BIS fnc neutralizeUnit: Difference between revisions

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m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Object Manipulation


|gr1 = Object Manipulation
|descr= Neutralize an object by intrinsic means:
 
| Neutralize an object by intrinsic means:
* soldiers are blown up by mine
* soldiers are blown up by mine
*  vehicles are shelled by artillery
*  vehicles are shelled by artillery
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*  underwater units are simply killed.
*  underwater units are simply killed.


{{Informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}}
{{Feature|informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}}


| object call [[BIS_fnc_neutralizeUnit]]
|s1= object call [[BIS_fnc_neutralizeUnit]]


|p1= object: [[Object]]
|p1= object: [[Object]]


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[cursorTarget]] [[call]] [[BIS_fnc_neutralizeUnit]];</code>
|x1= <sqf>cursorTarget call BIS_fnc_neutralizeUnit;</sqf>


| [[setDamage]], [[allowDamage]]
|seealso= [[setDamage]] [[allowDamage]]
}}
}}
[[Category:Functions|{{uc:neutralizeUnit}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:neutralizeUnit}}]]

Latest revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Neutralize an object by intrinsic means:
  • soldiers are blown up by mine
  • vehicles are shelled by artillery
  • air units are hit by AA missile
  • underwater units are simply killed.
allowDamage will not prevent the unit getting killed.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_neutralizeUnit
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
cursorTarget call BIS_fnc_neutralizeUnit;

Additional Information

See also:
setDamage allowDamage

Notes

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