BIS fnc planeAiEject: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Aircraft Functionality | |gr1= Aircraft Functionality | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
Line 19: | Line 18: | ||
Example: | Example: | ||
class Eventhandlers: Eventhandlers | class Eventhandlers : Eventhandlers | ||
{ | { | ||
Hit = "_this call BIS_fnc_planeAiEject"; | Hit = "_this call BIS_fnc_planeAiEject"; | ||
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_this select 0: mode (Scalar) | _this select 0: mode (Scalar) | ||
0: plane/object | 0: plane/object | ||
Returns: nothing | Returns: nothing | ||
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*/</pre> | */</pre> | ||
{{placeholder}} | {{Wiki|placeholder}} | ||
|s1= <!-- [] call [[BIS_fnc_planeAiEject]] --> | |||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIS_fnc_planeAiEject;</sqf> --> | ||
| | |seealso= | ||
}} | }} |
Latest revision as of 10:58, 6 December 2023
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - AI behaviour handler. Exucution: - Call the function via attached EH to the aircrfat itself. Example: class Eventhandlers : Eventhandlers { Hit = "_this call BIS_fnc_planeAiEject"; }; Requirments: - Compatible aircrfat must have a config definition for all subsytems that will be invoked by ejection system (see BIS_fnc_PlaneEjection). Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: AI pilot will be forced to eject from aircrfat upon damage treshold reached. Semi-authenthic behaviour. */
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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