setVisibleIfTreeCollapsed: Difference between revisions
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(add. ArmA2 classification) |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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{{RV|type=command | |||
[[ | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Game 2 Editor | |||
|descr= Sets whether or not the object is visible even if the tree is collapsed. | |||
{{Feature|informative|Some Old Editor Command}} | |||
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible] | |||
|p1= map: [[Control]] | |||
|p2= [object, visible]: [[Array]] | |||
|p3= object: [[Editor Object | EditorObject]] | |||
|p4= visible: [[Boolean]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf> | |||
|seealso= - | |||
}} |
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- -
Notes
-
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