CfgMissions: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{GameCategory *\| *arma3 *\| +" to "{{GameCategory|arma3|")
m (Some wiki formatting)
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{TOC|side}}
{{TOC|side}}
[[CfgMissions]] contains list of all playable content available for players in ingame menus.
[[CfgMissions]] contains list of all playable content available for players in ingame menus.
It is core of missions exported in [[Mission Export#Addon Format|Addon Format]].
It is core of missions exported in [[Mission Export#Addon Format|Addon Format]].


== Classes ==
== Classes ==


{| class="wikitable sortable"
{| class="wikitable sortable align-center-col-1"
! Introduced in
! Introduced in
! Param name
! Param name
Line 12: Line 12:


|-
|-
| style="text-align: center" | {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
|
|
==== Campaigns ====
==== Campaigns ====
Line 30: Line 30:


|-
|-
| style="text-align: center" | {{GVI|arma3|1.00}}
| {{GVI|arma3|1.00}}
|
|
==== Episodic Campaigns ====
==== Episodic Campaigns ====
| Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign.<br>
| {{arma3}} has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign.<br>
Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.<br>
Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.<br>
For information on how to configure the campaigns themselves, please see [[Campaign_Description.ext|the Campaign Description.ext page]].
For information on how to configure the campaigns themselves, please see [[Campaign Description.ext]].
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class Campaigns
class Campaigns
Line 42: Line 42:
{
{
// Each of these definitions are applied to the root campaign
// Each of these definitions are applied to the root campaign
briefingname = $STR_A3_CampaignName;
briefingName = "$STR_A3_CampaignName";
overviewText = $STR_A3_CampaignOverview;
overviewText = "$STR_A3_CampaignOverview";
author = $STR_A3_Bohemia_Interactive;
author = "$STR_A3_Bohemia_Interactive";
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
// Classes of episodes included
// Classes of episodes included
campaigns[] = { StageA, StageB, StageC };
campaigns[] = { "StageA", "StageB", "StageC" };
 
class StageA
class StageA
{
{
Line 54: Line 56:
#include "\A3\Missions_F_EPA\Campaign\description.ext"
#include "\A3\Missions_F_EPA\Campaign\description.ext"
};
};
class StageB
class StageB
{
{
directory = "A3\Missions_F_EPA\CampaignDummy";
directory = "A3\Missions_F_EPA\CampaignDummy";
};
};
class StageC
class StageC
{
{
Line 67: Line 71:


|-
|-
| style="text-align: center" | {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
|
|
==== Missions ====
==== Missions ====
| Singleplayer missions. Menu name can vary in different projects:
| Singleplayer missions. Menu name can vary in different projects:
* [[Arma: Cold War Assault]]: Singleplayer
; {{GameCategory|arma0|link= y}}
* [[Armed Assault]]: Missions
: Singleplayer
* [[{{arma2}}]]: Scenarios
; {{GameCategory|arma1|link= y}}
* [[Take On Helicopters]]: Challenges
: Missions
* [[{{arma3}}]]: Scenarios
; {{GameCategory|arma2|link= y}}
: Scenarios
; {{GameCategory|arma3|link= y}}
: Scenarios
; {{GameCategory|tkoh|link= y}}
: Challenges
 
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class Missions
class Missions
Line 93: Line 103:
{
{
//--- Subfolder name
//--- Subfolder name
displayName="$STR_pmc_scenarios_name";
displayName = "$STR_pmc_scenarios_name";
 
//--- Subfolder overview
//--- Subfolder overview
overview="ca\missions2_pmc\overview.html";
overview = "ca\missions2_pmc\overview.html";
 
//--- List of missions
//--- List of missions
class SPP01_PMC
class SPP01_PMC
Line 106: Line 118:


|-
|-
| style="text-align: center" | {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
|
|
==== Tutorial ====
==== Tutorial ====
Line 112: Line 124:


|-
|-
| style="text-align: center" | {{GVI|tkoh|1.00}}
| {{GVI|tkoh|1.00}}
|
|
==== TimeTrials ====
==== TimeTrials ====
Line 118: Line 130:


