Material Templates: Difference between revisions
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{{TOC|side}} | |||
== Air == | == Air == | ||
|[[ | <!-- | [[File:Podklad vehicle air.jpg|200px|thumb]] --> | ||
{| class="wikitable valign-top" | |||
! Metal - Helicopter | |||
! Glass | |||
! Metal - Fighter | |||
! Rubber | |||
|- | |- | ||
| | | | ||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.15 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 90; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(1.36,0) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 1.0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 1000; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnelGlass(2.1) // or | |||
fresnel(0.81,2.2) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.15 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 90; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(2.68,3.69) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.05 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 8; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(3.48,0.03) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
|} | |||
<!-- [[File:Podklad vehicle tracked.jpg|200px|thumb]] --> | |||
== Tracked == | |||
| | |||
{| class="wikitable valign-top" | |||
{| | ! Metal | ||
! Metal - cast iron | |||
! Plastics | |||
! Wood | |||
|- | |- | ||
| | | | ||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.14 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 70; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(0.45,0.35) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.14 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 30; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(0.45,0.35) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.05 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 40; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(0.75,0.8) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.01 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 60; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(0.45,0.35) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
|} | |||
<!-- [[File:Podklad vehicle wheeled.jpg|200px|thumb]] --> | |||
== Wheeled == | == Wheeled == | ||
{| | {| class="wikitable valign-top" | ||
! Metal - type HMMWV | |||
! Metal - type GAZ Vodnik | |||
! Car paint - New | |||
! Car paint - Old | |||
|- | |- | ||
| | | | ||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.05 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 30; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(7.53,5.44) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.05 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 30; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(7.53,5.44) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.5 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 500; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(0.65,0.06) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.12 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 18; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(0.14,0.17) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
|} | |||
<!-- [[File:Podklad soldier.jpg|200px|thumb]] --> | |||
== Soldier == | |||
{| class="wikitable valign-top" | |||
! Skin | |||
! Eyes | |||
! Eyes transparent | |||
| | ! Cloth | ||
|- | |- | ||
| | | | ||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 0.78 }; | |||
FDiffuse[] = { 0.32 / 0.5 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.2 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 8; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(2.51,0) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 0.7 }; | |||
ForcedDiffuse[] = { 0.3 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.28 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 850; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnelGlass(2.1) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1 }; | |||
ForcedDiffuse[] = { 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 1 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 850; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(1.5,1.05) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1 }; | |||
Diffuse[] = { 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.03 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 50; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(1.32,0.94) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
|} | |||
<!-- [[File:Podklad weapons.jpg|200px|thumb]] --> | |||
== Weapons == | |||
| | |||
{| class="wikitable valign-top" | |||
{| | ! Metal | ||
! Plastic | |||
! Wood | |||
! Shell Casing | |||
|- | |- | ||
| | | | ||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1 }; | |||
Diffuse[] = { 1 }; | |||
ForcedDiffuse[] = { 0 }; | |||
emmisive[] = { 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.16 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 100; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(4.01,2.86) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1, 1, 1, 1 }; | |||
Diffuse[] = { 1, 1, 1, 1 }; | |||
ForcedDiffuse[] = { 0, 0, 0, 0 }; | |||
emmisive[] = { 0, 0, 0, 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.09 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 35; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(1.5,1.22) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1 }; | |||
Diffuse[] = { 1 }; | |||
ForcedDiffuse[] = { 0 }; | |||
emmisive[] = { 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.16 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 45; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(1.5,0.45) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
| | |||
<syntaxhighlight lang="cpp"> | |||
Ambient[] = { 1 }; | |||
Diffuse[] = { 1 }; | |||
ForcedDiffuse[] = { 0 }; | |||
emmisive[] = { 0 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 1,0.5,0.25 }; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
specularPower = 800; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="cpp"> | |||
fresnel(0.87,10) | |||
</syntaxhighlight> | |||
{{hl|CA\data\env_land_co.tga}} | |||
|} | |} |
Latest revision as of 21:07, 8 August 2024
Air
Metal - Helicopter | Glass | Metal - Fighter | Rubber |
---|---|---|---|
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.15 };
specularPower = 90;
fresnel(1.36,0)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 1.0 };
specularPower = 1000;
fresnelGlass(2.1) // or
fresnel(0.81,2.2)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.15 };
specularPower = 90;
fresnel(2.68,3.69)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 8;
fresnel(3.48,0.03)
CA |
Tracked
Metal | Metal - cast iron | Plastics | Wood |
---|---|---|---|
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.14 };
specularPower = 70;
fresnel(0.45,0.35)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.14 };
specularPower = 30;
fresnel(0.45,0.35)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 40;
fresnel(0.75,0.8)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.01 };
specularPower = 60;
fresnel(0.45,0.35)
CA |
Wheeled
Metal - type HMMWV | Metal - type GAZ Vodnik | Car paint - New | Car paint - Old |
---|---|---|---|
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 30;
fresnel(7.53,5.44)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 30;
fresnel(7.53,5.44)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.5 };
specularPower = 500;
fresnel(0.65,0.06)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.12 };
specularPower = 18;
fresnel(0.14,0.17)
CA |
Soldier
Skin | Eyes | Eyes transparent | Cloth |
---|---|---|---|
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 0.78 };
FDiffuse[] = { 0.32 / 0.5 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.2 };
specularPower = 8;
fresnel(2.51,0)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 0.7 };
ForcedDiffuse[] = { 0.3 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.28 };
specularPower = 850;
fresnelGlass(2.1)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 1 };
specularPower = 850;
fresnel(1.5,1.05)
CA |
Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.03 };
specularPower = 50;
fresnel(1.32,0.94)
CA |
Weapons
Metal | Plastic | Wood | Shell Casing |
---|---|---|---|
Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 0.16 };
specularPower = 100;
fresnel(4.01,2.86)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.09 };
specularPower = 35;
fresnel(1.5,1.22)
CA |
Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 0.16 };
specularPower = 45;
fresnel(1.5,0.45)
CA |
Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 1,0.5,0.25 };
specularPower = 800;
fresnel(0.87,10)
CA |