BIN fnc frequencyToString: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
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{{ | {{RV|type=function | ||
|game1= arma3 | |||
|version1= 1.94 | |||
| | |gr1= EM Interface | ||
| | |descr= <pre>/* | ||
Description: | Description: | ||
Line 24: | Line 21: | ||
STRING | STRING | ||
*/ | */ | ||
</pre> | |||
{{Wiki|placeholder}} | |||
< | |s1= <!-- [] call [[BIN_fnc_frequencyToString]] --> | ||
|p1= | |||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIN_fnc_frequencyToString;</sqf> --> | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 20:52, 17 April 2024
Description
- Description:
/* Description: Returns frequency as a string Parameter(s): 0: NUMBER - frequency in MHz, returned value is in format "<value> <unit>" ARRAY in format [NUMBER,NUMBER] - frequency range in MHz, returned value is in format "<value1> <unit1> - <value2> <unit2>" 1: NUMBER - order offset. When 0, frequency 1000 will return "1 GHz". When -1, returned value will be "1000 MHz" 2: BOOL - true if input values are in Hz, false if in MHz (standard across the game) Returns: STRING */
- Execution:
- call
- Groups:
- EM Interface
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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