BIS fnc bloodEffect: Difference between revisions
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{{  | {{RV|type=function  | ||
| arma3 |  | |game1= arma3  | ||
|version1= 1.00  | |||
|  | |gr1= Feedback  | ||
|  | |descr= Adds the bleeding effect post-processing effect to the players screen.  | ||
|   | |s1= [10] call [[BIS_fnc_bloodEffect]]  | ||
| [  | |p1= [[Number]] - duration in (milli?)seconds in which effect should be visible.  | ||
|  | |r1= [[Nothing]]  | ||
|x1= <sqf>[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.</sqf>  | |||
|x1= <  | |||
|seealso= [[BIS_fnc_indicateBleeding]]  | |||
}}  | }}  | ||
Latest revision as of 14:01, 8 November 2023
Description
- Description:
 - Adds the bleeding effect post-processing effect to the players screen.
 - Execution:
 - call
 - Groups:
 - Feedback
 
Syntax
- Syntax:
 - [10] call BIS_fnc_bloodEffect
 - Parameters:
 - Number - duration in (milli?)seconds in which effect should be visible.
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 - BIS_fnc_indicateBleeding
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note