setVisibleIfTreeCollapsed: Difference between revisions

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(add. ArmA2 classification)
 
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Game 2 Editor
 
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Feature|informative|Some Old Editor Command}}
 
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]
 
|p1= map: [[Control]]
 
|p2= [object, visible]: [[Array]]
 
|p3= object: [[Editor Object | EditorObject]]
 
|p4= visible: [[Boolean]]
 
|r1= [[Nothing]]
 
|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf>
 
|seealso= -
}}

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true];

Additional Information

See also:
-

Notes

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