setObjectProxy: Difference between revisions
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(add. ArmA2 classification) |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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{{RV|type=command | |||
[[ | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Game 2 Editor | |||
|descr= Set the proxy object associated with the given editor object. | |||
{{Feature|informative|Some Old Editor Command}} | |||
|s1= map [[setObjectProxy]] [object, proxy] | |||
|p1= map: [[Control]] | |||
|p2= object: [[String]] | |||
|p3= proxy: [[Object]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_map setObjectProxy ["_group_0", vehicle (leader _group)];</sqf> | |||
|seealso= [[getObjectProxy]] | |||
}} |
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Set the proxy object associated with the given editor object.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setObjectProxy [object, proxy]
- Parameters:
- map: Control
- object: String
- proxy: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getObjectProxy
Notes
-
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