Post Process Effects – Talk

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== Effects dependent on client video settings ==
== Effects dependent on client video settings ==


===Post process settings===
=== Post process settings ===


Some of the post processing effects are affected by whether the client has post processing disabled or enabled (any other detail than off) in his graphic settings.<br>
Some of the post processing effects are affected by whether the client has post processing disabled or enabled (any other detail than off) in his graphic settings.<br>
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* DynamicBlur
* DynamicBlur


In Arma 3, can confirm radialBlur is the one, but the rest of them seem to work regardless. [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 19:07, 16 August 2015 (CEST)
In Arma 3, can confirm radialBlur is the one, but the rest of them seem to work regardless. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 19:07, 16 August 2015 (CEST)

Latest revision as of 13:48, 12 March 2024

Effects dependent on client video settings

Post process settings

Some of the post processing effects are affected by whether the client has post processing disabled or enabled (any other detail than off) in his graphic settings.
The following effects will not have any effect with PP set to disabled:

  • radialBlur
  • chromAberration
  • wetDistortion
  • filmGrain
  • DynamicBlur

In Arma 3, can confirm radialBlur is the one, but the rest of them seem to work regardless. Killzone_Kid (talk) 19:07, 16 August 2015 (CEST)