|-
|-
| style="text-align: center" | {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
|
|
==== MPMissions ====
==== MPMissions ====
Line 130: Line 142:
class MP_ZGM_m14 // class name MUST match the name in the 'directory' path
class MP_ZGM_m14 // class name MUST match the name in the 'directory' path
{
{
briefingName = $STR_A3_MasterTanoa_missionName;
briefingName = "$STR_A3_MasterTanoa_missionName";
directory = "A3\missions_f_exp\mpscenarios\mp_zgm_m14.Tanoa"; // <--- match
directory = "A3\missions_f_exp\mpscenarios\mp_zgm_m14.Tanoa"; // <--- match
};
};
Line 138: Line 150:


|-
|-
| style="text-align: center" | {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
|
|
==== Templates ====
==== Templates ====
| Singleplayer templates. Accessable through ''<My Missions>'' in SP missions list.
| Singleplayer templates. Accessible through ''<My Missions>'' in SP missions list.
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class Templates
class Templates
Line 153: Line 165:


|-
|-
| style="text-align: center" | {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
|
|
==== MPTemplates ====
==== MPTemplates ====
| Multiplayer templates. Accessable through ''&lt;My Missions&gt;'' in MP missions list.
| Multiplayer templates. Accessible through ''&lt;My Missions&gt;'' in MP missions list.


|-
|-
| style="text-align: center" | {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
|
|
==== Procedural ====
==== Procedural ====
Line 170: Line 182:
Following params works for all mission/campaign classes placed in parent classes listed above.
Following params works for all mission/campaign classes placed in parent classes listed above.


{| class="wikitable sortable"
{| class="wikitable sortable align-center-col-1"
! Introduced in
! Introduced in
! Param name
! Param name
! Type
! Type
! class="unsortable"| Description
! class="unsortable" | Description
! Compatibility
! Compatibility


|-
|-
| style="text-align: center" | {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
|
|
==== directory ====
==== directory ====
|[[String]]
| [[String]]
|
|
* Missions - path to [[Mission_Editor:_External#Mission_Folder|mission folder]] (where mission.sqm is placed)
* Missions - path to [[Mission Editor: External#Mission Folder|mission folder]] (where mission.sqm is placed)
* Campaigns - path to folder where campaign description.ext is placed
* Campaigns - path to folder where campaign description.ext is placed
<syntaxhighlight lang="cpp">directory = "ca\missions\Scenarios\SP_WarWelcome.utes";</syntaxhighlight>
<syntaxhighlight lang="cpp">directory = "ca\missions\Scenarios\SP_WarWelcome.utes";</syntaxhighlight>
Line 189: Line 201:


|-
|-
| style="text-align: center" | {{GVI|tkoh|1.00}}
| {{GVI|tkoh|1.00}}
|
|
==== briefingName ====
==== briefingName ====
|[[String]]
| [[String]]
| Mission name overriding name set in [[Mission_Editor:_Intel#Name|Intel menu]].
| Mission name overriding name set in [[Mission Editor: Intel#Name|Intel menu]].
| Not in Campaigns
| Not in Campaigns


|-
|-
| style="text-align: center" | {{GVI|tkoh|1.00}}
| {{GVI|tkoh|1.00}}
|
|
==== overviewText ====
==== overviewText ====
|[[String]]
| [[String]]
| Custom [[Content_Overview|overview description]]
| Custom [[Content_Overview|overview description]]
| Not in MPMissions and MPTemplates
| Not in MPMissions and MPTemplates


|-
|-
| style="text-align: center" | {{GVI|tkoh|1.00}}
| {{GVI|tkoh|1.00}}
|
|
==== overviewPicture ====
==== overviewPicture ====
|[[String]]
| [[String]]
| Path to custom [[Content_Overview|overview picture]]
| Path to custom [[Content_Overview|overview picture]]
| Not in MPMissions and MPTemplates
| Not in MPMissions and MPTemplates


|-
|-
| style="text-align: center" | {{GVI|tkoh|1.00}}
| {{GVI|tkoh|1.00}}
|
|
==== author ====
==== author ====
|[[String]]
| [[String]]
| [[Content Authorship]] signature
| [[Content Authorship]] signature
| Not in MPMissions and MPTemplates
| Not in MPMissions and MPTemplates
Line 224: Line 236:


