BIS fnc EXP camp setCinematicMode: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " ||s1=" to " |s1=") | Lou Montana (talk | contribs)  m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )H([a-z])" to "$1h$3") | ||
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| |game1= arma3 | |game1= arma3 | ||
| |version1= 1.62 | |version1= 1.62 | ||
| |gr1= Campaign | |gr1= Campaign | ||
| |descr=  | |descr= Sets cinematic mode, with cinematic mode enabled the sounds are muted and screen is black. | ||
| |mp= Must be executed for every player. | |mp= Must be executed for every player. | ||
| |s1= [mode,fadeBlack,fadeSound] call [[BIS_fnc_EXP_camp_setCinematicMode]] | |s1= [mode, fadeBlack, fadeSound] call [[BIS_fnc_EXP_camp_setCinematicMode]] | ||
| |p1= mode: [[Boolean]] - (Optional, default [[false]]) [[true]] to enable, [[false]] to disable | |p1= mode: [[Boolean]] - (Optional, default [[false]]) [[true]] to enable, [[false]] to disable | ||
| |p2= fadeBlack: [[Number]] - (Optional, default 5)  | |p2= fadeBlack: [[Number]] - (Optional, default 5) how long it takes in seconds to fade the screen | ||
| |p3= fadeSound: [[Number]] - (Optional, default 5)  | |p3= fadeSound: [[Number]] - (Optional, default 5) how long it takes in seconds to fade the sound | ||
| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= < | |x1= <sqf>[true, 3, 3] call BIS_fnc_EXP_camp_setCinematicMode;</sqf> | ||
| |seealso= [[BIS_fnc_EXP_camp_getCinematicMode]] | |seealso= [[BIS_fnc_EXP_camp_getCinematicMode]] | ||
| }} | }} | ||
Latest revision as of 12:29, 8 November 2023
Description
- Description:
- Sets cinematic mode, with cinematic mode enabled the sounds are muted and screen is black.
- Execution:
- call
- Multiplayer:
- Must be executed for every player.
- Groups:
- Campaign
Syntax
- Syntax:
- [mode, fadeBlack, fadeSound] call BIS_fnc_EXP_camp_setCinematicMode
- Parameters:
- mode: Boolean - (Optional, default false) true to enable, false to disable
- fadeBlack: Number - (Optional, default 5) how long it takes in seconds to fade the screen
- fadeSound: Number - (Optional, default 5) how long it takes in seconds to fade the sound
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_EXP_camp_getCinematicMode
Notes
- 
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