Enforce Script Highlighter – Extension
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Lou Montana (talk | contribs) m (Fix examples) |
Lou Montana (talk | contribs) m (Add more link examples) |
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* 2022-07-30: "v0" (0.00a), first upload, Syntaxhighlight's C# syntax wrapper | * 2022-07-30: "v0" (0.00a), first upload, Syntaxhighlight's C# syntax wrapper | ||
* 2023-06-15: v0.95, first custom lexer with {{Link|Arma Reforger:Script Editor|Script Editor}}'s theme | * 2023-06-15: v0.95, first custom lexer with {{Link|Arma Reforger:Script Editor|Script Editor}}'s theme | ||
* 2023-11-02: v0.96, allow some wiki formatting in comments | |||
|- | |- | ||
! Version | ! Version | ||
| 0. | | 0.96 | ||
|} | |} | ||
This extension highlights {{GameCategory|armaR|Modding|Guidelines|Scripting|text= Enforce Script Syntax}} using {{Link|Arma Reforger:Script Editor|Script Editor}}'s theme. | This extension highlights {{GameCategory|armaR|Modding|Guidelines|Scripting|text= Enforce Script Syntax}} using {{Link|Arma Reforger:Script Editor|Script Editor}}'s theme. | ||
== | {{TOC}} | ||
{{Clear}} | |||
<enforce class="float-right" style="margin: 0 0 0.5em 1.5em"> | |||
#ifdef WORKBENCH | |||
//! A demonstration full of class - see also {{Link|SQF Syntax}} | |||
class SCR_EnforceScriptDemonstration | |||
{ | |||
static void SendMessage(string message = "Hello there") | |||
{ | |||
Print(message, LogLevel.NORMAL); | |||
} | |||
} | |||
#endif | |||
</enforce> | |||
<h2 style="margin-top: 0">Features</h2> | |||
* | * {{GameCategory|armaR|Modding|Guidelines|Scripting|text= Enforce Script Syntax}} support | ||
** Links to game classes using {{hl|enfusion://}} link | ** Links to game classes using {{hl|enfusion://}} link | ||
** Auto-detects class/enum declarations in script snippet e.g <enforce inline>class ABC {} ABC.MyMethod();</enforce> | ** Auto-detects class/enum declarations in script snippet e.g <enforce inline>class ABC {} ABC.MyMethod();</enforce> | ||
** Slight styling for {{hl|m_}}/{{hl|s_}} variables, {{hl|ALL_CAPS}} constants | ** Slight styling for {{hl|m_}}/{{hl|s_}} variables, {{hl|ALL_CAPS}} constants | ||
* "Copy code to clipboard" button on hover | * "Copy code to clipboard" button on hover | ||
* Partial wiki formatting in comments: {{hl|<nowiki>''italic''</nowiki>}}, {{hl|<nowiki>'''bold'''</nowiki>}}, {{hl|<nowiki><s>striked</s></nowiki>}}, {{hl|<nowiki><u>underlined</u></nowiki>}}, {{hl|<nowiki>[[links|even styled ones]]</nowiki>}}, {{hl|<nowiki>{{templates}}</nowiki>}} | |||
* Enforce Script tag button in the wiki edit toolbar (next to '''B''' and '''''I''''') | * Enforce Script tag button in the wiki edit toolbar (next to '''B''' and '''''I''''') | ||
* Options: | * Options: | ||
** {{hl|inline}} for inline code | ** {{hl|inline}} for inline code | ||
** {{hl|notrim}} to remove the auto trim (lines themselves will always be | ** {{hl|notrim}} to remove the auto trim (lines themselves will always be right-trimmed) | ||
** {{hl|1= game="armaR"}} (default per wiki namespace, case-insensitive) used to force which game links should be used - can be one of {{hl|dayz}}, {{hl|armaR}}, {{hl|arma4}} | ** {{hl|1= game="armaR"}} (default per wiki namespace, case-insensitive) used to force which game links should be used - can be one of {{hl|dayz}}, {{hl|armaR}}, {{hl|arma4}} | ||
** {{hl|1= classes="SCR_ClassA SCR_ClassB"}} (case-sensitive) additional classes to be declared (if outside the example) | ** {{hl|1= classes="SCR_ClassA SCR_ClassB"}} (case-sensitive) additional classes to be declared (if outside the example) | ||
** {{hl|1= methods="Rpc_MyMethod AnotherMethod_S"}} (case-sensitive) additional methods to be declared (if unclear) | |||
** {{hl|noGuess}} to disable guessing unknown token as classes as false positives can happen - use {{hl|classes}} in that case<br><!