BIS fnc objectInventoryAnimatedOpen: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Scripts | ||
|arg= global | |||
|eff= global | |||
| | |descr= Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer. | ||
|[] call [[ | |s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedOpen]] | ||
|p1= | |p1= object: [[Object]] - object | ||
| | |p2= animationArray: [[Array]] - an Array in form of:<br> | ||
0: [[String]] - Animation Name<br> | |||
1: [[Number]] - Animation phase | |||
| | |r1= [[Nothing]] | ||
| | |seealso= [[BIS_fnc_objectInventoryAnimatedClose]] | ||
}} | }} | ||
Latest revision as of 14:42, 8 November 2023
Description
- Description:
- Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [object, animationArray] call BIS_fnc_objectInventoryAnimatedOpen
- Parameters:
- object: Object - object
- animationArray: Array - an Array in form of:
0: String - Animation Name
1: Number - Animation phase - Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_objectInventoryAnimatedClose
Notes
-
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