BIS fnc missileLaunchPositionFix: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") |
||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.00 | |version1= 1.00 | ||
|gr1 = Vehicles | |gr1= Vehicles | ||
|descr= Workaround fix for ATGM/SAM launch positions | |descr= Workaround fix for ATGM/SAM launch positions | ||
Line 11: | Line 10: | ||
|s1= [vehicle, projectile, selection, projectileType] call [[BIS_fnc_missileLaunchPositionFix]] | |s1= [vehicle, projectile, selection, projectileType] call [[BIS_fnc_missileLaunchPositionFix]] | ||
|p1= vehicle: [[Object]] - | |p1= vehicle: [[Object]] - vehicle | ||
|p2= projectile: [[Object]] - projectile | |p2= projectile: [[Object]] - projectile | ||
|p3= selection: [[Object]] - | |p3= selection: [[Object]] - selection to adjust the missile's position to | ||
| | |p4= projectileType: [[Object]] - type of projectile that should be adjusted | ||
| | |r1= [[Boolean]] - returns [[true]] if successful | ||
| | |x1= <sqf>[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix;</sqf> | ||
|seealso= [[missileTarget]] [[missileTargetPos]] | |seealso= [[missileTarget]] [[missileTargetPos]] | ||
}} | }} | ||
Latest revision as of 15:51, 8 November 2023
Description
Syntax
- Syntax:
- [vehicle, projectile, selection, projectileType] call BIS_fnc_missileLaunchPositionFix
- Parameters:
- vehicle: Object - vehicle
- projectile: Object - projectile
- selection: Object - selection to adjust the missile's position to
- projectileType: Object - type of projectile that should be adjusted
- Return Value:
- Boolean - returns true if successful
Examples
- Example 1:
Additional Information
- See also:
- missileTarget missileTargetPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note