-- | ** {{hl|noGuess}} to disable guessing unknown token as classes as false positives can happen - use {{hl|classes}} in that case<br><!-- | ||
-->Class guess regex: {{hl|^([A-Z][A-Z0-9]{1,7}_)?E?[A-Z][a-z][A-Za-z0-9_]*$}} as per {{Link|Arma Reforger:Scripting: Conventions#Tag|script tag guidelines}} | -->Class guess regex: {{hl|^([A-Z][A-Z0-9]{1,7}_)?E?[A-Z][a-z][A-Za-z0-9_]*$}} as per {{Link|Arma Reforger:Scripting: Conventions#Tag|script tag guidelines}} | ||
** {{hl|noLinks}} to disable class-linking | ** {{hl|noLinks}} to disable class-linking | ||
** support for {{hl|class}} and {{hl|style}} HTML attributes<!-- is it a good idea though? --> | |||
Line 158: | Line 176: | ||
|- | |- | ||
| <syntaxhighlight lang="html"> | | <syntaxhighlight lang="html"> | ||
<enforce> | <enforce>Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce> | ||
<enforce noGuess> | <enforce noGuess>Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce> | ||
<enforce methods="Rpc_MyMethod">Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce> | |||
</syntaxhighlight> | </syntaxhighlight> | ||
| <enforce>MyClass.MyMethod</enforce> | | <enforce>Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce> | ||
<enforce noGuess>MyClass.MyMethod</enforce> | <enforce noGuess>Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce> | ||
<enforce methods="Rpc_MyMethod">Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce> | |||
|- | |||
| <syntaxhighlight lang="html"> | |||
<enforce>MyClass.MyMethod()</enforce> | |||
<enforce noGuess>MyClass.MyMethod()</enforce> | |||
</syntaxhighlight> | |||
| <enforce>MyClass.MyMethod()</enforce> | |||
<enforce noGuess>MyClass.MyMethod()</enforce> | |||
|- | |- | ||
| <syntaxhighlight lang="html"> | | <syntaxhighlight lang="html"> | ||
Line 170: | Line 197: | ||
| <enforce>RplComponent</enforce> | | <enforce>RplComponent</enforce> | ||
<enforce noLinks>RplComponent</enforce> | <enforce noLinks>RplComponent</enforce> | ||
|- | |||
| <syntaxhighlight lang="html"> | |||
<enforce class="float-right" style="border: 0.5em dashed #CDF">Print("OK");</enforce> | |||
</syntaxhighlight> | |||
| <enforce class="float-right" style="border: 0.5em dashed #CDF">Print("OK");</enforce> | |||
|- | |||
| <syntaxhighlight lang="html"> | |||
<enforce> | |||
/* | |||
I like ''{{dayz}}'', <u>{{armaR}}</u> and '''{{GameCategory|arma4|link= y}}'''! (not <s>OFP</s>DR) | |||
[[Enfusion]] [https://enfusionengine.com EnfusionEngine.com] | |||
https://google.com [https://google.com Google.com] {{Link|https://google.com|template link}} | |||
*/ | |||
</enforce> | |||
</syntaxhighlight> | |||
| <enforce> | |||
/* | |||
I like ''{{dayz}}'', <u>{{armaR}}</u> and '''{{GameCategory|arma4|link= y}}'''! (not <s>OFP</s>DR) | |||
[[Enfusion]] [https://enfusionengine.com EnfusionEngine.com] | |||
https://google.com [https://google.com Google.com] {{Link|https://google.com|template link}} | |||
*/ | |||
</enforce> | |||
|} | |} | ||
Line 185: | Line 234: | ||
|- | |- | ||
! 0.95 | ! 0.95 | ||
| colspan="3" {{n/a}} | |||
|- | |||
! 0.96 | |||
| colspan="3" {{n/a}} | | colspan="3" {{n/a}} | ||
|} | |} |
Latest revision as of 14:09, 2 November 2023
Enforce Script Highlighter | |
---|---|
Description | Highlights Enforce Script code. |
Author | Lou Montana |
Project Start | 2022-07-30: Project start |
Release Date |
|
Version | 0.96 |
This extension highlights Enforce Script Syntax using Script Editor's theme.
