Object: Difference between revisions
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An Object in the scripting(sqs)language is a generic reference for a soldier, vehicle or building. | |||
Such an object can be animated (a house, a tank), can have ai associated with it (a soldier), or, simply be a 'Rock' | |||
various commands in the scripting language can refer as equally to generic (eg Object) types, as much as specific subtypes. | |||
_pos = GetPos player; | |||
_pos = GetPos _MyHouse; | |||
[[Category: Data Types]] | [[Category: Data Types]] |
Revision as of 02:24, 27 August 2007
An Object in the scripting(sqs)language is a generic reference for a soldier, vehicle or building.
Such an object can be animated (a house, a tank), can have ai associated with it (a soldier), or, simply be a 'Rock'
various commands in the scripting language can refer as equally to generic (eg Object) types, as much as specific subtypes.
_pos = GetPos player; _pos = GetPos _MyHouse;