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{{TOC|side}} | {{TOC|side}} | ||
[[CfgMissions]] contains list of all playable content available for players in ingame menus. | [[CfgMissions]] contains list of all playable content available for players in ingame menus. | ||
It is core of missions exported in [[Mission Export#Addon Format|Addon Format]]. | It is core of missions exported in [[Mission Export#Addon Format|Addon Format]]. | ||
== Classes == | == Classes == | ||
{| class="wikitable sortable" | {| class="wikitable sortable align-center-col-1" | ||
! Introduced in | ! Introduced in | ||
! Param name | ! Param name | ||
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|- | |- | ||
| {{GVI|arma1|1.00}} | |||
| | | | ||
==== Campaigns ==== | ==== Campaigns ==== | ||
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|- | |- | ||
| {{GVI|arma3|1.00}} | |||
| | | | ||
==== Episodic Campaigns ==== | ==== Episodic Campaigns ==== | ||
| | | {{arma3}} has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign.<br> | ||
Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.<br> | Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.<br> | ||
For information on how to configure the campaigns themselves, please see [[ | For information on how to configure the campaigns themselves, please see [[Campaign Description.ext]]. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
class Campaigns | class Campaigns | ||
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{ | { | ||
// Each of these definitions are applied to the root campaign | // Each of these definitions are applied to the root campaign | ||
briefingName = "$STR_A3_CampaignName"; | |||
overviewText = $STR_A3_CampaignOverview; | overviewText = "$STR_A3_CampaignOverview"; | ||
author = $STR_A3_Bohemia_Interactive; | author = "$STR_A3_Bohemia_Interactive"; | ||
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa"; | overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa"; | ||
// Classes of episodes included | // Classes of episodes included | ||
campaigns[] = { StageA, StageB, StageC }; | campaigns[] = { "StageA", "StageB", "StageC" }; | ||
class StageA | class StageA | ||
{ | { | ||
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#include "\A3\Missions_F_EPA\Campaign\description.ext" | #include "\A3\Missions_F_EPA\Campaign\description.ext" | ||
}; | }; | ||
class StageB | class StageB | ||
{ | { | ||
directory = "A3\Missions_F_EPA\CampaignDummy"; | directory = "A3\Missions_F_EPA\CampaignDummy"; | ||
}; | }; | ||
class StageC | class StageC | ||
{ | { | ||
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|- | |- | ||
| {{GVI|arma1|1.00}} | |||
| | | | ||
==== Missions ==== | ==== Missions ==== | ||
| Singleplayer missions. Menu name can vary in different projects: | | Singleplayer missions. Menu name can vary in different projects: | ||
; {{GameCategory|arma0|link= y}} | |||
: Singleplayer | |||
; {{GameCategory|arma1|link= y}} | |||
: Missions | |||
; {{GameCategory|arma2|link= y}} | |||
: Scenarios | |||
; {{GameCategory|arma3|link= y}} | |||
: Scenarios | |||
; {{GameCategory|tkoh|link= y}} | |||
: Challenges | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
class Missions | class Missions | ||
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{ | { | ||
//--- Subfolder name | //--- Subfolder name | ||
displayName="$STR_pmc_scenarios_name"; | displayName = "$STR_pmc_scenarios_name"; | ||
//--- Subfolder overview | //--- Subfolder overview | ||
overview="ca\missions2_pmc\overview.html"; | overview = "ca\missions2_pmc\overview.html"; | ||
//--- List of missions | //--- List of missions | ||
class SPP01_PMC | class SPP01_PMC | ||
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|- | |- | ||
| {{GVI|arma1|1.00}} | |||
| | | | ||
==== Tutorial ==== | ==== Tutorial ==== | ||
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|- | |- | ||
| {{GVI|tkoh|1.00}} | |||
| | | | ||
==== TimeTrials ==== | ==== TimeTrials ==== | ||
