issues/12265) | * Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter ({{Link|http://dev-heaven.net/issues/12265}}) | ||
* Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (http://dev-heaven.net/issues/15537) | * Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice ({{Link|http://dev-heaven.net/issues/15537}}) | ||
* Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (http://dev-heaven.net/issues/13113) | * Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order ({{Link|http://dev-heaven.net/issues/13113}}) | ||
* Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (http://dev-heaven.net/issues/18503) | * Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] ({{Link|http://dev-heaven.net/issues/18503}}) | ||
* Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (http://dev-heaven.net/issues/18504) | * Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync ({{Link|http://dev-heaven.net/issues/18504}}) | ||
* Fixed: Only first end condition ends Freedom Fighters scenario (http://dev-heaven.net/issues/18491) | * Fixed: Only first end condition ends Freedom Fighters scenario ({{Link|http://dev-heaven.net/issues/18491}}) | ||
* Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (http://dev-heaven.net/issues/25631) | * Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport ({{Link|http://dev-heaven.net/issues/25631}}) | ||
* Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (http://dev-heaven.net/issues/25632) | * Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport ({{Link|http://dev-heaven.net/issues/25632}}) | ||
* Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (http://dev-heaven.net/issues/25629) | * Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks ({{Link|http://dev-heaven.net/issues/25629}}) | ||
* Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634) | * Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard ({{Link|http://dev-heaven.net/issues/25634}}) | ||
* Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (http://dev-heaven.net/issues/25633) | * Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 ({{Link|http://dev-heaven.net/issues/25633}}) | ||
====Arma 2: British Armed Forces Data==== | ==== Arma 2: British Armed Forces Data ==== | ||
* Improved: Removed AI burst mode from cannon in FV510. | * Improved: Removed AI burst mode from cannon in FV510. | ||
Line 260: | Line 261: | ||
* Improved: AS50 sniper rifle, removed burst mode. | * Improved: AS50 sniper rifle, removed burst mode. | ||
* Fixed: Shadow lod artifact on Jackal. | * Fixed: Shadow lod artifact on Jackal. | ||
* Fixed: http://dev-heaven.net/issues/13513 - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d | * Fixed: {{Link|http://dev-heaven.net/issues/13513}} - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d | ||
====Arma 2 Data==== | ==== Arma 2 Data ==== | ||
* Fixed: Stones in Takinstan are no longer destructible. | * Fixed: Stones in Takinstan are no longer destructible. | ||
* Improved: AI driving ability with track vehicles. | * Improved: AI driving ability with track vehicles. | ||
[[Category:Arma 2OA: Patches & Updates|1.60]] | [[Category:Arma 2OA: Patches & Updates|1.60]] |
Latest revision as of 11:50, 2 November 2023
ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60
Copyright (c) 2011 Bohemia Interactive. All rights reserved.
Download Mirrors
Http:
- http://www.multiupload.com/1QXDHDKQFG
- http://codemartyrs.info/downloads/ARMA2OACORFT_Update_160.zip
- http://mirror.dyneslott.com/arma2oa/ARMA2OACORFT_Update_160.zip
- http://www.kellys-heroes.eu/files/Arma2/patches/ARMA2OACORFT_Update_160.zip
- http://ftp.tier1ops.eu/files/ARMA2OACORFT_Update_160.zip
- http://tier1ops.eu/files/arma2/ARMA2OACORFT_Update_160.zip
- http://thegamewardens.net/index.php?action=downloads;sa=downfile&id=48
- http://mirror.unitedoperations.net/ARMA2OACORFT_Update_160.zip
- http://downloads.rkslstudios.info/BIS/ARMA2OACORFT_Update_160.zip
Torrent:
- http://www.gameupdates.org/details.php?id=4902
- http://85.25.152.129/ARMA2OACORFT_Update_160.zip.torrent
CRC32: d4ed489f MD5: ca88d10015e79ed98aac2784e21e3c1d SHA-1: ad50edcc6751cde4a302d851b70e126191055479
System Requirements
An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.60.
How to install the update
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
- ARMA 2 1.05 to 1.11. (note: ARMA 2 version 1.00-1.04 must first use patch 1.0x to 1.05)
- ARMA 2 BAF 1.00 to 1.03 if necessary.
- ARMA 2 PMC 1.00 to 1.02 if necessary.
- BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision
Version 1.60 Highlights
- New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
- Multiplayer is much smoother, no more warping, includes number of fixes, optimizations and improvements
- Netcode, VON and dedicated server fixes plus configuration additions in place
- Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
- AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
- Aircraft & Helicopters simulation received slight improvements
- ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most from really annoying bugs
- official expansions & product combinations unified in way to allow easier operation of all distributions (separated installs/Steam/Desura) for build-in expansions manager
- Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/
- ARMA 2: BAF and ARMA 2: PMC got their share of fixes too
the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:
* ARMA 2 version 1.11 beta builds - -dead link- * ARMA 2 version 1.11 Release Candidates - -dead link- * ARMA 2: OA version 1.60 beta builds - -dead link- * ARMA 2: OA version 1.60 Release Candidates - -dead link- * ARMA 2: BAF version 1.03 - -dead link- * ARMA 2: PMC version 1.02 - -dead link-
The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) -dead link-
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!
Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/
Version 1.59-1.60 Changelog
Arma 2: Operation Arrowhead / Combined Operations Engine
- Improved: Expansions manager, registry controlled expansions
- Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (-dead link-)
- Fixed: Player state transferred corrently even for distant players (-dead link-)
- New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
- Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (-dead link-)
- Fixed: Failed to load TextureHeaderManager from file on Linux servers
- Changed: AI airplane always using lights during landing, taxiing and takeoff.
- Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
- Improved: Airborne airplanes now rendered in larger distances.
- Changed: AI airplane always using lights during landing, taxiing and takeoff.
- Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
- New: Ground effect computed for airplanes (0-10% depending on height)
- New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)
- Fixed: Helicopter autohover was wobbling a lot (-dead link-)
- New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
- New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
- Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
- Added: HitPart event now contains Ammo type name
- Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
- New: Player name validation when editing a profile name.
- New: Scripting command visiblePosition to obtain object position as visible on screen (-dead link-)
- Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
- New: Editor: Visual indication of the selected target for CYCLE waypoint.
- Fixed: Vehicles attached on ships attached to objects sometimes destroyed (-dead link-)
- Fixed: Cannot manipulate doors after game was aborted with doors in transit. (-dead link-)
- New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
- Fixed: "Direct" chat sometimes not working (-dead link-)
- Fixed: Dead body temperature was not saved (-dead link-)
- MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (-dead link-)
- Fixed: Massive network traffic optimization during Join in Progress (-dead link-)
- Fixed: Searchlight turning itself off for non-server clients (-dead link-)
- Fixed: Action taking magazine from a backback has sometimes failed (-dead link-)
- Fixed: Gamespy Server signature list contains often twice "bi" (-dead link-)
- Improved: MP: Diary statistics not available in MP when NetStats is disabled (-dead link-)
- Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
- Fixed: Issues with v2 signatures - causing random check to fail (-dead link-)
- Changed: AI gunner is no longer firing at friendly units when ordered to target them.
- Fixed: Locked MP role slots after BattlEye kick.
- Fixed: MP: Countermeasures released automatically for a player commanded tank (-dead link-)
- Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
- Fixed: MP: Loosing gear due to water no longer multiplied for each player (-dead link-)
- Improved thermal imaging for models with no TI data (-dead link-)
- Fixed: Server response unreliable with long keys (e.g. mod lists) (-dead link-)
- Fixed: Soldier running instead of crawling through holes (-dead link-)
- Fixed: AI without weapon stuck when crouched (-dead link-)
- Prevent crouched AI from sprinting (-dead link-)
- New: A command line argument -par=filename can be specified to provide a parameter file (-dead link-)
- New: Window title includes player name when running windowed to make testing with multiple instances easier.
- Fixed: Tanks were not damaged under water when fps was very high (-dead link-)
- Improved: Improved AI/autopilot landing abilities (-dead link-)
- Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (-dead link-)
- Fixed: AI sometimes has forgotten a recently seen kill (-dead link-) (result of -dead link-)
- New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
- Fixed: Shadows were not cast on on-surface objects, like helipads.
- Changed: attachTo with the same object no longer resets attached object orientation (-dead link-)
- Fixed: There was no debriefing after MP game ends after saving the game.
- Fixed: MP: Bullet tracers of remote vehicles not reliable (-dead link-).
- Fixed: SaveVar did not work in MP Campaign.
- New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
- Fixed: Crash or game corruption when loading a game with clients already connected (-dead link-)
- New: Server admin can check build numbers of clients using #userlist.
- Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
- Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
- Fixed: Reassign allowed clients to use a role reserved for a host.
- Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
- Fixed: Remote units init event handle is no longer run before fully initialized (-dead link-)
- Changed: Init handlers executed immediately, not queued for later execution like other events.
- Changed: MP: Units are no longer moved to a new group when they timeout getin (-dead link-)
- Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (-dead link-)
- Fixed: Bullets damage reduced too much over distance (-dead link-)
- Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (-dead link-)
- New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
- Fixed: in config parameter initTurn in turrets work again
- Improved: Direct damage is no longer artificaly reduced for lying soldiers (-dead link-)
- Optimized: Unknown targets no longer saved, significantly reducing savegame size.
- Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
- Fixed: Group names were not reused after deleteGroup (-dead link-)
- Improved: AI smarter in using binoculars.
- Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (-dead link-)
- Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (-dead link-)
- Fixed: script command FOR (BASIC) can use capital characters in variable
- Optimized: MP: Improved server performance in complex missions.
