BIS fnc controlPoint isArrive: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
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|descr= Whether given control point is arrive, not leave. | |descr= Whether given control point is arrive, not leave. | ||
|s1= [controlPoint] call [[BIS_fnc_controlPoint_isArrive]] | |||
| | |p1= controlPoint: [[Object]] - the control point | ||
| | |r1= [[Boolean]] - returns [[true]] if control point is arrive, [[false]] if leave | ||
| | |x1= <sqf>private _isArrive = [controlPoint] call BIS_fnc_controlPoint_isArrive;</sqf> | ||
|seealso= [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]] | |seealso= [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]] | ||
}} | }} | ||
Latest revision as of 15:51, 8 November 2023
Description
- Description:
- Whether given control point is arrive, not leave.
- Execution:
- call
- Groups:
- ControlPoint
Syntax
- Syntax:
- [controlPoint] call BIS_fnc_controlPoint_isArrive
- Parameters:
- controlPoint: Object - the control point
- Return Value:
- Boolean - returns true if control point is arrive, false if leave
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey BIS_fnc_controlPoint_setIsArrive
Notes
-
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