BIS fnc toUpperDisplayTexts: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= GUI | ||
| | |descr= Converts text of selected classes in one display to upper-case except classes with name '''PlayersName'''. Also searches inside [[CT_CONTROLS_GROUP]]s. | ||
| | |s1= [displayClass, controlClasses, blacklist] call [[BIS_fnc_toUpperDisplayTexts]] | ||
|r1= [[Nothing]] | |||
|p1= displayClass: [[String]] - class name of the display to manipulate | |||
|p2= controlClasses: [[Array]] of [[String]]s - class names of parents of controls you want to turn upper case (e. g. ["RscText", "RscTitle"]) | |||
|p3= blacklist: [[Array]] of [[String]]s - (Optional: Default []) Class names of controls you don't want to turn upper case (e. g. ["CA_VehicleAuthor"]) | |||
|x1= <sqf>["RscDisplayOptionsAudio", ["RscText"]] call BIS_fnc_toUpperDisplayTexts;</sqf> | |||
|seealso= [[BIS_fnc_displayName]] | |||
}} | }} | ||
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Converts text of selected classes in one display to upper-case except classes with name PlayersName. Also searches inside CT_CONTROLS_GROUPs.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [displayClass, controlClasses, blacklist] call BIS_fnc_toUpperDisplayTexts
- Parameters:
- displayClass: String - class name of the display to manipulate
- controlClasses: Array of Strings - class names of parents of controls you want to turn upper case (e. g. ["RscText", "RscTitle"])
- blacklist: Array of Strings - (Optional: Default []) Class names of controls you don't want to turn upper case (e. g. ["CA_VehicleAuthor"])
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_displayName
Notes
-
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