Virtual Reality: Difference between revisions
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[[File:B Protagonist VR F.jpg|thumb|A soldier in VR gear]] | [[File:B Protagonist VR F.jpg|thumb|left|A soldier in VR gear]] | ||
[[Virtual Reality]] is a virtual space similar to [[Render Worlds]] with no elements nor terrain relief in sight with the exception of a small, squared lake to the North-East of the "place" | [[File:Arma3_VR_ground_1024x1024_measurements.png|thumb|right|VR ground square sizes]] | ||
[[Virtual Reality]] is a virtual space similar to [[Render Worlds]] with no elements nor terrain relief in sight with the exception of a small, squared lake to the North-East of the "place". | |||
Both ground and skybox are grey and squared with white lines. A big square is 32x32m and contains 256 (16x16) small squares of 2x2m.<br> | |||
The centre of the editor terrain is X:4000 - Y:4000, which is in the middle of a big square; the terrain itself is infinite. | |||
[[Arma 3: CfgVehicles VR Objects|VR blocks]] glow in the dark (but terrain lines don't). | |||
{{GameCategory|arma3|Terrains}} |
Latest revision as of 10:38, 6 May 2024
Virtual Reality is a virtual space similar to Render Worlds with no elements nor terrain relief in sight with the exception of a small, squared lake to the North-East of the "place".
Both ground and skybox are grey and squared with white lines. A big square is 32x32m and contains 256 (16x16) small squares of 2x2m.
The centre of the editor terrain is X:4000 - Y:4000, which is in the middle of a big square; the terrain itself is infinite.
VR blocks glow in the dark (but terrain lines don't).