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|- | |- | ||
| {{GVI|arma1|1.00}} | |||
| | | | ||
==== MPMissions ==== | ==== MPMissions ==== | ||
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class MP_ZGM_m14 // class name MUST match the name in the 'directory' path | class MP_ZGM_m14 // class name MUST match the name in the 'directory' path | ||
{ | { | ||
briefingName = $STR_A3_MasterTanoa_missionName; | briefingName = "$STR_A3_MasterTanoa_missionName"; | ||
directory = "A3\missions_f_exp\mpscenarios\mp_zgm_m14.Tanoa"; // <--- match | directory = "A3\missions_f_exp\mpscenarios\mp_zgm_m14.Tanoa"; // <--- match | ||
}; | }; | ||
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|- | |- | ||
| {{GVI|arma1|1.00}} | |||
| | | | ||
==== Templates ==== | ==== Templates ==== | ||
| Singleplayer templates. | | Singleplayer templates. Accessible through ''<My Missions>'' in SP missions list. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
class Templates | class Templates | ||
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|- | |- | ||
| {{GVI|arma1|1.00}} | |||
| | | | ||
==== MPTemplates ==== | ==== MPTemplates ==== | ||
| Multiplayer templates. | | Multiplayer templates. Accessible through ''<My Missions>'' in MP missions list. | ||
|- | |- | ||
| {{GVI|arma1|1.00}} | |||
| | | | ||
==== Procedural ==== | ==== Procedural ==== | ||
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Following params works for all mission/campaign classes placed in parent classes listed above. | Following params works for all mission/campaign classes placed in parent classes listed above. | ||
{| class="wikitable sortable" | {| class="wikitable sortable align-center-col-1" | ||
! Introduced in | ! Introduced in | ||
! Param name | ! Param name | ||
! Type | ! Type | ||
! class="unsortable"| Description | ! class="unsortable" | Description | ||
! Compatibility | ! Compatibility | ||
|- | |- | ||
| {{GVI|arma1|1.00}} | |||
| | | | ||
==== directory ==== | ==== directory ==== | ||
|[[String]] | | [[String]] | ||
| | | | ||
* Missions - path to [[ | * Missions - path to [[Mission Editor: External#Mission Folder|mission folder]] (where mission.sqm is placed) | ||
* Campaigns - path to folder where campaign description.ext is placed | * Campaigns - path to folder where campaign description.ext is placed | ||
<syntaxhighlight lang="cpp">directory = "ca\missions\Scenarios\SP_WarWelcome.utes";</syntaxhighlight> | <syntaxhighlight lang="cpp">directory = "ca\missions\Scenarios\SP_WarWelcome.utes";</syntaxhighlight> | ||
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|- | |- | ||
| {{GVI|tkoh|1.00}} | |||
| | | | ||
==== briefingName ==== | ==== briefingName ==== | ||
|[[String]] | | [[String]] | ||
| Mission name overriding name set in [[ | | Mission name overriding name set in [[Mission Editor: Intel#Name|Intel menu]]. | ||
| Not in Campaigns | | Not in Campaigns | ||
|- | |- | ||
| {{GVI|tkoh|1.00}} | |||
| | | | ||
==== overviewText ==== | ==== overviewText ==== | ||
|[[String]] | | [[String]] | ||
| Custom [[Content_Overview|overview description]] | | Custom [[Content_Overview|overview description]] | ||
| Not in MPMissions and MPTemplates | | Not in MPMissions and MPTemplates | ||
|- | |- | ||
| {{GVI|tkoh|1.00}} | |||
| | | | ||
==== overviewPicture ==== | ==== overviewPicture ==== | ||
|[[String]] | | [[String]] | ||
| Path to custom [[Content_Overview|overview picture]] | | Path to custom [[Content_Overview|overview picture]] | ||
| Not in MPMissions and MPTemplates | | Not in MPMissions and MPTemplates | ||
|- | |- | ||
| {{GVI|tkoh|1.00}} | |||
| | | | ||
==== author ==== | ==== author ==== | ||
|[[String]] | | [[String]] | ||
| [[Content Authorship]] signature | | [[Content Authorship]] signature | ||
| Not in MPMissions and MPTemplates | | Not in MPMissions and MPTemplates | ||
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== Examples == | == Examples == | ||
{| class="wikitable mw-collapsible mw-collapsed" width="100%" | {| class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
