setTerrainGrid: Difference between revisions
Jump to navigation
Jump to search
m (moved notes) |
Lou Montana (talk | contribs) m (Text replacement - "GalZohar" to "Galzohar") |
||
(90 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|eff= local | |||
|gr1= System | |||
|gr2= Environment | |||
|descr= Sets the desired [[getTerrainGrid | terrain resolution]] in meters. | |||
|s1= [[setTerrainGrid]] grid | |||
|p1= grid: [[Number]] - for default landscapes the supported resolutions are: | |||
* '''50''' - smoothest, less lag | * '''50''' - smoothest, less lag | ||
* '''25''' - default in multiplayer | * '''25''' - default in multiplayer | ||
* '''12.5''' - default in | * '''12.5''' - default in single player | ||
* '''6.25''' | * '''6.25''' | ||
* '''3.125''' - bumpiest, higher lag | * '''3.125''' - bumpiest, higher lag | ||
{{Feature|informative|If unsupported resolution is selected, the nearest supported resolution is used instead. Higher number means less vertices are used for terrain rendering, making distant hills less smooth. Value 12.5 corresponds to selecting Terrain Detail Normal in Video options, 50 to Very Low, 3.125 to Very High. In older games like [[:Category:ArmA: Armed Assault|{{arma1}}]] terrain resolution is fixed, determined by the world created.}} | |||
|r1= [[Nothing]] | |||
|= | |||
| | |x1= <sqf>setTerrainGrid 12.5;</sqf> | ||
| | |seealso= [[getTerrainGrid]] [[setViewDistance]] [[viewDistance]] [[setDetailMapBlendPars]] [[getObjectViewDistance]] [[setObjectViewDistance]] | ||
}} | |||
| | {{Note | ||
|user= Hardrock | |||
|timestamp= 20060804120200 | |||
| | |text= ''Notes from before the conversion:'' | ||
| | This is like opening up your video preferences and changing "terrain detail", i.e.: setTerrainGrid 50 = lowest detail | ||
setTerrainGrid 3.125 = highest detail It is similar to the command [[setViewDistance]]. | |||
}} | |||
{{Note | |||
|user= WGL.Q | |||
|timestamp= 20070818094600 | |||
|text= ''Effects on grass:'' | |||
* 50: disables/removes grass altogether. | |||
* 25: grass is visible. | |||
* Lower values make grass drawn a bit further at distance. However the effect is decreasing rapidly: Grass radius of 25 is 100%. 12.5 is now like 100% + 20%, 6.25 is like 100% + 20% + 5% and 3.125 is 100% + 20% + 5% + 1%. Note these are estimates! | |||
{{Link|http://ofpc.de/wargames//files/arma/biki/Test_VD_TD.Sara.rar|Demo Mission Test_VD_TD.Sara.rar}}: ViewDistance and TerrainGrid can be changed via RadioTriggers | |||
}} | }} | ||
{{Note | |||
|user= Rommel | |||
|timestamp= 20191215055000 | |||
|text= ''{{arma2}} Supported Reso:'' | |||
In {{arma2}} you are not stuck to 50, 25, 12 etc. 45 is a lower setting than 25! | |||
}} | |||
{{Note | |||
|user= Galzohar | |||
|timestamp= 20130313170500 | |||
|text= ''Arma 3 Multiplayer default:'' | |||
Some testing indicates that the default value for {{arma3}} multiplayer is 10 - just like before. 10 is between "Normal" and "High". | |||
An user's terrain detail setting is ignored in multiplayer just like in {{arma2}}. | |||
}} | |||
{{Note | |||
|user= MrPineapple | |||
|timestamp= 20141119174400 | |||
|text= '''TerrainGrid values for {{arma3}} 1.34:'''<br> | |||
Low = 50 (NoGrass)<br> | |||
Standard = 25<br> | |||
High = 12.5<br> | |||
Very High = 6.25<br> | |||
Ultra = 3.125 | |||
}} |
Latest revision as of 12:49, 30 May 2024
Description
- Description:
- Sets the desired terrain resolution in meters.
- Groups:
- SystemEnvironment
Syntax
- Syntax:
- setTerrainGrid grid
- Parameters:
- grid: Number - for default landscapes the supported resolutions are:
- 50 - smoothest, less lag
- 25 - default in multiplayer
- 12.5 - default in single player
- 6.25
- 3.125 - bumpiest, higher lag
- Return Value:
- Nothing
Examples
- Example 1:
- setTerrainGrid 12.5;
Additional Information
- See also:
- getTerrainGrid setViewDistance viewDistance setDetailMapBlendPars getObjectViewDistance setObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 12:02 (UTC)
- Notes from before the conversion: This is like opening up your video preferences and changing "terrain detail", i.e.: setTerrainGrid 50 = lowest detail setTerrainGrid 3.125 = highest detail It is similar to the command setViewDistance.
- Posted on Aug 18, 2007 - 09:46 (UTC)
-
Effects on grass:
- 50: disables/removes grass altogether.
- 25: grass is visible.
- Lower values make grass drawn a bit further at distance. However the effect is decreasing rapidly: Grass radius of 25 is 100%. 12.5 is now like 100% + 20%, 6.25 is like 100% + 20% + 5% and 3.125 is 100% + 20% + 5% + 1%. Note these are estimates!
- Posted on Dec 15, 2019 - 05:50 (UTC)
- Arma 2 Supported Reso: In Arma 2 you are not stuck to 50, 25, 12 etc. 45 is a lower setting than 25!
- Posted on Mar 13, 2013 - 17:05 (UTC)
- Arma 3 Multiplayer default: Some testing indicates that the default value for Arma 3 multiplayer is 10 - just like before. 10 is between "Normal" and "High". An user's terrain detail setting is ignored in multiplayer just like in Arma 2.
- Posted on Nov 19, 2014 - 17:44 (UTC)
-
TerrainGrid values for Arma 3 1.34:
Low = 50 (NoGrass)
Standard = 25
High = 12.5
Very High = 6.25
Ultra = 3.125
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System
- Command Group: Environment
- Scripting Commands: Local Effect