BIS fnc EXP camp initCharacter: Difference between revisions
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|s1= [unit, mode] call [[BIS_fnc_EXP_camp_initCharacter]] | |s1= [unit, mode] call [[BIS_fnc_EXP_camp_initCharacter]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - the character to be initialized | ||
|p2= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs) | |p2= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs) | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - returns [[true]] if successful, [[false]] if not | ||
|x1= <sqf>[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;</sqf> | |x1= <sqf>[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;</sqf> |
Latest revision as of 15:51, 8 November 2023
Description
- Description:
- Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
- Execution:
- call
- Multiplayer:
- Must be executed on all machines.
- Groups:
- Campaign
Syntax
- Syntax:
- [unit, mode] call BIS_fnc_EXP_camp_initCharacter
- Parameters:
- unit: Object - the character to be initialized
- mode: String - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
- Return Value:
- Boolean - returns true if successful, false if not
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_EXP_camp_initClasses
Notes
-
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