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class Missions | class Missions | ||
{ | { | ||
class SP_Benchmark //03 | class SP_Benchmark // 03 | ||
{ | { | ||
directory = "ca\missions_e\scenarios\SPE1_Benchmark1.takistan"; | directory = "ca\missions_e\scenarios\SPE1_Benchmark1.takistan"; | ||
}; | }; | ||
}; | }; | ||
class MPMissions | class MPMissions | ||
{ | { | ||
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}; | }; | ||
}; | }; | ||
class MPTemplates | class MPTemplates | ||
{ | { | ||
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} | } | ||
}; | }; | ||
class Templates | class Templates | ||
{ | { | ||
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}; | }; | ||
}; | }; | ||
class Campaigns | class Campaigns | ||
{ | { | ||
class Arrowhead | class Arrowhead | ||
{ | { | ||
directory = "ca\missions_e\campaign"; | |||
}; | }; | ||
}; | }; | ||
class Tutorial | class Tutorial | ||
{ | { | ||
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}; | }; | ||
}; | }; | ||
class Procedural | class Procedural | ||
{ | { | ||
class Armory | class Armory | ||
{ | { | ||
onLoadMission = $STR_LIB_ONLOAD; | onLoadMission = "$STR_LIB_ONLOAD"; | ||
debriefing = 0; | debriefing = 0; | ||
playerKilledScript = "\ca\missions\armory\data\scripts\respawn.sqf"; | playerKilledScript = "\ca\missions\armory\data\scripts\respawn.sqf"; | ||
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class PMC_Missions | class PMC_Missions | ||
{ | { | ||
displayName="$STR_pmc_scenarios_name"; | displayName = "$STR_pmc_scenarios_name"; | ||
overview="ca\missions2_pmc\overview.html"; | overview = "ca\missions2_pmc\overview.html"; | ||
class SPP01_PMC | class SPP01_PMC | ||
{ | { | ||
directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC"; | directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC"; | ||
}; | }; | ||
class SPP02_PMC | class SPP02_PMC | ||
{ | { | ||
directory = "ca\missions2_pmc\scenarios\SPP02.ProvingGrounds_PMC"; | directory = "ca\missions2_pmc\scenarios\SPP02.ProvingGrounds_PMC"; | ||
}; | }; | ||
class SPP03_PMC | class SPP03_PMC | ||
{ | { | ||
directory = "ca\missions2_pmc\scenarios\SPP01.Takistan"; | directory = "ca\missions2_pmc\scenarios\SPP01.Takistan"; | ||
}; | }; | ||
class SPPXX_PMC | class SPPXX_PMC | ||
{ | { | ||
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}; | }; | ||
}; | }; | ||
class Templates | class Templates | ||
{ | { | ||
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{| class="wikitable mw-collapsible mw-collapsed" width="100%" | {| class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
! | ! {{GameCategory|arma3|link= y}} Missions | ||
|- | |- | ||
| | | | ||
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{ | { | ||
// Each of these definitions are applied to the root campaign | // Each of these definitions are applied to the root campaign | ||
briefingName = "$STR_A3_CampaignName"; | |||
overviewText = $STR_A3_CampaignOverview; | overviewText = "$STR_A3_CampaignOverview"; | ||
author = $STR_A3_Bohemia_Interactive; | author = "$STR_A3_Bohemia_Interactive"; | ||
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa"; | overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa"; | ||
// Classes of episodes included | // Classes of episodes included | ||
campaigns[] = {StageA, StageB, StageC}; | campaigns[] = { "StageA", "StageB", "StageC" }; | ||
class StageA | class StageA | ||
{ | { | ||
directory = "A3\Missions_F_EPA\Campaign"; | directory = "A3\Missions_F_EPA\Campaign"; | ||
// include the campaign description.ext to make it is content re-usable outside of the campaign | // include the campaign description.ext to make it is content re-usable outside of the campaign | ||
#include "\A3\Missions_F_EPA\Campaign\description.ext" | #include "\A3\Missions_F_EPA\Campaign\description.ext" | ||
}; | }; | ||
class StageB | class StageB | ||
{ | { | ||
