setVisibleIfTreeCollapsed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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|descr= Sets whether or not the object is visible even if the tree is collapsed. | |descr= Sets whether or not the object is visible even if the tree is collapsed. | ||
{{Feature | | {{Feature|informative|Some Old Editor Command}} | ||
|s1= map | |s1= map [[setVisibleIfTreeCollapsed]] [object, visible] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
Line 30: | Line 30: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf> | ||
|seealso= - | |seealso= - | ||
}} | }} |
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- -
Notes
-
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