playActionNow: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
Lou Montana (talk | contribs) m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2") |
||
(47 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg=local | ||
|= | |eff= global | ||
| | |gr1= Animations | ||
| | |descr= When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded. | ||
<br> | |||
For Arma 3 actions see: [[playAction/actions]]. | |||
| | |s1= soldier [[playActionNow]] action | ||
| | |p1= soldier: [[Object]] | ||
|p2= action: [[String]] | |||
|r1= [[Nothing]] | |||
| | |x1= <sqf>soldierOne playActionNow "SitDown";</sqf> | ||
|x2= <sqf>rabbitTwo playActionNow "WalkF";</sqf> | |||
| | |seealso= [[playAction]] [[switchAction]] [[playMove]] [[playMoveNow]] [[switchMove]] | ||
}} | }} | ||
<dl class="command_description"> | |||
<dl class= | |||
<dd class="notedate">Posted on | <dt><dt> | ||
<dd class="notedate">Posted on 2010-10-12 - 9:41</dd> | |||
<dt class="note">'''[[User:Wolfrug|Wolfrug]] ([[User talk:Wolfrug|talk]])'''<dd class="note"> | <dt class="note">'''[[User:Wolfrug|Wolfrug]] ([[User talk:Wolfrug|talk]])'''<dd class="note"> | ||
'''Some other possible playactions:'''<br> | '''Some other possible playactions:'''<br> | ||
Line 66: | Line 60: | ||
Note that playAction works regardless of stance (rifle up, down, crouched, prone). | Note that playAction works regardless of stance (rifle up, down, crouched, prone). | ||
</dl> | </dl> | ||
{{Note | |||
|user= h - | |||
|timestamp= 20230905073658 | |||
|text= Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.<br> | |||
Using {{Link|playAction|playAction}} doesn't. | |||
}} |
Revision as of 12:51, 26 March 2024
Description
- Description:
- When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
For Arma 3 actions see: playAction/actions. - Groups:
- Animations
Syntax
- Syntax:
- soldier playActionNow action
- Parameters:
- soldier: Object
- action: String
- Return Value:
- Nothing
Examples
- Example 1:
- soldierOne playActionNow "SitDown";
- Example 2:
- rabbitTwo playActionNow "WalkF";
Additional Information
- See also:
- playAction switchAction playMove playMoveNow switchMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2010-10-12 - 9:41
- Wolfrug (talk)
-
Some other possible playactions:
"walkf" - walk forward
"walkb" - walk backwards
"walkr" - strafe right
"walkl" - strafe left
"grabdrag" - initiate First Aid dragging animation
"stopdrag" - stops First Aid dragging animation
"reloadMagazine" - reloads the current magazine
"gestureFreeze" - hand signal "Freeze"
"GestureGo"
"GestureCover"
"GestureAttack"
"GestureCeaseFire"
"GestureFollow"
"GestureUp"
"GestureAdvance"
"GesturePoint"
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
- Posted on Sep 05, 2023 - 07:36 (UTC)
-
Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.
Using playAction doesn't.