directory = "A3\Missions_F_EPA\CampaignDummy"; | directory = "A3\Missions_F_EPA\CampaignDummy"; | ||
}; | }; | ||
class StageC | class StageC | ||
{ | { | ||
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}; | }; | ||
}; | }; | ||
// Showcase missions | // Showcase missions | ||
class Showcases | class Showcases | ||
{ | { | ||
displayName = $STR_A3_CFGMISSIONS_SHOWCASES0; | displayName = "$STR_A3_CFGMISSIONS_SHOWCASES0"; | ||
briefingName = $STR_A3_CFGMISSIONS_SHOWCASES0; | briefingName = "$STR_A3_CFGMISSIONS_SHOWCASES0"; | ||
author = $STR_A3_Bohemia_Interactive; | author = "$STR_A3_Bohemia_Interactive"; | ||
overviewPicture = "a3\Missions_F_Beta\data\img\Campaign_overview_CA.paa"; | overviewPicture = "a3\Missions_F_Beta\data\img\Campaign_overview_CA.paa"; | ||
overviewText = $STR_A3_CFGMISSIONS_SHOWCASES0; | overviewText = "$STR_A3_CFGMISSIONS_SHOWCASES0"; | ||
class Showcase_Combined_arms | class Showcase_Combined_arms | ||
{ | { | ||
briefingName = $STR_A3_Showcase_Combined_Arms_Mission_Name; | briefingName = "$STR_A3_Showcase_Combined_Arms_Mission_Name"; | ||
directory = "a3\Missions_F_Beta\Showcases\Showcase_Combined_arms.Stratis"; | directory = "a3\Missions_F_Beta\Showcases\Showcase_Combined_arms.Stratis"; | ||
}; | }; | ||
}; | }; | ||
// Multiplayer missions | // Multiplayer missions | ||
class MPMissions | class MPMissions | ||
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class MP_COOP_m01 | class MP_COOP_m01 | ||
{ | { | ||
briefingName=" | briefingName = "$STR_A3_MP_COOP_m01_briefingName"; | ||
directory = "A3\missions_f\mpscenarios\MP_COOP_m01.Stratis"; | directory = "A3\missions_f\mpscenarios\MP_COOP_m01.Stratis"; | ||
}; | }; | ||
}; | }; | ||
// Challenges | // Challenges | ||
class Challenges | class Challenges | ||
{ | { | ||
briefingName = $STR_A3_CHALLENGES_NAME; | briefingName = "$STR_A3_CHALLENGES_NAME"; | ||
overviewText = $STR_A3_CHALLENGES_OVERVIEW; | overviewText = "$STR_A3_CHALLENGES_OVERVIEW"; | ||
overviewPicture = "\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa"; | overviewPicture = "\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa"; | ||
// Firing Drills | // Firing Drills | ||
author = $STR_A3_Bohemia_Interactive; | author = "$STR_A3_Bohemia_Interactive"; | ||
class Firing_Drills | class Firing_Drills | ||
{ | { | ||
briefingName = $STR_A3_FIRING_DRILLS_NAME; | briefingName = "$STR_A3_FIRING_DRILLS_NAME"; | ||
overviewText = $STR_A3_FIRING_DRILLS_OVERVIEW; | overviewText = "$STR_A3_FIRING_DRILLS_OVERVIEW"; | ||
overviewPicture = "\a3\Missions_F_Beta\data\img\FiringDrills_overview_CA.paa"; | overviewPicture = "\a3\Missions_F_Beta\data\img\FiringDrills_overview_CA.paa"; | ||
author = $STR_A3_Bohemia_Interactive; | author = "$STR_A3_Bohemia_Interactive"; | ||
class SP_FD04 // Green | class SP_FD04 // Green | ||
{ | { | ||
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd04.stratis"; | directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd04.stratis"; | ||
briefingName = $STR_A3_FIRING_DRILLS_SP_FD04_NAME; | briefingName = "$STR_A3_FIRING_DRILLS_SP_FD04_NAME"; | ||
overviewText = $STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW; | overviewText = "$STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW"; | ||
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD04_overview_CA.paa"; | overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD04_overview_CA.paa"; | ||
author = $STR_A3_Bohemia_Interactive; | author = "$STR_A3_Bohemia_Interactive"; | ||
}; | }; | ||
}; | }; | ||
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{{GameCategory|arma1| Editing}} | {{GameCategory|arma1|Editing}} | ||
{{GameCategory|arma2|Editing}} | {{GameCategory|arma2|Editing}} | ||
{{GameCategory|arma3|Editing}} | {{GameCategory|arma3|Editing}} | ||
[[Category: Take On Helicopters: Editing]] | [[Category: Take On Helicopters: Editing]] |
Latest revision as of 19:42, 3 February 2024
CfgMissions contains list of all playable content available for players in ingame menus. It is core of missions exported in Addon Format.
