setVisibleIfTreeCollapsed: Difference between revisions

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m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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|descr= Sets whether or not the object is visible even if the tree is collapsed.
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Feature | Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]
Line 30: Line 30:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>
|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf>


|seealso= -
|seealso= -
}}
}}

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true];

Additional Information

See also:
-

Notes

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