BIS fnc disableSaving: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2") |
||
(3 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
|s1= id call [[BIS_fnc_disableSaving]] | |s1= id call [[BIS_fnc_disableSaving]] | ||
|p1= id: [[String]] - | |p1= id: [[String]] - unique id to be used with [[BIS_fnc_enableSaving]] | ||
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not | |r1= [[Boolean]] - [[true]] if successful, [[false]] if not | ||
|x1= < | |x1= <sqf>"savingID" call BIS_fnc_disableSaving;</sqf> | ||
|seealso= [[BIS_fnc_enableSaving]] [[saveGame]] | |seealso= [[BIS_fnc_enableSaving]] [[saveGame]] [[BIS_fnc_saveGame]] [[loadGame]] | ||
}} | }} |
Latest revision as of 15:52, 8 November 2023
Description
- Description:
- Controls the disabling of saving, stacking each request to prevent saving being enabled too early.
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- id call BIS_fnc_disableSaving
- Parameters:
- id: String - unique id to be used with BIS_fnc_enableSaving
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_enableSaving saveGame BIS_fnc_saveGame loadGame
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note