== Examples ==
== Examples ==


{| class="wikitable mw-collapsible mw-collapsed" width="100%"
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
Line 237: Line 248:
class Missions
class Missions
{
{
class SP_Benchmark //03
class SP_Benchmark // 03
{
{
directory = "ca\missions_e\scenarios\SPE1_Benchmark1.takistan";
directory = "ca\missions_e\scenarios\SPE1_Benchmark1.takistan";
};
};
};
};
class MPMissions
class MPMissions
{
{
Line 249: Line 261:
};
};
};
};
class MPTemplates
class MPTemplates
{
{
Line 256: Line 269:
}
}
};
};
class Templates
class Templates
{
{
Line 263: Line 277:
};
};
};
};
class Campaigns
class Campaigns
{
{
class Arrowhead
class Arrowhead
{
{
directory = "ca\missions_e\campaign";
directory = "ca\missions_e\campaign";
};
};
};
};
class Tutorial
class Tutorial
{
{
Line 277: Line 293:
};
};
};
};
class Procedural
class Procedural
{
{
class Armory
class Armory
{
{
onLoadMission = $STR_LIB_ONLOAD;
onLoadMission = "$STR_LIB_ONLOAD";
debriefing = 0;
debriefing = 0;
playerKilledScript = "\ca\missions\armory\data\scripts\respawn.sqf";
playerKilledScript = "\ca\missions\armory\data\scripts\respawn.sqf";
Line 303: Line 320:
class PMC_Missions
class PMC_Missions
{
{
displayName="$STR_pmc_scenarios_name";
displayName = "$STR_pmc_scenarios_name";
overview="ca\missions2_pmc\overview.html";
overview = "ca\missions2_pmc\overview.html";
 
class SPP01_PMC
class SPP01_PMC
{
{
directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
};
};
class SPP02_PMC
class SPP02_PMC
{
{
directory = "ca\missions2_pmc\scenarios\SPP02.ProvingGrounds_PMC";
directory = "ca\missions2_pmc\scenarios\SPP02.ProvingGrounds_PMC";
};
};
class SPP03_PMC
class SPP03_PMC
{
{
directory = "ca\missions2_pmc\scenarios\SPP01.Takistan";
directory = "ca\missions2_pmc\scenarios\SPP01.Takistan";
};
};
class SPPXX_PMC
class SPPXX_PMC
{
{
Line 323: Line 344:
};
};
};
};
class Templates
class Templates
{
{
Line 335: Line 357:


{| class="wikitable mw-collapsible mw-collapsed" width="100%"
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
! [[{{arma3}}]] Missions
! {{GameCategory|arma3|link= y}} Missions
|-
|-
|
|
Line 347: Line 369:
{
{
// Each of these definitions are applied to the root campaign
// Each of these definitions are applied to the root campaign
briefingname = $STR_A3_CampaignName;
briefingName = "$STR_A3_CampaignName";
overviewText = $STR_A3_CampaignOverview;
overviewText = "$STR_A3_CampaignOverview";
author = $STR_A3_Bohemia_Interactive;
author = "$STR_A3_Bohemia_Interactive";
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
// Classes of episodes included
// Classes of episodes included
campaigns[] = {StageA, StageB, StageC};
campaigns[] = { "StageA", "StageB", "StageC" };
 
class StageA
class StageA
{
{
directory = "A3\Missions_F_EPA\Campaign";
directory = "A3\Missions_F_EPA\Campaign";
// include the campaign description.ext to make it is content re-usable outside of the campaign
// include the campaign description.ext to make it is content re-usable outside of the campaign
#include "\A3\Missions_F_EPA\Campaign\description.ext"
#include "\A3\Missions_F_EPA\Campaign\description.ext"
};
};
class StageB
class StageB
{
{
directory = "A3\Missions_F_EPA\CampaignDummy";
directory = "A3\Missions_F_EPA\CampaignDummy";
};
};
class StageC
class StageC
{
{
Line 369: Line 394:
};
};
};
};
// Showcase missions
// Showcase missions
class Showcases
class Showcases
{
{
displayName = $STR_A3_CFGMISSIONS_SHOWCASES0;
displayName = "$STR_A3_CFGMISSIONS_SHOWCASES0";
briefingName = $STR_A3_CFGMISSIONS_SHOWCASES0;
briefingName = "$STR_A3_CFGMISSIONS_SHOWCASES0";
author = $STR_A3_Bohemia_Interactive;
author = "$STR_A3_Bohemia_Interactive";
overviewPicture = "a3\Missions_F_Beta\data\img\Campaign_overview_CA.paa";
overviewPicture = "a3\Missions_F_Beta\data\img\Campaign_overview_CA.paa";
overviewText = $STR_A3_CFGMISSIONS_SHOWCASES0;
overviewText = "$STR_A3_CFGMISSIONS_SHOWCASES0";
 
