getFriend: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2")
 
(53 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.  |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| side1 '''getFriend''' side2 |= Syntax
|game4= arma3
|version4= 0.50


|p1= side1: [[Side]] |= PARAMETER1
|arg= global


|p2= side2: [[Side]] |= PARAMETER2
|gr1= Sides


|p3= |= PARAMETER3
|descr= Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also [[Side Relations]].


| [[Number]]: Decimal value between 0.0 to 1.0 |= RETURNVALUE
|s1= side1 [[getFriend]] side2


|p1= side1: [[Side]]


|x1= <code>value <nowiki>=</nowiki> west getFriend east</code>|= EXAMPLE1
|p2= side2: [[Side]]


|x2= <code>isEnemy <nowiki>=</nowiki> ((side _killer) getFriend (side _victim) < 0.6)</code>|= EXAMPLE2
|r1= [[Number]] - decimal value between 0.0 to 1.0


____________________________________________________________________________________________
|x1= <sqf>value = west getFriend east;</sqf>


| [[setFriend]] |= SEEALSO
|x2= <sqf>_isEnemy = side _killer getFriend side _victim < 0.6;</sqf>


| |= MPBEHAVIOUR
|seealso= [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[BIS_fnc_sideIsEnemy]] [[Side Relations]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:01, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side Relations.
Groups:
Sides

Syntax

Syntax:
side1 getFriend side2
Parameters:
side1: Side
side2: Side
Return Value:
Number - decimal value between 0.0 to 1.0

Examples

Example 1:
value = west getFriend east;
Example 2:
_isEnemy = side _killer getFriend side _victim < 0.6;

Additional Information

See also:
setFriend BIS_fnc_sideIsFriendly BIS_fnc_sideIsEnemy Side Relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note