setAngularVelocityModelSpace: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Add devbranch) |
||
Line 3: | Line 3: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 2.16 | |version1= 2.16 | ||
|branch= dev | |||
|arg= local | |arg= local | ||
Line 14: | Line 16: | ||
|s1= obj [[setAngularVelocityModelSpace]] vector | |s1= obj [[setAngularVelocityModelSpace]] vector | ||
|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= vector: [[Array]] in format [[Vector3D]] - angular velocity of the object in model space | |||
|p2= vector: [[Array]] in format [[Vector3D]] - angular velocity of the object in model space | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Revision as of 11:18, 23 November 2023
Description
- Description:
- Sets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s and rotations are clockwise.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setAngularVelocityModelSpace vector
- Parameters:
- obj: Object
- vector: Array in format Vector3D - angular velocity of the object in model space
- Return Value:
- Nothing
Examples
- Example 1:
- myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note