BIS fnc moduleEffectsPlankton: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Modules


|gr1= Modules |GROUP1=
|descr= Creates underwater plankton effect around player (called usually by [[BIS_fnc_moduleEffectsEmitterCreator]]).{{Feature|informative|Mainly meant to be used by modules available in [[:Category:Eden Editor|Eden Editor]]}}


| Creates underwater plankton effect around player (called usually by [[BIS_fnc_moduleEffectsEmitterCreator]]).{{Informative|Mainly meant to be used by modules available in [[Eden Editor]]}}|Description=
|s1= [module] call [[BIS_fnc_moduleEffectsPlankton]]


| [module] call [[BIS_fnc_moduleEffectsPlankton]] |Syntax=
|p1= module: [[Object]] - module


|r1= [[Nothing]]


|p1= module: [[Object]] - Module |Parameter 1=
|x1= <sqf>[BIS_module] call BIS_fnc_moduleEffectsPlankton;</sqf>


| [[Nothing]]|Return value=
|seealso= [[Modules]] [[Eden Editor: System]]
 
<!---
|exec= spawn |Execution=
--->
 
|x1= <code>[BIS_module] [[call]] [[BIS_fnc_moduleEffectsPlankton]];</code>|Example 1=
 
| [[Modules]], [[Eden Editor: System]] |See also=
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:moduleEffectsPlankton}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleEffectsPlankton}}]]

Latest revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Creates underwater plankton effect around player (called usually by BIS_fnc_moduleEffectsEmitterCreator).
Mainly meant to be used by modules available in Eden Editor
Execution:
call
Groups:
Modules

Syntax

Syntax:
[module] call BIS_fnc_moduleEffectsPlankton
Parameters:
module: Object - module
Return Value:
Nothing

Examples

Example 1:
[BIS_module] call BIS_fnc_moduleEffectsPlankton;

Additional Information

See also:
Modules Eden Editor: System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note