setVisibleIfTreeCollapsed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 15: | Line 15: | ||
|gr1= Game 2 Editor | |gr1= Game 2 Editor | ||
| Sets whether or not the object is visible even if the tree is collapsed. | |descr= Sets whether or not the object is visible even if the tree is collapsed. | ||
{{Feature | | {{Feature|informative|Some Old Editor Command}} | ||
| map | |s1= map [[setVisibleIfTreeCollapsed]] [object, visible] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf> | ||
|seealso= - | |seealso= - | ||
}} | }} | ||
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- -
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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