Texturing – ArmA: Armed Assault
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Lou Montana (talk | contribs) m (Text replacement - "\[\[[Cc]ategory:[ _]?ArmA:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma1|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "Armed Assault: Texture Naming Rules" to "Arma: Texture Naming Rules") |
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A texture is a 2D image used to define color properties for an area of the model. | A texture is a 2D image used to define color properties for an area of the model. | ||
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In [[OFP|Operation Flashpoint]], textures always represent color. | In [[OFP|Operation Flashpoint]], textures always represent color. | ||
In [[ArmA|Armed Assault]], texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information. See [[ | In [[ArmA|Armed Assault]], texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information. See [[Arma: Texture Naming Rules]] for more information. | ||
{{GameCategory|arma1|Texturing}} | {{GameCategory|arma1|Texturing}} |
Latest revision as of 22:57, 4 May 2024
A texture is a 2D image used to define color properties for an area of the model.
In Operation Flashpoint, textures always represent color.
In Armed Assault, texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information. See Arma: Texture Naming Rules for more information.