AnimationTitles: Difference between revisions

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{{TOC|side}}
The animation name consist of series of prefixes describing the contents of the move.<br>
The animation name consist of series of prefixes describing the contents of the move.<br>
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. The second move does not contain character definition again, as the character (e.g. man vs. woman) cannot change during the move.<br>
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
''(Some of these movement types are only available in ArmA2 or VBS2.)''


{{Feature | Informative | Not all games contain all prefixed fields.}}


The prefixes describe
* '''CHARACTER''' - Unit type (e.g. soldier, civilian)
* '''ACTION CLASS''' - General action (e.g. move, cargo, weapon operation)
* '''POSE''' - Unit stance (e.g. erect, prone)
* '''MOVEMENT''' - Movement style/speed (e.g. stop, walk, run)
* '''STANCE''' - Weapon position (e.g. raised, lowered)
* '''HAND ITEM CLASS''' - Weapon in use (e.g. rifle, pistol)
* '''DIRECTION''' - Where the character moves (e.g. front, left)


== Animation naming ==


== Table of prefixes ==
{|
| colspan="2" | An animation name can look like this: '''A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f
|-
| The "APMSWD" prefixes stand for:
* '''A'''ction - General action (e.g move, cargo, weapon operation)
* '''P'''ose - Unit stance (e.g erect, prone)
* '''M'''ovement - Movement style/speed (e.g stop, walk, run)
* '''S'''tance - Weapon position (e.g raised, lowered)
* '''W'''eapon - Weapon in use (e.g rifle, pistol)
* '''D'''irection - Where the character moves (e.g front, left)
| Therefore, A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f''' stands for:
* Action '''mov'''ement
* Posture '''er'''e'''c'''t
* Movement '''run'''
* Stance (of weapon) '''low'''
* Weapon '''r'''i'''fl'''e
* Direction '''f'''orward.
|}


=== CHARACTER ===
* '''Csdr - soldier man'''
* '''Ccvm - civil man'''
* '''Cwmn - civil woman'''
<br>
<hr>


=== ACTION CLASS ===
== Prefixes ==
* '''Amov - move''' – stand, walk, run, with or without weapon. Firing itself not included here.
* '''Aidl - idle''' - when character stands for a while on a place with no action – looking around
* '''Aldr - ladder''' - ladder actions
* '''Amel - melee''' - hand, knife etc fight
* '''Acrg - cargo''' - cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now.
* '''Ainj - injury''' - injury of a character - the injured one from a pair
* '''Acin - carry injured''' - injury of a character - the healthy holding injured
* '''Adth - death''' - death of a character. Later to be replaced with rag doll..
* '''Ainv - inventory''' - inventory actions, baggage..
* '''Acts - cutscenes''' - special for cutscenes
* '''Aswm - swim''' - swimming
* '''Asig - signals''' - signaling - hand signals, saluting, military parade poses..
* '''Awop - operate a weapon''' - moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
* '''Addg - dodge''' - transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action
<br>
<hr>


=== POSE ===
=== Action ===
* '''Perc - erect''' - erect, standing..
* '''Pknl - kneel''' - crouched down, when stopped, so kneeling.
* '''Ppne - prone''' - prone on a ground
* '''Psit - sit''' - sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
* '''Pfal - fall''' - free falling from a obstacle, wall.. body pose with hands probably above a head..
* '''Psqt - squat''' - squat pose (drep, je na bobku..)
<br>
<hr>


=== MOVEMENT ===
{| class="wikitable sortable"
==== Amov: ====
|+ {{Feature | Informative | '''A''' prefix}}
* '''Mstp - stop''' - man not moving, standing in place.
! Short name !! Full name !! Description
* '''Mwlk - walk''' - common relaxed move, a walk. N/A in prone!
|-
* '''Mrun - run''' - run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
| mov
* '''Mspr - sprint''' very intense sprint, impossible to shoot
| move
* '''Mlen - lean''' - leaning from behind the corner
| stand, walk, run, with or without weapon. Firing itself not included here.
* '''Mtrn - turn''' - turn X degrees in a given direction
|-
* '''Mjmp - jump''' - skok – up/down. Indicate jump height above surface
| idl
* '''Mwtl - waterlevel''' - on water level swim
| idle
* '''Muwt - underwater''' - underwater swim
| when character stands for a while on a place with no action – looking around
* '''Meva - evasive''' - evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
|-
| crg
| cargo
| cargo animations in a vehicle including mount/dismount - deprecated as it is stored at each car's folder for now
|-
| inj
| injury
| injury of a character - the injured one from a pair
|-
| cin
| carry injured
| injury of a character - the healthy holding injured
|-
| dth
| death
| death of a character
|-
| inv
| inventory
| inventory actions, baggage
|-
| cts
| cutscenes
| special for cutscenes
|-
| swm
| swim
| swimming
|-
| sig
| signals
| signaling - hand signals, saluting, military parade poses
|-
| wop
| operate a weapon
| moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
|-
| adj
| adjust
| adjustment animations - slighlty lower/hier, left/right shoulder, etc ({{arma3}})
|-
| bdv
| bottom dive
| swimming under water with diving equipment ({{arma3}})
|-
| bsw
| bottom swim
| swimming under water ({{arma3}})
|-
| dve
| dive
| ({{arma3}})
|-
| fds
| firing drills
| ({{arma3}})
|-
| ovr
| over obstacle
| movements over obstacles like fences or low walls ({{arma3}})
|-
| pan
| panic
| walking/running in panic, eg. run with hands over head ({{arma3}})
|-
| sdv
| surface dive
| swimming at surface level with diving equipment ({{arma3}})
|-
| ssw
| surface swim
| swimming at surface level ({{arma3}})
|-
| fal
| falling
| ({{arma3}})
|-
| par
| parachute
| ({{arma3}})
|}


