isLaserOn: Difference between revisions
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| {{ | {{RV|type=command | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.78 | |||
| | | |arg= local | ||
| |eff= global | |||
| |eff=global | |||
| |gr1= Weapons | |gr1= Weapons | ||
| | Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units | |descr= Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units. Main syntax is for primary gunner turret. | ||
| |  | |s1= [[isLaserOn]] entity | ||
| |p1= | |p1= entity: [[Object]] - unit or vehicle | ||
| | | |r1= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise | ||
| | [[ | |s2= vehicle [[isLaserOn]] turret | ||
| |s2since=Arma3 2.12 | |||
| | [[ | |p21= vehicle: [[Object]] - transport | ||
| |p22= turret: [[Array]] format [[Turret Path]] - [-1] for driver turret | |||
| |r2= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise | |||
| |x1= <sqf>if (isLaserOn _vehicle) then { hint "target ready" };</sqf> | |||
| |seealso= [[laserTarget]] [[enableIRLasers]] [[isIRLaserOn]] | |||
| }} | |||
| {{ | {{Note | ||
| [[ | |user= Sa-Matra | ||
| |timestamp= 20221227082727 | |||
| |text= Does not mean there is actual laser object present. Returns laser designator weapon's toggle state. In other words [[isLaserOn]] can return <sqf inline>true</sqf> while [[laserTarget]] returns {{hl|<NULL-object>}}, for example in case laser was turned on and unit left the vehicle, there would be no laser target entity anymore, while designator is still turned on. | |||
| }} | |||
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units. Main syntax is for primary gunner turret.
- Groups:
- Weapons
Syntax
- Syntax:
- isLaserOn entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Boolean - true when laser is on, false otherwise
Alternative Syntax
- Syntax:
- vehicle isLaserOn turret
- Parameters:
- vehicle: Object - transport
- turret: Array format Turret Path - [-1] for driver turret
- Return Value:
- Boolean - true when laser is on, false otherwise
Examples
- Example 1:
Additional Information
- See also:
- laserTarget enableIRLasers isIRLaserOn
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Dec 27, 2022 - 08:27 (UTC)
- Does not mean there is actual laser object present. Returns laser designator weapon's toggle state. In other words isLaserOn can return true while laserTarget returns <NULL-object>, for example in case laser was turned on and unit left the vehicle, there would be no laser target entity anymore, while designator is still turned on.
 
	