BIS fnc taskAlwaysVisible: Difference between revisions

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{{Function|= Comments
{{RV|type=function
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| arma3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|arg= global|gr1= Tasks
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| Returns [[true]] if task is forced to be always visible (default: [[false]]). |= Description
|descr= Returns [[true]] if task is forced to be always visible (default: [[false]]). {{Feature|informative| See [[Arma 3: Task Framework]] for more information.}}
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| taskID call '''BIS_fnc_taskAlwaysVisible''' |= Syntax
|s1= taskID call [[BIS_fnc_taskAlwaysVisible]]


|p1= taskID: [[String]] - ID of the task |= Parameter 1
|p1= taskID: [[String]] - ID of the task


| [[Boolean]] - Returns [[true]] if forced visible, otherwise [[false]]|= Return value
|r1= [[Boolean]] - returns [[true]] if forced visible, otherwise [[false]]
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|x1= <code>_isForced = "task_1" [[call]] '''BIS_fnc_taskAlwaysVisible''';</code> |= example 1
|x1= <sqf>private _isForcedVisible = "task_1" call BIS_fnc_taskAlwaysVisible;</sqf>


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|seealso=  [[Arma 3: Task Framework]]
 
| [[BIS_fnc_setTask]], [[Arma_3_Task_Framework|Task Framework]], [[Arma_3_Tasks_Overhaul|Tasks Overhaul]] |= See also
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
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<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Tasks|{{uc:taskAlwaysVisible}}]]
[[Category:Functions|{{uc:taskAlwaysVisible}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:taskAlwaysVisible}}]]

Latest revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Returns true if task is forced to be always visible (default: false).
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
taskID call BIS_fnc_taskAlwaysVisible
Parameters:
taskID: String - ID of the task
Return Value:
Boolean - returns true if forced visible, otherwise false

Examples

Example 1:
private _isForcedVisible = "task_1" call BIS_fnc_taskAlwaysVisible;

Additional Information

See also:
Arma 3: Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note