==== Acrg: ====
=== Pose ===
* '''Mmnt - mount''' - mount a vehicle
* '''Mdnt - dismount''' - dismount a vehicle
* '''Mcrg - cargo''' - cargo animations in a vehicle
<br>
<hr>


=== STANCE ===
{| class="wikitable sortable"
==== Amov: ====
|+ {{Feature | Informative | '''P''' prefix}}
* '''Sras - raised''' - aimed weapon ready for fire in horizontal position
! Short name !! Full name !! Description
* '''Slow - lowered''' - weapon in ready state, not aimed
|-
* '''Sopt - optics''' - looking through optics / sight or binoculars
| erc
* '''Ssur - surrender''' - character surrenders
| erect
* '''Ssig - hand signal''' - signals for commanding a group
| erect, standing.
* '''Spat - patrol position''' - weapon on a belt, hold with one hand
|-
* '''Snon - no weapon''' - SnonWnon is for empty hands
| knl
* '''Slay - lay weapon''' - for inventory - pose with a weapon just laid down ahead of a character
| kneel
* '''Scar - carry weapon''' - rifle carried in a single hand with the bracket
| crouched down, when stopped, so kneeling.
* '''Sobk - weapon on back''' - much like unarmed pose, but R hand is in front of a belly to simulate string holding. Men patrolling in city, introduced for VBS.
|-
| pne
| prone
| prone on a ground
|-
| sit
| sit
| sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
|-
| fal
| fall
| free falling from a obstacle, wall.. body pose with hands probably above a head.
|-
| crh
| crouched
| crouched unit ({{arma3}})
|-
| inc
| incapacitated
| incapacitated animation from [[Arma 3: Revive|Revive]] ({{arma3}})
|}


==== Awop: ====
=== Movement ===
* '''Srld - reload''' - reload a wepon in a move
* '''Sgth - grenade throw'''
* '''Sgrl - grenade roll''' - grenade throw lower – eg. throw in the door / window
<br>
<hr>


=== HAND ITEM CLASS ===
{| class="wikitable sortable"
==== Amov: ====
|+ {{Feature | Informative | '''M''' prefix}}
* '''Wuna - unarmed''' - nothing in hands
! Short name !! Full name !! Description
* '''Wpst - pistol''' - one hand weapon, probably empty hands will suffice.
|-
* '''Wrfl - rifle''' - two hand rifle
| stp
* '''Wmag - machinegun''' - heavy gun impossible to put to aimed stance, firing from lower position
| stop
* '''Wlnr - launcher''' - laucher
| man not moving, standing in place.
* '''Wknf - knife''' - class of moves for melee combat
|-
* '''Wdog - dog handler''' - with a dog..
| wlk
* '''Wnon - no weapon'''
| walk
* '''Wcwo - carry wounded''' - carrying another wounded person
| common relaxed move, a walk. N/A in prone!
==== Awop: ====
|-
* '''Wbin - binocular''' - binocular moves
| run
<br>
| run
<hr>
| run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
|-
| spr
| sprint
| very intense sprint, impossible to shoot
|-
| eva
| evasive
| evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
|-
| tac
| tactical
| tactical pace - e.g looking down the sights while moving ({{arma3}})
|-
| lmp
| limping
| limping animation - when legs are hurt ({{arma3}})
|}


=== DIRECTION ===
=== Stance ===
* '''Dxy - f/fl/l/bl/b/br/r/fr''' - 8 basic directions
 
* '''Dup, Ddn - up, down''' – ladder, climb, parachute..
{| class="wikitable sortable"
* '''Dmul - multiple''' - for FBX only, not for RTM – more takes in one file
|+ {{Feature | Informative | '''S''' prefix}}
* '''Dnon - direction not specified'''
! Animation prefix !! Short name !! Full name !! Description
|-
| rowspan="5" | '''Amov'''
| ras
| raised
| aimed weapon ready for fire in horizontal position
|-
| low
| lowered
| weapon in ready state, not aimed
|-
| opt
| optics
| looking through optics / sight or binoculars
|-
| sur
| surrender
| character surrenders
|-
| non
| no weapon
| '''S'''non'''W'''non for empty hands
|-
| rowspan="1" | '''Awop'''
| gth
| grenade throw
| grenade throw, over the shoulder
|}
 