class Showcase_Combined_arms
class Showcase_Combined_arms
{
{
briefingName = $STR_A3_Showcase_Combined_Arms_Mission_Name;
briefingName = "$STR_A3_Showcase_Combined_Arms_Mission_Name";
directory = "a3\Missions_F_Beta\Showcases\Showcase_Combined_arms.Stratis";
directory = "a3\Missions_F_Beta\Showcases\Showcase_Combined_arms.Stratis";
};
};
};
};
// Multiplayer missions
// Multiplayer missions
class MPMissions
class MPMissions
Line 388: Line 416:
class MP_COOP_m01
class MP_COOP_m01
{
{
briefingName="@STR_A3_MP_COOP_m01_briefingName";
briefingName = "$STR_A3_MP_COOP_m01_briefingName";
directory = "A3\missions_f\mpscenarios\MP_COOP_m01.Stratis";
directory = "A3\missions_f\mpscenarios\MP_COOP_m01.Stratis";
};
};
};
};
// Challenges
// Challenges
class Challenges
class Challenges
{
{
briefingName = $STR_A3_CHALLENGES_NAME;
briefingName = "$STR_A3_CHALLENGES_NAME";
overviewText = $STR_A3_CHALLENGES_OVERVIEW;
overviewText = "$STR_A3_CHALLENGES_OVERVIEW";
overviewPicture = "\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa";
overviewPicture = "\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa";
// Firing Drills
// Firing Drills
author = $STR_A3_Bohemia_Interactive;
author = "$STR_A3_Bohemia_Interactive";
 
class Firing_Drills
class Firing_Drills
{
{
briefingName = $STR_A3_FIRING_DRILLS_NAME;
briefingName = "$STR_A3_FIRING_DRILLS_NAME";
overviewText = $STR_A3_FIRING_DRILLS_OVERVIEW;
overviewText = "$STR_A3_FIRING_DRILLS_OVERVIEW";
overviewPicture = "\a3\Missions_F_Beta\data\img\FiringDrills_overview_CA.paa";
overviewPicture = "\a3\Missions_F_Beta\data\img\FiringDrills_overview_CA.paa";
author = $STR_A3_Bohemia_Interactive;
author = "$STR_A3_Bohemia_Interactive";
 
class SP_FD04 // Green
class SP_FD04 // Green
{
{
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd04.stratis";
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd04.stratis";
briefingName = $STR_A3_FIRING_DRILLS_SP_FD04_NAME;
briefingName = "$STR_A3_FIRING_DRILLS_SP_FD04_NAME";
overviewText = $STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW;
overviewText = "$STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW";
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD04_overview_CA.paa";
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD04_overview_CA.paa";
author = $STR_A3_Bohemia_Interactive;
author = "$STR_A3_Bohemia_Interactive";
};
};
};
};
Line 421: Line 452:




{{GameCategory|arma1| Editing}}
{{GameCategory|arma1|Editing}}
{{GameCategory|arma2|Editing}}
{{GameCategory|arma2|Editing}}
{{GameCategory|arma3|Editing}}
{{GameCategory|arma3|Editing}}
[[Category: Take On Helicopters: Editing]]
[[Category: Take On Helicopters: Editing]]

Latest revision as of 19:42, 3 February 2024

CfgMissions contains list of all playable content available for players in ingame menus. It is core of missions exported in Addon Format.


Classes

Introduced in Param name Description
Logo A1 black.png1.00

Campaigns

Regular campaigns. For information on how to configure the campaigns themselves, please see the Campaign Description.ext page.
class Campaigns
{
	class Bootcamp
	{
		directory = "A3\Missions_F_Bootcamp\Campaign";
		filterGroup = 3;	// Only bootcamp campaign will be listed in Campaign dialogue invoked by Bootcamp button.
		// include the campaign description.ext to make its content re-usable outside of the campaign
		#include "\A3\Missions_F_Bootcamp\Campaign\description.ext"
	};
};
Arma 3 logo black.png1.00

Episodic Campaigns

Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign.

Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.
For information on how to configure the campaigns themselves, please see Campaign Description.ext.

class Campaigns
{
	class RootCampaign
	{
		// Each of these definitions are applied to the root campaign
		briefingName = "$STR_A3_CampaignName";
		overviewText = "$STR_A3_CampaignOverview";
		author = "$STR_A3_Bohemia_Interactive";
		overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";

		// Classes of episodes included
		campaigns[] = { "StageA", "StageB", "StageC" };

		class StageA
		{
			directory = "A3\Missions_F_EPA\Campaign";
			// include the campaign description.ext to make it is content re-usable outside of the campaign
			#include "\A3\Missions_F_EPA\Campaign\description.ext"
		};

		class StageB
		{
			directory = "A3\Missions_F_EPA\CampaignDummy";
		};

		class StageC
		{
			directory = "A3\Missions_F_EPA\CampaignDummy2";
		};
	};
};
Logo A1 black.png1.00

Missions

Singleplayer missions. Menu name can vary in different projects:
Operation Flashpoint
Singleplayer
ArmA: Armed Assault
Missions
Arma 2
Scenarios
Arma 3
Scenarios
Take On Helicopters
Challenges
class Missions
{
	class SP_WarWelcome
	{
		directory = "ca\missions\Scenarios\SP_WarWelcome.utes";
	};
};

You can also group your missions into subfolders

class Missions
{
	class PMC_Missions
	{
		//--- Subfolder name
		displayName = "$STR_pmc_scenarios_name";

		//--- Subfolder overview
		overview = "ca\missions2_pmc\overview.html";

		//--- List of missions
		class SPP01_PMC
		{
			directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
		};
	};
};
Logo A1 black.png1.00

Tutorial

Tutorial scenarios. Structure same as Missions.
tkoh logo small.png1.00

TimeTrials

Time Trial scenarios. Structure same as Missions.
Logo A1 black.png1.00

MPMissions

Multiplayer missions. Structure same as Missions.
class CfgMissions
{
	class MPMissions
	{
		//--- ZEUS
		class MP_ZGM_m14 // class name MUST match the name in the 'directory' path
		{
			briefingName = "$STR_A3_MasterTanoa_missionName";
			directory = "A3\missions_f_exp\mpscenarios\mp_zgm_m14.Tanoa"; // <--- match
		};
	};
};
Logo A1 black.png1.00

Templates

Singleplayer templates. Accessible through <My Missions> in SP missions list.
class Templates
{
	class ST_BasicEast
	{
		directory = "ca\missions\Templates\Basic.East";
	};
};
Logo A1 black.png1.00

MPTemplates

Multiplayer templates. Accessible through <My Missions> in MP missions list.
Logo A1 black.png1.00

Procedural

Procedural missions. Exclusive for Armory.


Params

Following params works for all mission/campaign classes placed in parent classes listed above.

Introduced in Param name Type Description Compatibility
Logo A1 black.png1.00

directory

String
  • Missions - path to mission folder (where mission.sqm is placed)
  • Campaigns - path to folder where campaign description.ext is placed
directory = "ca\missions\Scenarios\SP_WarWelcome.utes";
N/A
tkoh logo small.png1.00

briefingName

String Mission name overriding name set in Intel menu. Not in Campaigns
tkoh logo small.png1.00

overviewText

String Custom overview description Not in MPMissions and MPTemplates
tkoh logo small.png1.00

overviewPicture

String Path to custom overview picture Not in MPMissions and MPTemplates
tkoh logo small.png1.00

author

String Content Authorship signature Not in MPMissions and MPTemplates

You can also put any Description.ext param in mission class.


Examples

Arma 2: Operation Arrowhead Missions
For simplicity, every parent class contains only one mission example
class CfgMissions
{
	class Missions
	{
		class SP_Benchmark // 03
		{
			directory = "ca\missions_e\scenarios\SPE1_Benchmark1.takistan";
		};
	};

	class MPMissions
	{
		class MPE_HikeInTheHills
		{
			directory = "ca\missions_e\MPScenarios\MPE1_HikeInTheHills.Takistan";
		};
	};

	class MPTemplates
	{
		class MTE_Deathmatch
		{
			directory = "ca\missions_e\MPTemplates\MPTE_Deathmatch";
		}
	};

	class Templates
	{
		class ST_BasicEast
		{
			directory = "ca\missions_e\Templates\Basic.East";
		};
	};

	class Campaigns
	{
		class Arrowhead
		{
			directory = "ca\missions_e\campaign";
		};
	};

	class Tutorial
	{
		class TE01
		{
			directory = "ca\missions_e\Bootcamp\TE01_Basic_controls.Zargabad";
		};
	};

	class Procedural
	{
		class Armory
		{
			onLoadMission = "$STR_LIB_ONLOAD";
			debriefing = 0;
			playerKilledScript = "\ca\missions\armory\data\scripts\respawn.sqf";
			onPauseScript = "\ca\missions\armory\data\scripts\pauseOnload.sqf";
			onCheat = "[_this] call LIB_onCheatFunction";
		};
	};
};
Arma 2: Private Military Company Missions
class CfgMissions
{
	class Missions
	{
		class PMC_Missions
		{
			displayName = "$STR_pmc_scenarios_name";
			overview = "ca\missions2_pmc\overview.html";

			class SPP01_PMC
			{
				directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
			};

			class SPP02_PMC
			{
				directory = "ca\missions2_pmc\scenarios\SPP02.ProvingGrounds_PMC";
			};

			class SPP03_PMC
			{
				directory = "ca\missions2_pmc\scenarios\SPP01.Takistan";
			};

			class SPPXX_PMC
			{
				directory = "ca\missions2_pmc\scenarios\SPP00.Zargabad";
			};
		};
	};

	class Templates
	{
		class SupplyDrop
		{
			directory = "ca\missions2_PMC\Templates\SupplyDrop.West";
		};
	};
};
Arma 3 Missions
class CfgMissions
{
	// Campaigns
	class Campaigns
	{
		class RootCampaign
		{
			// Each of these definitions are applied to the root campaign
			briefingName = "$STR_A3_CampaignName";
			overviewText = "$STR_A3_CampaignOverview";
			author = "$STR_A3_Bohemia_Interactive";
			overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
			// Classes of episodes included
			campaigns[] = { "StageA", "StageB", "StageC" };

			class StageA
			{
				directory = "A3\Missions_F_EPA\Campaign";
				// include the campaign description.ext to make it is content re-usable outside of the campaign
				#include "\A3\Missions_F_EPA\Campaign\description.ext"
			};

			class StageB
			{
				directory = "A3\Missions_F_EPA\CampaignDummy";
			};

			class StageC
			{
				directory = "A3\Missions_F_EPA\CampaignDummy2";
			};
		};
	};

	// Showcase missions
	class Showcases
	{
		displayName = "$STR_A3_CFGMISSIONS_SHOWCASES0";
		briefingName = "$STR_A3_CFGMISSIONS_SHOWCASES0";
		author = "$STR_A3_Bohemia_Interactive";
		overviewPicture = "a3\Missions_F_Beta\data\img\Campaign_overview_CA.paa";
		overviewText = "$STR_A3_CFGMISSIONS_SHOWCASES0";

		class Showcase_Combined_arms
		{
			briefingName = "$STR_A3_Showcase_Combined_Arms_Mission_Name";
			directory = "a3\Missions_F_Beta\Showcases\Showcase_Combined_arms.Stratis";
		};
	};

	// Multiplayer missions
	class MPMissions
	{
		class MP_COOP_m01
		{
			briefingName = "$STR_A3_MP_COOP_m01_briefingName";
			directory = "A3\missions_f\mpscenarios\MP_COOP_m01.Stratis";
		};
	};

	// Challenges
	class Challenges
	{
		briefingName = "$STR_A3_CHALLENGES_NAME";
		overviewText = "$STR_A3_CHALLENGES_OVERVIEW";
		overviewPicture = "\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa";
		// Firing Drills
		author = "$STR_A3_Bohemia_Interactive";

		class Firing_Drills
		{
			briefingName = "$STR_A3_FIRING_DRILLS_NAME";
			overviewText = "$STR_A3_FIRING_DRILLS_OVERVIEW";
			overviewPicture = "\a3\Missions_F_Beta\data\img\FiringDrills_overview_CA.paa";
			author = "$STR_A3_Bohemia_Interactive";

			class SP_FD04 // Green
			{
				directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd04.stratis";
				briefingName = "$STR_A3_FIRING_DRILLS_SP_FD04_NAME";
				overviewText = "$STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW";
				overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD04_overview_CA.paa";
				author = "$STR_A3_Bohemia_Interactive";
			};
		};
	};
};