Classes
Introduced in | Param name | Description |
---|---|---|
1.00 |
Campaigns |
Regular campaigns. For information on how to configure the campaigns themselves, please see the Campaign Description.ext page.
class Campaigns
{
class Bootcamp
{
directory = "A3\Missions_F_Bootcamp\Campaign";
filterGroup = 3; // Only bootcamp campaign will be listed in Campaign dialogue invoked by Bootcamp button.
// include the campaign description.ext to make its content re-usable outside of the campaign
#include "\A3\Missions_F_Bootcamp\Campaign\description.ext"
};
};
|
1.00 |
Episodic Campaigns |
Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign. Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign. class Campaigns
{
class RootCampaign
{
// Each of these definitions are applied to the root campaign
briefingName = "$STR_A3_CampaignName";
overviewText = "$STR_A3_CampaignOverview";
author = "$STR_A3_Bohemia_Interactive";
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
// Classes of episodes included
campaigns[] = { "StageA", "StageB", "StageC" };
class StageA
{
directory = "A3\Missions_F_EPA\Campaign";
// include the campaign description.ext to make it is content re-usable outside of the campaign
#include "\A3\Missions_F_EPA\Campaign\description.ext"
};
class StageB
{
directory = "A3\Missions_F_EPA\CampaignDummy";
};
class StageC
{
directory = "A3\Missions_F_EPA\CampaignDummy2";
};
};
};
|
1.00 |
Missions |
Singleplayer missions. Menu name can vary in different projects:
class Missions
{
class SP_WarWelcome
{
directory = "ca\missions\Scenarios\SP_WarWelcome.utes";
};
};
You can also group your missions into subfolders class Missions
{
class PMC_Missions
{
//--- Subfolder name
displayName = "$STR_pmc_scenarios_name";
//--- Subfolder overview
overview = "ca\missions2_pmc\overview.html";
//--- List of missions
class SPP01_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
};
};
};
|
1.00 |
Tutorial |
Tutorial scenarios. Structure same as Missions. |
1.00 |
TimeTrials |
Time Trial scenarios. Structure same as Missions. |
1.00 |
MPMissions |
Multiplayer missions. Structure same as Missions.
class CfgMissions
{
class MPMissions
{
//--- ZEUS
class MP_ZGM_m14 // class name MUST match the name in the 'directory' path
{
briefingName = "$STR_A3_MasterTanoa_missionName";
directory = "A3\missions_f_exp\mpscenarios\mp_zgm_m14.Tanoa"; // <--- match
};
};
};
|
1.00 |
Templates |
Singleplayer templates. Accessible through <My Missions> in SP missions list.
class Templates
{
class ST_BasicEast
{
directory = "ca\missions\Templates\Basic.East";
};
};
|
1.00 |
MPTemplates |
Multiplayer templates. Accessible through <My Missions> in MP missions list. |
1.00 |
Procedural |
Procedural missions. Exclusive for Armory. |
Params
Following params works for all mission/campaign classes placed in parent classes listed above.
Introduced in | Param name | Type | Description | Compatibility |
---|---|---|---|---|
1.00 |
directory |
String |
directory = "ca\missions\Scenarios\SP_WarWelcome.utes";
|
N/A |
1.00 |
briefingName |
String | Mission name overriding name set in Intel menu. | Not in Campaigns |
1.00 |
overviewText |
String | Custom overview description | Not in MPMissions and MPTemplates |
1.00 |
overviewPicture |
String | Path to custom overview picture | Not in MPMissions and MPTemplates |
1.00 |
author |
String | Content Authorship signature | Not in MPMissions and MPTemplates |
You can also put any Description.ext param in mission class.