#ifdef WORKBENCH
//! A demonstration full of class - see also SQF Syntax
class SCR_EnforceScriptDemonstration
{
static void SendMessage(string message = "Hello there")
{
Print(message, LogLevel.NORMAL);
}
}
#endif
Features
- Enforce Script Syntax support
- Links to game classes using enfusion:
/ / link - Auto-detects class/enum declarations in script snippet e.g class ABC {} ABC.MyMethod();
- Slight styling for m_/s_ variables, ALL_CAPS constants
- Links to game classes using enfusion:
- "Copy code to clipboard" button on hover
- Partial wiki formatting in comments: ''italic'', '''bold''', <s>striked</s>, <u>underlined</u>, [[links|even styled ones]], {{templates}}
- Enforce Script tag button in the wiki edit toolbar (next to B and I)
- Options:
- inline for inline code
- notrim to remove the auto trim (lines themselves will always be right-trimmed)
- game="armaR" (default per wiki namespace, case-insensitive) used to force which game links should be used - can be one of dayz, armaR, arma4
- classes="SCR_ClassA SCR_ClassB" (case-sensitive) additional classes to be declared (if outside the example)
- methods="Rpc_MyMethod AnotherMethod_S" (case-sensitive) additional methods to be declared (if unclear)
- noGuess to disable guessing unknown token as classes as false positives can happen - use classes in that case
Class guess regex: ^([A-Z][A-Z0-9]{1,7}_)?E?[A-Z][a-z][A-Za-z0-9_]*$ as per script tag guidelines - noLinks to disable class-linking
- support for class and style HTML attributes
Installation
- Unzip the directory to wiki
/extensions /EnforceScriptHighlighter - Add
wfLoadExtension( 'EnforceScriptHighlighter' );
to LocalSettings.php - Settings can be found in extension.json:
- Game-Namespace relationship
- Game class-link pairs
- keywords, native types, preprocessor commands, etc.
Usage
Using <enforce>
tags will auto-generate syntax highlighting.
Code | Result |
---|---|
<enforce/>
|
-no code provided-
|
<enforce></enforce>
|
-no code provided-
|
<enforce> </enforce>
|
-no code provided-
|
<enforce>int i = 3;</enforce>
|
|
<enforce>
#ifdef WORKBENCH
class ABC
{
}
class DEF : ABC
{
// unreachable
protected static void Print(string text)
{
Print(text + 42, LogLevel.NORMAL);
}
}
#endif
</enforce>
|
|
This is <enforce inline>int i = 0; i++;</enforce> absolutely inline.<br>
And here comes another one <enforce inline>float value = 0.001;</enforce> inline text.<br>
And another one <enforce inline>array<string> = {};</enforce>
|
This is int i = 0; i++; absolutely inline. |
<enforce notrim>
Print("Hello there");
</enforce>
|
Print("Hello there");
|
<enforce game="ofp" noGuess>string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;</enforce>
<enforce game="dayz" noGuess>string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;</enforce>
<enforce game="armaR" noGuess>string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;</enforce>
<enforce game="arma4" noGuess>string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;</enforce>
|
string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp; string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp; |
<enforce classes="SCR_abc SCR_jkl v2">
SCR_abc v1;
SCR_def v2;
SCR_ghi v3;
SCR_jkl v4;
</enforce>
|
SCR_abc v1;
SCR_def v2;
SCR_ghi v3;
SCR_jkl v4; |
<enforce>Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce>
<enforce noGuess>Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce>
<enforce methods="Rpc_MyMethod">Rpc(Rpc_MyMethod, parameter1, parameter2);</enforce>
|
Rpc(Rpc_MyMethod, parameter1, parameter2); Rpc(Rpc_MyMethod, parameter1, parameter2); Rpc(Rpc_MyMethod, parameter1, parameter2); |
<enforce>MyClass.MyMethod()</enforce>
<enforce noGuess>MyClass.MyMethod()</enforce>
|
MyClass.MyMethod() MyClass.MyMethod() |
<enforce>RplComponent</enforce>
<enforce noLinks>RplComponent</enforce>
|
RplComponent |
<enforce class="float-right" style="border: 0.5em dashed #CDF">Print("OK");</enforce>
|
Print("OK"); |
<enforce>
/*
I like ''{{dayz}}'', <u>{{armaR}}</u> and '''{{GameCategory|arma4|link= y}}'''! (not <s>OFP</s>DR)
[[Enfusion]] [https://enfusionengine.com EnfusionEngine.com]
https://google.com [https://google.com Google.com] {{Link|https://google.com|template link}}
*/
</enforce>
|
/*
I like DayZ, Arma Reforger and Arma 4! (not |
Known Issues
Version | Issue | Report Date | Fix Date |
---|---|---|---|
0.00a | N/A | ||
0.95 | N/A | ||
0.96 | N/A |