BIS fnc objectInventoryAnimatedClose: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.00 | |version1= 1.00 | ||
|gr1 = Scripts | |gr1= Scripts | ||
|arg= global | |arg= global | ||
Line 13: | Line 10: | ||
|eff= global | |eff= global | ||
|descr= Animates an object being closed, for example a drawer. The counter set by [[ | |descr= Animates an object being closed, for example a drawer. The counter set by [[BIS_fnc_objectInventoryAnimatedOpen]] gets reset when this function is called. | ||
|s1= [object, animationArray] call [[ | |s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedClose]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object | ||
|p2= animationArray: [[Array]] - | |p2= animationArray: [[Array]] - an Array in form of:<br> | ||
0: String - Animation Name<br> | 0: String - Animation Name<br> | ||
1: Number - Animation phase | 1: Number - Animation phase | ||
Line 25: | Line 22: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= [[BIS_fnc_objectInventoryAnimatedOpen]] | |||
|seealso= [[ | |||
}} | }} | ||
Latest revision as of 14:42, 8 November 2023
Description
- Description:
- Animates an object being closed, for example a drawer. The counter set by BIS_fnc_objectInventoryAnimatedOpen gets reset when this function is called.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [object, animationArray] call BIS_fnc_objectInventoryAnimatedClose
- Parameters:
- object: Object - object
- animationArray: Array - an Array in form of:
0: String - Animation Name
1: Number - Animation phase - Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_objectInventoryAnimatedOpen
Notes
-
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