playActionNow: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| When used on a person,a smooth transition to the given action will be initiated, but all previous playAction are discarded. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| soldier '''playActionNow''' action |= Syntax
|game4= arma3
|version4= 0.50


|p1= soldier: [[Object]] -  |= PARAMETER1
|arg=local


|p2= action: [[String]] -  |= PARAMETER2
|eff= global


|p3= |= PARAMETER3
|gr1= Animations


| Nothing |= RETURNVALUE
|descr= When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
{{Feature|arma3|For {{arma3}} actions, see [[playAction/actions]].}}


|s1= soldier [[playActionNow]] action


|x1= <code>(example)</code>|= EXAMPLE1
|p1= soldier: [[Object]]
|p2= action: [[String]]
|r1= [[Nothing]]


____________________________________________________________________________________________
|x1= <sqf>soldierOne playActionNow "SitDown";</sqf>


| |= SEEALSO
|x2= <sqf>rabbitTwo playActionNow "WalkF";</sqf>


| |= MPBEHAVIOUR
|seealso= [[playAction]] [[switchAction]] [[playMove]] [[playMoveNow]] [[switchMove]]
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
{{Note
<dl class='command_description'>
|user= Wolfrug
<!-- Note Section BEGIN -->
|timestamp= 20101012094100
|text= Some other possible playactions:
{{Columns|4|
* {{hl|"walkF"}} - walk forward
* {{hl|"walkB"}} - walk backwards
* {{hl|"walkR"}} - strafe right
* {{hl|"walkL"}} - strafe left
* {{hl|"grabDrag"}} - initiate First Aid dragging animation
* {{hl|"stopDrag"}} - stop First Aid dragging animation
* {{hl|"reloadMagazine"}} - reload the current magazine
* {{hl|"gestureFreeze"}} - hand signal "Freeze"
* {{hl|"gestureGo"}}
* {{hl|"gestureCover"}}
* {{hl|"gestureAttack"}}
* {{hl|"gestureCeaseFire"}}
* {{hl|"gestureFollow"}}
* {{hl|"gestureUp"}}
* {{hl|"gestureAdvance"}}
* {{hl|"gesturePoint"}}
}}


<!-- Note Section END -->
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
</dl>
}}


<h3 style='display:none'>Bottom Section</h3>
{{Note
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
|user= h -
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|timestamp= 20230905073658
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|text= Playing a gesture with [[playActionNow]] while a soldier held weapon is deployed on something will 'undeploy' the weapon.
Using [[playAction]] doesn't.
}}

Latest revision as of 19:43, 8 June 2024

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
Arma 3
For Arma 3 actions, see playAction/actions.
Groups:
Animations

Syntax

Syntax:
soldier playActionNow action
Parameters:
soldier: Object
action: String
Return Value:
Nothing

Examples

Example 1:
soldierOne playActionNow "SitDown";
Example 2:
rabbitTwo playActionNow "WalkF";

Additional Information

See also:
playAction switchAction playMove playMoveNow switchMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Wolfrug - c
Posted on Oct 12, 2010 - 09:41 (UTC)
Some other possible playactions:
  • "walkF" - walk forward
  • "walkB" - walk backwards
  • "walkR" - strafe right
  • "walkL" - strafe left
  • "grabDrag" - initiate First Aid dragging animation
  • "stopDrag" - stop First Aid dragging animation
  • "reloadMagazine" - reload the current magazine
  • "gestureFreeze" - hand signal "Freeze"
  • "gestureGo"
  • "gestureCover"
  • "gestureAttack"
  • "gestureCeaseFire"
  • "gestureFollow"
  • "gestureUp"
  • "gestureAdvance"
  • "gesturePoint"

Note that playAction works regardless of stance (rifle up, down, crouched, prone).

h - - c
Posted on Sep 05, 2023 - 07:36 (UTC)
Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon. Using playAction doesn't.