- Optimized: MP: Reduced number of messages send during JIP to complex missions.
- Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
- Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
- Fixed: MP game crashed after loading a save from a complex mission (-dead link-)
- Fixed: AI was often not watching unidentified targets (causing -dead link-)
- Fixed: turret tug after crew turn-in
- Improved: loading of binarized bikb files now supported.
- Improved: MP: Remote units should move a lot smoother.
- Fixed: DisableSerialization breaks spawn script variables after Load.
- New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
- Optimized: MP: Reduced bandwidth used by standing AI soldiers.
- Fixed: MP: Remote units jumping back when stopping (-dead link-)
- Fixed: MP: Reduced bandwith usage in missions with many soldiers.
- Improved: Better error message shown when memory allocation fails because of too small page file.
- Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
- Fixed: Weapons on pylons changed positions after fireAtTarget (-dead link-)
- Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
- Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
- Fixed: Possible crash after calling joinSilent and deleteVehicle.
- Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
- Fixed: AI not engagign through glass and other penetrable surfaces (-dead link-).
- Fixed: Lipsync for radio not working.
- Fixed: AI no longer seeing through dense grass (-dead link-)
- Fixed: Attached objects no longer causing slow car movement.
- Improved: AI skill settings in difficulty options easier to use.
- Improved: Soldier movement more natural when doing "scan horizon".
- Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (-dead link-)
- Fixed: AI units often not engaging close enemies (-dead link-, -dead link-)
- New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
- Fixed: Most units had maximum skill, ignoring values set in the mission (-dead link-)
- Fixed: More space for GameSpy QR2 signature key answer.
- Fixed: low game fps causing innacurate AI weapon aiming (see also -dead link-)
- Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
- Fixed: tugging tracks on tanks
- Fixed: AI units no longer firing at empty enemy vehicles (-dead link-)
- Fixed: Walking no longer causes prone-style recoil to be used. (-dead link-)
- Fixed: AI no longer considering a car horn as a threat.
- Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (-dead link-)
- Fixed: Enemy fire no longer reported by units which cannot be aware of it.
- Fixed: Units equipped with NVG no longer turn on the flashlights on their own (-dead link-)
- Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (-dead link-)
- Improved: AI considering threats uphill from it a bit more when planning a path.
- Fixed: Object variable space was not cleared reset between missions (-dead link-)
- Fixed: Sky sometimes changing abruptly (-dead link-)
- Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
- Fixed: AI vehicles could spot previously known targets even out of their visual cone (-dead link-)
- Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
- Fixed: Signature checking of BAF/PMC addons.
- New: Command line option -nosound to run the game without accessing audio devices.
- Optimized: Some background file operations are faster, esp. with low fps (should fix -dead link-)
- Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
- Fixed: Weapons no leaving hands while turning when prone
- Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
- Improved: AI helicopter attempt to land when hit during an attach run.
- Fixed: Crash opportunity when camera object was deleted.
- Improved: AI landing more reliable with broken back rotor.
- New: AI FSMs can be disabled using unit disableAI "FSM".
- Fixed: AI road vehicle avoidance improved.
- Fixed: PMC videos flashing (since 80298).
- Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
- Fixed: No longer display names of buildings hidden by accuracy (-dead link-)
- Fixed: Occasional fps drop when AI was getting in a vehicle.
- Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
- Fixed: AI planes were climing/diving wildly during formation flying.
- Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
- Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (-dead link-)
- Optimized: Reduced frame rate drops caused by texture loading (-dead link-)
- New: Mods can be configured using Windows Registry.
- Fixed: AI warping at distance in singleplayer (-dead link-)
- New: parameter "angle" for reflectors
- Fixed: Possible freeze after alt-tab in window mode.
- New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
- Fixed: Airplane sometimes crashed after landing autopilot was activated.
- Fixed: Crash when assembling GMG, L2A1 crew served weapons.
- New: AI able to STOL on runways shorter than 500 m.
- Impoved: Aircraft can be placed on carrier deck in the editor.
Arma 2: Operation Arrowhead Missions
- Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (-dead link-)
- Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (-dead link-)
Arma 2 Missions
- Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(-dead link-)
- Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(-dead link-)
- Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (-dead link-)
- Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (-dead link-)
- Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (-dead link-)
- Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (-dead link-)
- Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (-dead link-)
- Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (-dead link-)
- Fixed: Only first end condition ends Freedom Fighters scenario (-dead link-)
- Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (-dead link-)
- Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (-dead link-)
- Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (-dead link-)
- Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (-dead link-)
- Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (-dead link-)
Arma 2: British Armed Forces Data
- Improved: Removed AI burst mode from cannon in FV510.
- Improved: dampers behavior of FV510.
- Improved: AS50 sniper rifle, removed burst mode.
- Fixed: Shadow lod artifact on Jackal.
- Fixed: -dead link- - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d
Arma 2 Data
- Fixed: Stones in Takinstan are no longer destructible.
- Improved: AI driving ability with track vehicles.