=== Weapon ===
 
{| class="wikitable sortable"
|+ {{Feature | Informative | '''W''' prefix}}
! Animation prefix !! Short name !! Full name !! Description
|-
| rowspan="2" | '''Acts'''
| una
| unarmed
| nothing in hands
|-
| mag
| machinegun
| heavy gun impossible to put to aimed stance, firing from lower position
|-
| rowspan="4" | '''Amov'''
| pst
| pistol
| one hand weapon, probably empty hands will suffice.
|-
| rfl
| rifle
| two hand rifle
|-
| lnr
| launcher
| laucher
|-
| non
| no weapon
| '''S'''non'''W'''non for empty hands
|-
| rowspan="1" | '''Awop'''
| bin
| binocular
| binocular moves
|}
 
=== Direction ===
 
{| class="wikitable sortable"
|+ {{Feature | Informative | '''D''' prefix}}
! Short name !! Full name !! Description
|-
| non
| none
| direction not specified
|-
| f
| forward
| rowspan="8" {{n/a}}
|-
| fl
| forward-left
|-
| fr
| forward-right
|-
| l
| left
|-
| r
| right
|-
| b
| back
|-
| bl
| back-left
|-
| br
| back-right
|-
| up
| up
| ladder, climbing, parachute
|-
| dn
| down
| ladder, climbing, parachute
|-
| mul
| multiple
| for FBX only, not for RTM – more takes in one file
|}
 
 
[[Category:Moves]]

Revision as of 11:38, 6 May 2024

The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.

Not all games contain all prefixed fields.


Animation naming

An animation name can look like this: AmovPercMrunSlowWrflDf
The "APMSWD" prefixes stand for:
  • Action - General action (e.g move, cargo, weapon operation)
  • Pose - Unit stance (e.g erect, prone)
  • Movement - Movement style/speed (e.g stop, walk, run)
  • Stance - Weapon position (e.g raised, lowered)
  • Weapon - Weapon in use (e.g rifle, pistol)
  • Direction - Where the character moves (e.g front, left)
Therefore, AmovPercMrunSlowWrflDf stands for:
  • Action movement
  • Posture erect
  • Movement run
  • Stance (of weapon) low
  • Weapon rifle
  • Direction forward.


Prefixes

Action

A prefix
Short name Full name Description
mov move stand, walk, run, with or without weapon. Firing itself not included here.
idl idle when character stands for a while on a place with no action – looking around
crg cargo cargo animations in a vehicle including mount/dismount - deprecated as it is stored at each car's folder for now
inj injury injury of a character - the injured one from a pair
cin carry injured injury of a character - the healthy holding injured
dth death death of a character
inv inventory inventory actions, baggage
cts cutscenes special for cutscenes
swm swim swimming
sig signals signaling - hand signals, saluting, military parade poses
wop operate a weapon moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
adj adjust adjustment animations - slighlty lower/hier, left/right shoulder, etc (Arma 3)
bdv bottom dive swimming under water with diving equipment (Arma 3)
bsw bottom swim swimming under water (Arma 3)
dve dive (Arma 3)
fds firing drills (Arma 3)
ovr over obstacle movements over obstacles like fences or low walls (Arma 3)
pan panic walking/running in panic, eg. run with hands over head (Arma 3)
sdv surface dive swimming at surface level with diving equipment (Arma 3)
ssw surface swim swimming at surface level (Arma 3)
fal falling (Arma 3)
par parachute (Arma 3)

Pose

P prefix
Short name Full name Description
erc erect erect, standing.
knl kneel crouched down, when stopped, so kneeling.
pne prone prone on a ground
sit sit sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
fal fall free falling from a obstacle, wall.. body pose with hands probably above a head.
crh crouched crouched unit (Arma 3)
inc incapacitated incapacitated animation from Revive (Arma 3)

Movement

M prefix
Short name Full name Description
stp stop man not moving, standing in place.
wlk walk common relaxed move, a walk. N/A in prone!
run run run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
spr sprint very intense sprint, impossible to shoot
eva evasive evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
tac tactical tactical pace - e.g looking down the sights while moving (Arma 3)
lmp limping limping animation - when legs are hurt (Arma 3)

Stance

S prefix
Animation prefix Short name Full name Description
Amov ras raised aimed weapon ready for fire in horizontal position
low lowered weapon in ready state, not aimed
opt optics looking through optics / sight or binoculars
sur surrender character surrenders
non no weapon SnonWnon for empty hands
Awop gth grenade throw grenade throw, over the shoulder

Weapon

W prefix
Animation prefix Short name Full name Description
Acts una unarmed nothing in hands
mag machinegun heavy gun impossible to put to aimed stance, firing from lower position
Amov pst pistol one hand weapon, probably empty hands will suffice.
rfl rifle two hand rifle
lnr launcher laucher
non no weapon SnonWnon for empty hands
Awop bin binocular binocular moves

Direction

D prefix
Short name Full name Description
non none direction not specified
f forward N/A
fl forward-left
fr forward-right
l left
r right
b back
bl back-left
br back-right
up up ladder, climbing, parachute
dn down ladder, climbing, parachute
mul multiple for FBX only, not for RTM – more takes in one file