Post Process Effects – Talk
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== Effects dependent on client video settings == | == Effects dependent on client video settings == | ||
===Post process settings=== | === Post process settings === | ||
Some of the post processing effects are affected by whether the client has post processing disabled or enabled (any other detail than off) in his graphic settings.<br> | Some of the post processing effects are affected by whether the client has post processing disabled or enabled (any other detail than off) in his graphic settings.<br> | ||
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* DynamicBlur | * DynamicBlur | ||
In Arma 3, can confirm radialBlur is the one, but the rest of them seem to work regardless. [[User: | In Arma 3, can confirm radialBlur is the one, but the rest of them seem to work regardless. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 19:07, 16 August 2015 (CEST) |
Latest revision as of 13:48, 12 March 2024
Effects dependent on client video settings
Post process settings
Some of the post processing effects are affected by whether the client has post processing disabled or enabled (any other detail than off) in his graphic settings.
The following effects will not have any effect with PP set to disabled:
- radialBlur
- chromAberration
- wetDistortion
- filmGrain
- DynamicBlur
In Arma 3, can confirm radialBlur is the one, but the rest of them seem to work regardless. Killzone_Kid (talk) 19:07, 16 August 2015 (CEST)