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|descr= Enable/disable environmental effects: ambient life and/or ambient sound. | |descr= Enable/disable environmental effects: ambient life and/or ambient sound. | ||
{{Feature|informative|This command has to be executed after mission start: be sure to use e.g | {{Feature|informative|This command has to be executed after mission start: be sure to use e.g <sqf inline>sleep 0.1;</sqf> for it to take effect.}} | ||
Influenced sounds among others are: | Influenced sounds among others are: | ||
{{Columns|2| | |||
* bird sounds | * bird sounds | ||
* insect sounds | * insect sounds | ||
Line 32: | Line 33: | ||
* rain | * rain | ||
* sounds produced by air conditioners and similar | * sounds produced by air conditioners and similar | ||
* {{GVI|arma3|2.06|size=0. | }} | ||
* {{GVI|arma3|2.06|size= 0.75}} thunder (an already started sound will not be cut but future ones will be prevented) | |||
|s1= [[enableEnvironment]] enable | |s1= [[enableEnvironment]] enable | ||
Line 40: | Line 42: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[enableEnvironment]] [ambientLife, ambientSound] | |s2= [[enableEnvironment]] [ambientLife, ambientSound, windyCoef] | ||
|s2since= arma3 1.68 | |s2since= arma3 1.68 | ||
Line 47: | Line 49: | ||
|p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | |p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | ||
|p23= windyCoef: [[Number]] - (Optional, default 1) howling wind at heights, range 0..1 | |||
|p23since= arma3 2.12 | |||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>enableEnvironment false; // identical to enableEnvironment [false, false]</sqf> | ||
|x2= < | |x2= <sqf> | ||
enableEnvironment [false, true]; | |||
enableEnvironment [false, true, 0.5]; // since {{arma3}} v2.12 | |||
</sqf> | |||
|seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]] | |seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]] | ||
}} | }} |
Latest revision as of 18:02, 18 November 2023
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
Influenced sounds among others are:
- bird sounds
- insect sounds
- waves
- wind
- rain
- sounds produced by air conditioners and similar
- 2.06 thunder (an already started sound will not be cut but future ones will be prevented)
- Groups:
- EnvironmentSounds
Syntax
- Syntax:
- enableEnvironment enable
- Parameters:
- enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound, windyCoef]
- Parameters:
- ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
- since 2.12
- windyCoef: Number - (Optional, default 1) howling wind at heights, range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Sounds
- Scripting Commands: Local Effect