setShotParents: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2") | Lou Montana (talk | contribs)  m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") | ||
| Line 16: | Line 16: | ||
| |s1= projectile [[setShotParents]] [vehicle, instigator] | |s1= projectile [[setShotParents]] [vehicle, instigator] | ||
| |p1= projectile: [[Object]] -  | |p1= projectile: [[Object]] - the actual projectile shot | ||
| |p2= vehicle: [[Object]] - vehicle shooting projectile (appears as the 'killer' in "Killed" EH) | |p2= vehicle: [[Object]] - vehicle shooting projectile (appears as the 'killer' in "Killed" EH) | ||
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Weapons
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - the actual projectile shot
- vehicle: Object - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
- instigator: Object - person pulling the trigger (appears as the 'instigator' in "Killed" EH)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getShotParents
Notes
- 
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