Examples
Arma 2: Operation Arrowhead Missions |
---|
For simplicity, every parent class contains only one mission example |
class CfgMissions
{
class Missions
{
class SP_Benchmark // 03
{
directory = "ca\missions_e\scenarios\SPE1_Benchmark1.takistan";
};
};
class MPMissions
{
class MPE_HikeInTheHills
{
directory = "ca\missions_e\MPScenarios\MPE1_HikeInTheHills.Takistan";
};
};
class MPTemplates
{
class MTE_Deathmatch
{
directory = "ca\missions_e\MPTemplates\MPTE_Deathmatch";
}
};
class Templates
{
class ST_BasicEast
{
directory = "ca\missions_e\Templates\Basic.East";
};
};
class Campaigns
{
class Arrowhead
{
directory = "ca\missions_e\campaign";
};
};
class Tutorial
{
class TE01
{
directory = "ca\missions_e\Bootcamp\TE01_Basic_controls.Zargabad";
};
};
class Procedural
{
class Armory
{
onLoadMission = "$STR_LIB_ONLOAD";
debriefing = 0;
playerKilledScript = "\ca\missions\armory\data\scripts\respawn.sqf";
onPauseScript = "\ca\missions\armory\data\scripts\pauseOnload.sqf";
onCheat = "[_this] call LIB_onCheatFunction";
};
};
};
|
Arma 2: Private Military Company Missions |
---|
class CfgMissions
{
class Missions
{
class PMC_Missions
{
displayName = "$STR_pmc_scenarios_name";
overview = "ca\missions2_pmc\overview.html";
class SPP01_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
};
class SPP02_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP02.ProvingGrounds_PMC";
};
class SPP03_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP01.Takistan";
};
class SPPXX_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP00.Zargabad";
};
};
};
class Templates
{
class SupplyDrop
{
directory = "ca\missions2_PMC\Templates\SupplyDrop.West";
};
};
};
|
Arma 3 Missions |
---|
class CfgMissions
{
// Campaigns
class Campaigns
{
class RootCampaign
{
// Each of these definitions are applied to the root campaign
briefingName = "$STR_A3_CampaignName";
overviewText = "$STR_A3_CampaignOverview";
author = "$STR_A3_Bohemia_Interactive";
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
// Classes of episodes included
campaigns[] = { "StageA", "StageB", "StageC" };
class StageA
{
directory = "A3\Missions_F_EPA\Campaign";
// include the campaign description.ext to make it is content re-usable outside of the campaign
#include "\A3\Missions_F_EPA\Campaign\description.ext"
};
class StageB
{
directory = "A3\Missions_F_EPA\CampaignDummy";
};
class StageC
{
directory = "A3\Missions_F_EPA\CampaignDummy2";
};
};
};
// Showcase missions
class Showcases
{
displayName = "$STR_A3_CFGMISSIONS_SHOWCASES0";
briefingName = "$STR_A3_CFGMISSIONS_SHOWCASES0";
author = "$STR_A3_Bohemia_Interactive";
overviewPicture = "a3\Missions_F_Beta\data\img\Campaign_overview_CA.paa";
overviewText = "$STR_A3_CFGMISSIONS_SHOWCASES0";
class Showcase_Combined_arms
{
briefingName = "$STR_A3_Showcase_Combined_Arms_Mission_Name";
directory = "a3\Missions_F_Beta\Showcases\Showcase_Combined_arms.Stratis";
};
};
// Multiplayer missions
class MPMissions
{
class MP_COOP_m01
{
briefingName = "$STR_A3_MP_COOP_m01_briefingName";
directory = "A3\missions_f\mpscenarios\MP_COOP_m01.Stratis";
};
};
// Challenges
class Challenges
{
briefingName = "$STR_A3_CHALLENGES_NAME";
overviewText = "$STR_A3_CHALLENGES_OVERVIEW";
overviewPicture = "\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa";
// Firing Drills
author = "$STR_A3_Bohemia_Interactive";
class Firing_Drills
{
briefingName = "$STR_A3_FIRING_DRILLS_NAME";
overviewText = "$STR_A3_FIRING_DRILLS_OVERVIEW";
overviewPicture = "\a3\Missions_F_Beta\data\img\FiringDrills_overview_CA.paa";
author = "$STR_A3_Bohemia_Interactive";
class SP_FD04 // Green
{
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd04.stratis";
briefingName = "$STR_A3_FIRING_DRILLS_SP_FD04_NAME";
overviewText = "$STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW";
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD04_overview_CA.paa";
author = "$STR_A3_Bohemia_Interactive";
};
};
};
};
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