ctrlEnable: Difference between revisions
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|game1= ofp | |game1= ofp | ||
|version1= 1.75 | |version1= 1.75 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
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|gr1= GUI Control | |gr1= GUI Control | ||
|descr= Enables or disables a control of the currently active user dialog. Disabled controls cannot be clicked onto. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls. | |descr= Enables or disables a control of the currently active user dialog. | ||
Disabled controls cannot be clicked onto. | |||
Read [[Arma: GUI Configuration]] for more information about user dialogs and controls. | |||
|s1= | |s1= [[ctrlEnable]] [idc, enable] | ||
|p1= idc: [[Number]] - | |p1= idc: [[Number]] - control IDC | ||
|p2= enable: [[Boolean]] - [[true | |p2= enable: [[Boolean]] - [[true]] to enable the control, [[false]] to disable it | ||
|r1 [[Nothing]] | |r1= [[Nothing]] | ||
|s2= controlName | |s2= controlName [[ctrlEnable]] enable | ||
|p21= | |p21= controlName: [[Control]] | ||
|p22= enable: [[Boolean]] | |p22= enable: [[Boolean]] | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x2= < | |x1= <sqf>ctrlEnable [100, false];</sqf> | ||
|x2= <sqf>_ctrl ctrlEnable false;</sqf> | |||
|seealso= [[ctrlEnabled]] | |seealso= [[ctrlEnabled]] | ||
}} | }} | ||
{{Note | |||
|user= Yuval | |||
|timestamp= 20170720115900 | |||
|text= Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.<br> | |||
Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.<br> | |||
As a general rule of thumb, enabled controls should only be already on the top of the GUI. | As a general rule of thumb, enabled controls should only be already on the top of the GUI. | ||
}} | |||
< | {{Note | ||
|user= R3vo | |||
|timestamp= 20200907222600 | |||
|text= One can disable a control when it is loaded by using [[ctrlEnable]] in the [[User_Interface_Event_Handlers#onLoad|onLoad]] event handler. | |||
<syntaxhighlight lang="cpp"> | |||
class MyDialog | |||
{ | { | ||
class MyControl | |||
{ | |||
onLoad = "(_this # 0) ctrlEnable false;"; | |||
}; | |||
}; | }; | ||
</syntaxhighlight> | |||
</ | }} | ||
Latest revision as of 11:46, 5 May 2024
Description
- Description:
- Enables or disables a control of the currently active user dialog. Disabled controls cannot be clicked onto. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlEnable [idc, enable]
- Parameters:
- idc: Number - control IDC
- enable: Boolean - true to enable the control, false to disable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- controlName ctrlEnable enable
- Parameters:
- controlName: Control
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- ctrlEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 20, 2017 - 11:59 (UTC)
-
Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.
As a general rule of thumb, enabled controls should only be already on the top of the GUI.
- Posted on Sep 07, 2020 - 22:26 (UTC)
-
One can disable a control when it is loaded by using ctrlEnable in the onLoad event handler.
class MyDialog { class MyControl { onLoad = "(_this # 0) ctrlEnable false;"; }; };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect