Spearhead 1944 CfgMissions MPMissions MissionParameters: Difference between revisions
 (→[SPE] Operation Cobra:  fixed table of campaign missions)  | 
				 (fixed faulty italic tags)  | 
				||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1e+07 ||   | | 1e+07 || No Timeout  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10 seconds  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60 seconds  | ||
|-  | |-  | ||
| 90 ||   | | 90 || 90 seconds  | ||
|-  | |-  | ||
| 120 ||   | | 120 || Two minutes  | ||
|-  | |-  | ||
| 180 ||   | | 180 || Three minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || Five minutes  | ||
|-  | |-  | ||
| 600 ||   | | 600 || Ten minutes  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || SITREP [Intro]  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Newsreel [Outro]  | ||
|-  | |-  | ||
| 3 ||   | | 3 || All Videos  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Mute  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Mute  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 Seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 1 Minute  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 2 Minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 5 Minutes  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Unlimited  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Read from Profile  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Recruit  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Regular  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Veteran  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Hardcore  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Only Group Leaders and Radio Operators  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (30, 20, 10, 0)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 35 ||   | | 35 || 35  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40  | ||
|-  | |-  | ||
| 999999 ||   | | 999999 || Unlimited  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10 Seconds  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 Seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 1 Minute  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 2 Minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 5 Minutes  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
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| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Enabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Basic  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Advanced  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Realistic  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (FAK, FAK, FAK, Medic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || First Aid Kit  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Require Medic Trait  | ||
|-  | |-  | ||
| 3 ||   | | 3 || None  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (4x, 4x, 2x, 2x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5x  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10x  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (5s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (3s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Never, 300s, 120s, 60s)  | ||
|-  | |-  | ||
| 99999 ||   | | 99999 || Never  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
| 240 ||   | | 240 || 240  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (1x, 1x, 2x, 3x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 603: | Line 603: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medic Only  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 663: | Line 663: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 683: | Line 683: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 703: | Line 703: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 723: | Line 723: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 743: | Line 743: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Playable Units  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Player Units  | ||
|-  | |-  | ||
| 2 ||   | | 2 || AI Units  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 765: | Line 765: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 785: | Line 785: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 805: | Line 805: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 825: | Line 825: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 845: | Line 845: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 865: | Line 865: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 903: | Line 903: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (30, 20, 10, 0)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 35 ||   | | 35 || 35  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40  | ||
|-  | |-  | ||
| 999999 ||   | | 999999 || Unlimited  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 939: | Line 939: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10 Seconds  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 Seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 1 Minute  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 2 Minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 5 Minutes  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 965: | Line 965: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Enabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 983: | Line 983: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Basic  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Advanced  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Realistic  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,005: | Line 1,005: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (FAK, FAK, FAK, Medic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || First Aid Kit  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Require Medic Trait  | ||
|-  | |-  | ||
| 3 ||   | | 3 || None  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,027: | Line 1,027: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (4x, 4x, 2x, 2x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5x  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10x  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,053: | Line 1,053: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (5s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,081: | Line 1,081: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (3s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,109: | Line 1,109: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Never, 300s, 120s, 60s)  | ||
|-  | |-  | ||
| 99999 ||   | | 99999 || Never  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
| 240 ||   | | 240 || 240  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,139: | Line 1,139: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (1x, 1x, 2x, 3x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,161: | Line 1,161: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,179: | Line 1,179: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medic Only  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,201: | Line 1,201: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,221: | Line 1,221: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,241: | Line 1,241: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,261: | Line 1,261: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,281: | Line 1,281: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,301: | Line 1,301: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Playable Units  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Player Units  | ||
|-  | |-  | ||
| 2 ||   | | 2 || AI Units  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,337: | Line 1,337: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Accelerate daylight transition  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Assault through the night  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,357: | Line 1,357: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (30, 20, 10, 0)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 35 ||   | | 35 || 35  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40  | ||
|-  | |-  | ||
| 999999 ||   | | 999999 || Unlimited  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,393: | Line 1,393: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10 Seconds  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 Seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 1 Minute  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 2 Minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 5 Minutes  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,419: | Line 1,419: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Enabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,437: | Line 1,437: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Basic  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Advanced  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Realistic  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,459: | Line 1,459: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (FAK, FAK, FAK, Medic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || First Aid Kit  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Require Medic Trait  | ||
|-  | |-  | ||
| 3 ||   | | 3 || None  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,481: | Line 1,481: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (4x, 4x, 2x, 2x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5x  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10x  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,507: | Line 1,507: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (5s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,535: | Line 1,535: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (3s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,563: | Line 1,563: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Never, 300s, 120s, 60s)  | ||
|-  | |-  | ||
| 99999 ||   | | 99999 || Never  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
| 240 ||   | | 240 || 240  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,593: | Line 1,593: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (1x, 1x, 2x, 3x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,615: | Line 1,615: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,633: | Line 1,633: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medic Only  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,655: | Line 1,655: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,675: | Line 1,675: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,695: | Line 1,695: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,715: | Line 1,715: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,735: | Line 1,735: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,755: | Line 1,755: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Playable Units  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Player Units  | ||
|-  | |-  | ||
| 2 ||   | | 2 || AI Units  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,791: | Line 1,791: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 00:00  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 01:00  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 02:00  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 03:00  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 04:00  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 05:00  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 06:00  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 07:00  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 08:00  | ||
|-  | |-  | ||
| 9 ||   | | 9 || 09:00  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10:00  | ||
|-  | |-  | ||
| 11 ||   | | 11 || 11:00  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12:00  | ||
|-  | |-  | ||
| 13 ||   | | 13 || 13:00  | ||
|-  | |-  | ||
| 14 ||   | | 14 || 14:00  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15:00  | ||
|-  | |-  | ||
| 16 ||   | | 16 || 16:00  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17:00  | ||
|-  | |-  | ||
| 18 ||   | | 18 || 18:00  | ||
|-  | |-  | ||
| 19 ||   | | 19 || 19:00  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20:00  | ||
|-  | |-  | ||
| 21 ||   | | 21 || 21:00  | ||
|-  | |-  | ||
| 22 ||   | | 22 || 22:00  | ||
|-  | |-  | ||
| 23 ||   | | 23 || 23:00  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,853: | Line 1,853: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Clear  | ||
|-  | |-  | ||
| 25 ||   | | 25 || Cloudy  | ||
|-  | |-  | ||
| 50 ||   | | 50 || Overcast  | ||
|-  | |-  | ||
| 75 ||   | | 75 || Rainy  | ||
|-  | |-  | ||
| 100 ||   | | 100 || Stormy  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,877: | Line 1,877: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || None  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Light  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medium  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Heavy  | ||
|-  | |-  | ||
| 4 ||   | | 4 || Infantry only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,901: | Line 1,901: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || x1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || x2  | ||
|-  | |-  | ||
| 5 ||   | | 5 || x5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || x10  | ||
|-  | |-  | ||
| 20 ||   | | 20 || x20  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,925: | Line 1,925: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500m  | ||
|-  | |-  | ||
| 1000 ||   | | 1000 || 1000m  | ||
|-  | |-  | ||
| 1500 ||   | | 1500 || 1500m  | ||
|-  | |-  | ||
| 2000 ||   | | 2000 || 2000m  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500m  | ||
|-  | |-  | ||
| 3000 ||   | | 3000 || 3000m  | ||
|-  | |-  | ||
| 3500 ||   | | 3500 || 3500m  | ||
|-  | |-  | ||
| 4000 ||   | | 4000 || 4000m  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,955: | Line 1,955: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 10%  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 20%  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 30%  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 40%  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 50%  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 60%  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 70%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 1,985: | Line 1,985: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,003: | Line 2,003: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,021: | Line 2,021: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,041: | Line 2,041: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 4  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,065: | Line 2,065: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 6  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 18 ||   | | 18 || 18  | ||
|-  | |-  | ||
| 24 ||   | | 24 || 24  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 36 ||   | | 36 || 36  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,093: | Line 2,093: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 2D  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2D + 3D  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,113: | Line 2,113: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,131: | Line 2,131: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,149: | Line 2,149: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,169: | Line 2,169: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,187: | Line 2,187: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5s  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10s  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20s  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30s  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40s  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,211: | Line 2,211: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30s  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40s  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50s  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60s  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,235: | Line 2,235: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Mute  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,277: | Line 2,277: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Low, Low, Standard, Reinforced)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Low  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Standard  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Reinforced  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,299: | Line 2,299: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Low, Low, Standard, Advanced)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Low  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Standard  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Advanced  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,321: | Line 2,321: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Mixed  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Infantry Only  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Tank Only  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Plane Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,343: | Line 2,343: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Yes  | ||
|-  | |-  | ||
| 0 ||   | | 0 || No  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,361: | Line 2,361: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Manual, Manual, Random, Random)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Manual  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Random  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Server Admin  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,383: | Line 2,383: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Village+City+Capital+Airport  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Also Local  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Also Strongpoint  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Also Hill  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Also Vegetation  | ||
|-  | |-  | ||
| 4 ||   | | 4 || Only Local  | ||
|-  | |-  | ||
| 5 ||   | | 5 || Only Strongpoint  | ||
|-  | |-  | ||
| 6 ||   | | 6 || Only Hill  | ||
|-  | |-  | ||
| 7 ||   | | 7 || Only Vegetation  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,415: | Line 2,415: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Random  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Sabotage vehicles  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Eliminate HVT  | ||
|-  | |-  | ||
| 4 ||   | | 4 || Escape  | ||
|-  | |-  | ||
| 5 ||   | | 5 || Tank Hunt  | ||
|-  | |-  | ||
| 6 ||   | | 6 || POW Rescue  | ||
|-  | |-  | ||
| 7 ||   | | 7 || Defend  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,443: | Line 2,443: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Standard  | ||
|-  | |-  | ||
| 0.5 ||   | | 0.5 || 0.5  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 1.5 ||   | | 1.5 || 1.5  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,471: | Line 2,471: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Standard (100% ammo, full equipment)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Limited (50% ammo, limited equipment)  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Survivor (25% ammo, no optics)  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,491: | Line 2,491: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || None  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Wheeled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || APC  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Tank  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,513: | Line 2,513: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 4  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,539: | Line 2,539: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || None  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Light  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medium  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,559: | Line 2,559: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 00:00  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 01:00  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 02:00  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 03:00  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 04:00  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 05:00  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 06:00  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 07:00  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 08:00  | ||
|-  | |-  | ||
| 9 ||   | | 9 || 09:00  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10:00  | ||
|-  | |-  | ||
| 11 ||   | | 11 || 11:00  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12:00  | ||
|-  | |-  | ||
| 13 ||   | | 13 || 13:00  | ||
|-  | |-  | ||
| 14 ||   | | 14 || 14:00  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15:00  | ||
|-  | |-  | ||
| 16 ||   | | 16 || 16:00  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17:00  | ||
|-  | |-  | ||
| 18 ||   | | 18 || 18:00  | ||
|-  | |-  | ||
| 19 ||   | | 19 || 19:00  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20:00  | ||
|-  | |-  | ||
| 21 ||   | | 21 || 21:00  | ||
|-  | |-  | ||
| 22 ||   | | 22 || 22:00  | ||
|-  | |-  | ||
| 23 ||   | | 23 || 23:00  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,621: | Line 2,621: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Clear  | ||
|-  | |-  | ||
| 25 ||   | | 25 || Cloudy  | ||
|-  | |-  | ||
| 50 ||   | | 50 || Overcast  | ||
|-  | |-  | ||
| 75 ||   | | 75 || Rainy  | ||
|-  | |-  | ||
| 100 ||   | | 100 || Stormy  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,645: | Line 2,645: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || x1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || x2  | ||
|-  | |-  | ||
| 5 ||   | | 5 || x5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || x10  | ||
|-  | |-  | ||
| 20 ||   | | 20 || x20  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,669: | Line 2,669: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 750 ||   | | 750 || 750  | ||
|-  | |-  | ||
| 900 ||   | | 900 || 900  | ||
|-  | |-  | ||
| 1200 ||   | | 1200 || 1200  | ||
|-  | |-  | ||
| 1500 ||   | | 1500 || 1500  | ||
|-  | |-  | ||
| 2000 ||   | | 2000 || 2000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 3000 ||   | | 3000 || 3000  | ||
|-  | |-  | ||
| 4000 ||   | | 4000 || 4000  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
| 7500 ||   | | 7500 || 7500  | ||
|-  | |-  | ||
| 10000 ||   | | 10000 || 10000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,707: | Line 2,707: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,727: | Line 2,727: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Read from Profile  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Recruit  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Regular  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Veteran  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Hardcore  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,751: | Line 2,751: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,771: | Line 2,771: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,791: | Line 2,791: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,811: | Line 2,811: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Only Group Leaders and Radio Operators  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,835: | Line 2,835: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (30, 20, 10, 0)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 35 ||   | | 35 || 35  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40  | ||
|-  | |-  | ||
| 999999 ||   | | 999999 || Unlimited  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,871: | Line 2,871: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10 Seconds  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 Seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 1 Minute  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 2 Minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 5 Minutes  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,895: | Line 2,895: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,915: | Line 2,915: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,937: | Line 2,937: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Enabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,955: | Line 2,955: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Basic  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Advanced  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Realistic  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,977: | Line 2,977: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (FAK, FAK, FAK, Medic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || First Aid Kit  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Require Medic Trait  | ||
|-  | |-  | ||
| 3 ||   | | 3 || None  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 2,999: | Line 2,999: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (4x, 4x, 2x, 2x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5x  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10x  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,025: | Line 3,025: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (5s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,053: | Line 3,053: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (3s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,081: | Line 3,081: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Never, 300s, 120s, 60s)  | ||
|-  | |-  | ||
| 99999 ||   | | 99999 || Never  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
| 240 ||   | | 240 || 240  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,111: | Line 3,111: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (1x, 1x, 2x, 3x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,133: | Line 3,133: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,151: | Line 3,151: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medic Only  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,173: | Line 3,173: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,193: | Line 3,193: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,213: | Line 3,213: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,233: | Line 3,233: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,253: | Line 3,253: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,273: | Line 3,273: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Playable Units  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Player Units  | ||
|-  | |-  | ||
| 2 ||   | | 2 || AI Units  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,295: | Line 3,295: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,315: | Line 3,315: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,335: | Line 3,335: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,355: | Line 3,355: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,375: | Line 3,375: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,395: | Line 3,395: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,431: | Line 3,431: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Standard (100% ammo, full equipment)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Limited (50% ammo, limited equipment)  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Survivor (25% ammo, no optics)  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,451: | Line 3,451: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 750 ||   | | 750 || 750  | ||
|-  | |-  | ||
| 1000 ||   | | 1000 || 1000  | ||
|-  | |-  | ||
| 1500 ||   | | 1500 || 1500  | ||
|-  | |-  | ||
| 2000 ||   | | 2000 || 2000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,479: | Line 3,479: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 750 ||   | | 750 || 750  | ||
|-  | |-  | ||
| 1000 ||   | | 1000 || 1000  | ||
|-  | |-  | ||
| 1500 ||   | | 1500 || 1500  | ||
|-  | |-  | ||
| 2000 ||   | | 2000 || 2000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
| 10000 ||   | | 10000 || 10000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,507: | Line 3,507: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Standard (full ammo and equipment)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Limited (limited ammo and equipment)  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,525: | Line 3,525: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,543: | Line 3,543: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled (artillery and air support)  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,563: | Line 3,563: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || None  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Light  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medium  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,583: | Line 3,583: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 00:00  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 01:00  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 02:00  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 03:00  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 04:00  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 05:00  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 06:00  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 07:00  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 08:00  | ||
|-  | |-  | ||
| 9 ||   | | 9 || 09:00  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10:00  | ||
|-  | |-  | ||
| 11 ||   | | 11 || 11:00  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12:00  | ||
|-  | |-  | ||
| 13 ||   | | 13 || 13:00  | ||
|-  | |-  | ||
| 14 ||   | | 14 || 14:00  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15:00  | ||
|-  | |-  | ||
| 16 ||   | | 16 || 16:00  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17:00  | ||
|-  | |-  | ||
| 18 ||   | | 18 || 18:00  | ||
|-  | |-  | ||
| 19 ||   | | 19 || 19:00  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20:00  | ||
|-  | |-  | ||
| 21 ||   | | 21 || 21:00  | ||
|-  | |-  | ||
| 22 ||   | | 22 || 22:00  | ||
|-  | |-  | ||
| 23 ||   | | 23 || 23:00  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,645: | Line 3,645: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Clear  | ||
|-  | |-  | ||
| 25 ||   | | 25 || Cloudy  | ||
|-  | |-  | ||
| 50 ||   | | 50 || Overcast  | ||
|-  | |-  | ||
| 75 ||   | | 75 || Rainy  | ||
|-  | |-  | ||
| 100 ||   | | 100 || Stormy  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,669: | Line 3,669: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || x1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || x2  | ||
|-  | |-  | ||
| 5 ||   | | 5 || x5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || x10  | ||
|-  | |-  | ||
| 20 ||   | | 20 || x20  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,693: | Line 3,693: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 750 ||   | | 750 || 750  | ||
|-  | |-  | ||
| 900 ||   | | 900 || 900  | ||
|-  | |-  | ||
| 1200 ||   | | 1200 || 1200  | ||
|-  | |-  | ||
| 1500 ||   | | 1500 || 1500  | ||
|-  | |-  | ||
| 2000 ||   | | 2000 || 2000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 3000 ||   | | 3000 || 3000  | ||
|-  | |-  | ||
| 4000 ||   | | 4000 || 4000  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
| 7500 ||   | | 7500 || 7500  | ||
|-  | |-  | ||
| 10000 ||   | | 10000 || 10000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,731: | Line 3,731: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,751: | Line 3,751: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Read from Profile  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Recruit  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Regular  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Veteran  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Hardcore  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,775: | Line 3,775: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,795: | Line 3,795: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,815: | Line 3,815: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,835: | Line 3,835: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Only Group Leaders and Radio Operators  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,859: | Line 3,859: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (30, 20, 10, 0)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 35 ||   | | 35 || 35  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40  | ||
|-  | |-  | ||
| 999999 ||   | | 999999 || Unlimited  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,895: | Line 3,895: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10 Seconds  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 Seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 1 Minute  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 2 Minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 5 Minutes  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,919: | Line 3,919: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,939: | Line 3,939: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,961: | Line 3,961: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Enabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 3,979: | Line 3,979: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Basic  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Advanced  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Realistic  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,001: | Line 4,001: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (FAK, FAK, FAK, Medic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || First Aid Kit  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Require Medic Trait  | ||
|-  | |-  | ||
| 3 ||   | | 3 || None  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,023: | Line 4,023: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (4x, 4x, 2x, 2x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5x  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10x  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,049: | Line 4,049: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (5s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,077: | Line 4,077: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (3s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,105: | Line 4,105: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Never, 300s, 120s, 60s)  | ||
|-  | |-  | ||
| 99999 ||   | | 99999 || Never  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
| 240 ||   | | 240 || 240  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,135: | Line 4,135: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (1x, 1x, 2x, 3x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,157: | Line 4,157: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,175: | Line 4,175: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medic Only  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,197: | Line 4,197: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,217: | Line 4,217: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,237: | Line 4,237: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,257: | Line 4,257: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,277: | Line 4,277: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,297: | Line 4,297: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Playable Units  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Player Units  | ||
|-  | |-  | ||
| 2 ||   | | 2 || AI Units  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,319: | Line 4,319: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,339: | Line 4,339: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,359: | Line 4,359: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,379: | Line 4,379: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,399: | Line 4,399: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,419: | Line 4,419: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,455: | Line 4,455: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,473: | Line 4,473: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,491: | Line 4,491: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,521: | Line 4,521: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1s  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5s  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10s  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15s  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20s  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30s  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60s  | ||
|-  | |-  | ||
| 90 ||   | | 90 || 90s  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120s  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180s  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,555: | Line 4,555: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,573: | Line 4,573: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,591: | Line 4,591: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,609: | Line 4,609: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,627: | Line 4,627: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,645: | Line 4,645: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,665: | Line 4,665: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,685: | Line 4,685: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,707: | Line 4,707: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,725: | Line 4,725: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1111 ||   | | -1111 || Scenario default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 0  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 4  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 6  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 9 ||   | | 9 || 9  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 11 ||   | | 11 || 11  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 13 ||   | | 13 || 13  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,769: | Line 4,769: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || BLUFOR 25%, OPFOR 25%  | ||
|-  | |-  | ||
| 3 ||   | | 3 || BLUFOR 50%, OPFOR 50%  | ||
|-  | |-  | ||
| 4 ||   | | 4 || BLUFOR 25%, OPFOR 0%  | ||
|-  | |-  | ||
| 5 ||   | | 5 || BLUFOR 0%, OPFOR 25%  | ||
|-  | |-  | ||
| 6 ||   | | 6 || BLUFOR 50%, OPFOR 25%  | ||
|-  | |-  | ||
| 7 ||   | | 7 || BLUFOR 25%, OPFOR 50%  | ||
|-  | |-  | ||
| 8 ||   | | 8 || BLUFOR 75%, OPFOR 25%  | ||
|-  | |-  | ||
| 9 ||   | | 9 || BLUFOR 25%, OPFOR 75%  | ||
|-  | |-  | ||
| 10 ||   | | 10 || BLUFOR 50%, OPFOR 0%  | ||
|-  | |-  | ||
| 11 ||   | | 11 || BLUFOR 0%, OPFOR 50%  | ||
|-  | |-  | ||
| 12 ||   | | 12 || BLUFOR 75%, OPFOR 0%  | ||
|-  | |-  | ||
| 13 ||   | | 13 || BLUFOR 0%, OPFOR 75%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,809: | Line 4,809: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled for everyone  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled for everyone  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Disabled for AI  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Disabled for players  | ||
|-  | |-  | ||
| 4 ||   | | 4 || Enabled only to owned sectors  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,833: | Line 4,833: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,851: | Line 4,851: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,877: | Line 4,877: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,895: | Line 4,895: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,913: | Line 4,913: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,931: | Line 4,931: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,951: | Line 4,951: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 0  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100  | ||
|-  | |-  | ||
| 250 ||   | | 250 || 250  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 1000 ||   | | 1000 || 1000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 4,979: | Line 4,979: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 4x  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5x  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10x  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15x  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20x  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25x  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30x  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40x  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50x  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75x  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100x  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,021: | Line 5,021: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,051: | Line 5,051: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,081: | Line 5,081: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,113: | Line 5,113: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,145: | Line 5,145: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,177: | Line 5,177: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,209: | Line 5,209: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,241: | Line 5,241: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,273: | Line 5,273: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,305: | Line 5,305: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,337: | Line 5,337: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,369: | Line 5,369: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,401: | Line 5,401: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,433: | Line 5,433: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,465: | Line 5,465: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,497: | Line 5,497: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,529: | Line 5,529: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,561: | Line 5,561: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25%  | ||
|-  | |-  | ||
| 50 ||   | | 50 || 50%  | ||
|-  | |-  | ||
| 75 ||   | | 75 || 75%  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100%  | ||
|-  | |-  | ||
| 150 ||   | | 150 || 150%  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200%  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300%  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500%  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,593: | Line 5,593: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Unlimited  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 0  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 1000 ||   | | 1000 || 1000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
| 10000 ||   | | 10000 || 10000  | ||
|-  | |-  | ||
| 20000 ||   | | 20000 || 20000  | ||
|-  | |-  | ||
| 35000 ||   | | 35000 || 35000  | ||
|-  | |-  | ||
| 50000 ||   | | 50000 || 50000  | ||
|-  | |-  | ||
| 75000 ||   | | 75000 || 75000  | ||
|-  | |-  | ||
| 100000 ||   | | 100000 || 100000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,631: | Line 5,631: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 45 ||   | | 45 || 45  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 90 ||   | | 90 || 90  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,665: | Line 5,665: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 900 ||   | | 900 || 15  | ||
|-  | |-  | ||
| 1800 ||   | | 1800 || 30  | ||
|-  | |-  | ||
| 3600 ||   | | 3600 || 60  | ||
|-  | |-  | ||
| 5400 ||   | | 5400 || 90  | ||
|-  | |-  | ||
| 7200 ||   | | 7200 || 120  | ||
|-  | |-  | ||
| 1e+06 ||   | | 1e+06 || Never  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,693: | Line 5,693: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 100 ||   | | 100 || Keep default scenario setting  | ||
|-  | |-  | ||
| -6 ||   | | -6 || Morning  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Noon  | ||
|-  | |-  | ||
| 6 ||   | | 6 || Evening  | ||
|-  | |-  | ||
| -12 ||   | | -12 || Night  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,717: | Line 5,717: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || x2  | ||
|-  | |-  | ||
| 4 ||   | | 4 || x4  | ||
|-  | |-  | ||
| 6 ||   | | 6 || x6  | ||
|-  | |-  | ||
| 8 ||   | | 8 || x8  | ||
|-  | |-  | ||
| 10 ||   | | 10 || x10  | ||
|-  | |-  | ||
| 12 ||   | | 12 || x12  | ||
|-  | |-  | ||
| 14 ||   | | 14 || x14  | ||
|-  | |-  | ||
| 16 ||   | | 16 || x16  | ||
|-  | |-  | ||
| 18 ||   | | 18 || x18  | ||
|-  | |-  | ||
| 20 ||   | | 20 || x20  | ||
|-  | |-  | ||
| 22 ||   | | 22 || x22  | ||
|-  | |-  | ||
| 24 ||   | | 24 || x24  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,757: | Line 5,757: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 750 ||   | | 750 || 750  | ||
|-  | |-  | ||
| 900 ||   | | 900 || 900  | ||
|-  | |-  | ||
| 1200 ||   | | 1200 || 1200  | ||
|-  | |-  | ||
| 1500 ||   | | 1500 || 1500  | ||
|-  | |-  | ||
| 2000 ||   | | 2000 || 2000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 3000 ||   | | 3000 || 3000  | ||
|-  | |-  | ||
| 4000 ||   | | 4000 || 4000  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
| 7500 ||   | | 7500 || 7500  | ||
|-  | |-  | ||
| 10000 ||   | | 10000 || 10000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,797: | Line 5,797: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 0% (fully visible)  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 25%  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 50%  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 75%  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 100% (invisible)  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,821: | Line 5,821: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 0% (fully visible)  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 25%  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 50%  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 75%  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 100% (invisible)  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,847: | Line 5,847: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,865: | Line 5,865: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,885: | Line 5,885: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -100 ||   | | -100 || Mission default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled for all players  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,905: | Line 5,905: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -100 ||   | | -100 || Mission default  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 6  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,937: | Line 5,937: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -100 ||   | | -100 || Mission default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || None  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Medic  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,957: | Line 5,957: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -100 ||   | | -100 || Mission default  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 1.5 ||   | | 1.5 || 1.5x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 2.5 ||   | | 2.5 || 2.5x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 5,983: | Line 5,983: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -100 ||   | | -100 || Mission default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || None  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Medikit  | ||
|-  | |-  | ||
| 2 ||   | | 2 || First Aid Kit / Medikit  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,005: | Line 6,005: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -100 ||   | | -100 || Mission default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Basic  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Advanced  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,025: | Line 6,025: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -100 ||   | | -100 || Mission default  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 45 ||   | | 45 || 45  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 90 ||   | | 90 || 90  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,057: | Line 6,057: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -100 ||   | | -100 || Mission default  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 4  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 6  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 9 ||   | | 9 || 9  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,107: | Line 6,107: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,125: | Line 6,125: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Cannot create and edit anything (spectating only)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Cannot create objects (editing allowed)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Can create all objects  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Can create only modules  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,147: | Line 6,147: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 0  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 1000 ||   | | 1000 || 1000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,171: | Line 6,171: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Nobody  | ||
|-  | |-  | ||
| 1 ||   | | 1 || BLUFOR  | ||
|-  | |-  | ||
| 0 ||   | | 0 || OPFOR  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Everybody  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,193: | Line 6,193: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || None  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Light  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medium  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,213: | Line 6,213: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 00:00  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 01:00  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 02:00  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 03:00  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 04:00  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 05:00  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 06:00  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 07:00  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 08:00  | ||
|-  | |-  | ||
| 9 ||   | | 9 || 09:00  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10:00  | ||
|-  | |-  | ||
| 11 ||   | | 11 || 11:00  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12:00  | ||
|-  | |-  | ||
| 13 ||   | | 13 || 13:00  | ||
|-  | |-  | ||
| 14 ||   | | 14 || 14:00  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15:00  | ||
|-  | |-  | ||
| 16 ||   | | 16 || 16:00  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17:00  | ||
|-  | |-  | ||
| 18 ||   | | 18 || 18:00  | ||
|-  | |-  | ||
| 19 ||   | | 19 || 19:00  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20:00  | ||
|-  | |-  | ||
| 21 ||   | | 21 || 21:00  | ||
|-  | |-  | ||
| 22 ||   | | 22 || 22:00  | ||
|-  | |-  | ||
| 23 ||   | | 23 || 23:00  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,275: | Line 6,275: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Clear  | ||
|-  | |-  | ||
| 25 ||   | | 25 || Cloudy  | ||
|-  | |-  | ||
| 50 ||   | | 50 || Overcast  | ||
|-  | |-  | ||
| 75 ||   | | 75 || Rainy  | ||
|-  | |-  | ||
| 100 ||   | | 100 || Stormy  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,299: | Line 6,299: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || x1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || x2  | ||
|-  | |-  | ||
| 5 ||   | | 5 || x5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || x10  | ||
|-  | |-  | ||
| 20 ||   | | 20 || x20  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,323: | Line 6,323: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 750 ||   | | 750 || 750  | ||
|-  | |-  | ||
| 900 ||   | | 900 || 900  | ||
|-  | |-  | ||
| 1200 ||   | | 1200 || 1200  | ||
|-  | |-  | ||
| 1500 ||   | | 1500 || 1500  | ||
|-  | |-  | ||
| 2000 ||   | | 2000 || 2000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 3000 ||   | | 3000 || 3000  | ||
|-  | |-  | ||
| 4000 ||   | | 4000 || 4000  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
| 7500 ||   | | 7500 || 7500  | ||
|-  | |-  | ||
| 10000 ||   | | 10000 || 10000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,361: | Line 6,361: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,381: | Line 6,381: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Read from Profile  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Recruit  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Regular  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Veteran  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Hardcore  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,405: | Line 6,405: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,425: | Line 6,425: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,445: | Line 6,445: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,465: | Line 6,465: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Only Group Leaders and Radio Operators  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,489: | Line 6,489: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (30, 20, 10, 0)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 35 ||   | | 35 || 35  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40  | ||
|-  | |-  | ||
| 999999 ||   | | 999999 || Unlimited  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,525: | Line 6,525: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10 Seconds  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 Seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 1 Minute  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 2 Minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 5 Minutes  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,549: | Line 6,549: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,569: | Line 6,569: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,591: | Line 6,591: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Enabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,609: | Line 6,609: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Basic  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Advanced  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Realistic  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,631: | Line 6,631: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (FAK, FAK, FAK, Medic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || First Aid Kit  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Require Medic Trait  | ||
|-  | |-  | ||
| 3 ||   | | 3 || None  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,653: | Line 6,653: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (4x, 4x, 2x, 2x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5x  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10x  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,679: | Line 6,679: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (5s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,707: | Line 6,707: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (3s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,735: | Line 6,735: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Never, 300s, 120s, 60s)  | ||
|-  | |-  | ||
| 99999 ||   | | 99999 || Never  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
| 240 ||   | | 240 || 240  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,765: | Line 6,765: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (1x, 1x, 2x, 3x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,787: | Line 6,787: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,805: | Line 6,805: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medic Only  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,827: | Line 6,827: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,847: | Line 6,847: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,867: | Line 6,867: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,887: | Line 6,887: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,907: | Line 6,907: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,927: | Line 6,927: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Playable Units  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Player Units  | ||
|-  | |-  | ||
| 2 ||   | | 2 || AI Units  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,949: | Line 6,949: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,969: | Line 6,969: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 6,989: | Line 6,989: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,009: | Line 7,009: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,029: | Line 7,029: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,049: | Line 7,049: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Default (Client-side setting)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,085: | Line 7,085: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,103: | Line 7,103: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Cannot create and edit anything (spectating only)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Cannot create objects (editing allowed)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Can create all objects  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Can create only modules  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,125: | Line 7,125: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 0  | ||
|-  | |-  | ||
| 100 ||   | | 100 || 100  | ||
|-  | |-  | ||
| 200 ||   | | 200 || 200  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 1000 ||   | | 1000 || 1000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,149: | Line 7,149: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Nobody  | ||
|-  | |-  | ||
| 1 ||   | | 1 || BLUFOR  | ||
|-  | |-  | ||
| 0 ||   | | 0 || OPFOR  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Everybody  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,171: | Line 7,171: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || None  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Light  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medium  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,191: | Line 7,191: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || 00:00  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 01:00  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 02:00  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 03:00  | ||
|-  | |-  | ||
| 4 ||   | | 4 || 04:00  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 05:00  | ||
|-  | |-  | ||
| 6 ||   | | 6 || 06:00  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 07:00  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 08:00  | ||
|-  | |-  | ||
| 9 ||   | | 9 || 09:00  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10:00  | ||
|-  | |-  | ||
| 11 ||   | | 11 || 11:00  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12:00  | ||
|-  | |-  | ||
| 13 ||   | | 13 || 13:00  | ||
|-  | |-  | ||
| 14 ||   | | 14 || 14:00  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15:00  | ||
|-  | |-  | ||
| 16 ||   | | 16 || 16:00  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17:00  | ||
|-  | |-  | ||
| 18 ||   | | 18 || 18:00  | ||
|-  | |-  | ||
| 19 ||   | | 19 || 19:00  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20:00  | ||
|-  | |-  | ||
| 21 ||   | | 21 || 21:00  | ||
|-  | |-  | ||
| 22 ||   | | 22 || 22:00  | ||
|-  | |-  | ||
| 23 ||   | | 23 || 23:00  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,253: | Line 7,253: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Clear  | ||
|-  | |-  | ||
| 25 ||   | | 25 || Cloudy  | ||
|-  | |-  | ||
| 50 ||   | | 50 || Overcast  | ||
|-  | |-  | ||
| 75 ||   | | 75 || Rainy  | ||
|-  | |-  | ||
| 100 ||   | | 100 || Stormy  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,277: | Line 7,277: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 1 ||   | | 1 || x1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || x2  | ||
|-  | |-  | ||
| 5 ||   | | 5 || x5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || x10  | ||
|-  | |-  | ||
| 20 ||   | | 20 || x20  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,301: | Line 7,301: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 500 ||   | | 500 || 500  | ||
|-  | |-  | ||
| 750 ||   | | 750 || 750  | ||
|-  | |-  | ||
| 900 ||   | | 900 || 900  | ||
|-  | |-  | ||
| 1200 ||   | | 1200 || 1200  | ||
|-  | |-  | ||
| 1500 ||   | | 1500 || 1500  | ||
|-  | |-  | ||
| 2000 ||   | | 2000 || 2000  | ||
|-  | |-  | ||
| 2500 ||   | | 2500 || 2500  | ||
|-  | |-  | ||
| 3000 ||   | | 3000 || 3000  | ||
|-  | |-  | ||
| 4000 ||   | | 4000 || 4000  | ||
|-  | |-  | ||
| 5000 ||   | | 5000 || 5000  | ||
|-  | |-  | ||
| 7500 ||   | | 7500 || 7500  | ||
|-  | |-  | ||
| 10000 ||   | | 10000 || 10000  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,339: | Line 7,339: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,359: | Line 7,359: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Read from Profile  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Recruit  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Regular  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Veteran  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Hardcore  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,383: | Line 7,383: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,403: | Line 7,403: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,423: | Line 7,423: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,443: | Line 7,443: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Only Group Leaders and Radio Operators  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,467: | Line 7,467: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Disabled  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (30, 20, 10, 0)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 35 ||   | | 35 || 35  | ||
|-  | |-  | ||
| 40 ||   | | 40 || 40  | ||
|-  | |-  | ||
| 999999 ||   | | 999999 || Unlimited  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,503: | Line 7,503: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10 Seconds  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30 Seconds  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 1 Minute  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 2 Minutes  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 5 Minutes  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,527: | Line 7,527: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,547: | Line 7,547: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| -1 ||   | | -1 || Use Mission Default  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,569: | Line 7,569: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Enabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,587: | Line 7,587: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Basic  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Advanced  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Realistic  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,609: | Line 7,609: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (FAK, FAK, FAK, Medic)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || First Aid Kit  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Require Medic Trait  | ||
|-  | |-  | ||
| 3 ||   | | 3 || None  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,631: | Line 7,631: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (4x, 4x, 2x, 2x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1x  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2x  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3x  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5x  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10x  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,657: | Line 7,657: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (5s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 7 ||   | | 7 || 7  | ||
|-  | |-  | ||
| 8 ||   | | 8 || 8  | ||
|-  | |-  | ||
| 12 ||   | | 12 || 12  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 17 ||   | | 17 || 17  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,685: | Line 7,685: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (3s, 5s, 10s, 15s)  | ||
|-  | |-  | ||
| 5 ||   | | 5 || 5  | ||
|-  | |-  | ||
| 10 ||   | | 10 || 10  | ||
|-  | |-  | ||
| 15 ||   | | 15 || 15  | ||
|-  | |-  | ||
| 20 ||   | | 20 || 20  | ||
|-  | |-  | ||
| 25 ||   | | 25 || 25  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,713: | Line 7,713: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Never, 300s, 120s, 60s)  | ||
|-  | |-  | ||
| 99999 ||   | | 99999 || Never  | ||
|-  | |-  | ||
| 30 ||   | | 30 || 30  | ||
|-  | |-  | ||
| 60 ||   | | 60 || 60  | ||
|-  | |-  | ||
| 120 ||   | | 120 || 120  | ||
|-  | |-  | ||
| 180 ||   | | 180 || 180  | ||
|-  | |-  | ||
| 240 ||   | | 240 || 240  | ||
|-  | |-  | ||
| 300 ||   | | 300 || 300  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,743: | Line 7,743: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (1x, 1x, 2x, 3x)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || 1  | ||
|-  | |-  | ||
| 2 ||   | | 2 || 2  | ||
|-  | |-  | ||
| 3 ||   | | 3 || 3  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,765: | Line 7,765: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,783: | Line 7,783: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Medic Only  | ||
|-  | |-  | ||
| 3 ||   | | 3 || Disabled  | ||
|-  | |-  | ||
|}  | |}  | ||
| Line 7,805: | Line 7,805: | ||
! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Cadet Only  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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|-  | |-  | ||
| 0 ||   | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled)  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Disabled  | ||
|-  | |-  | ||
| 2 ||   | | 2 || Enabled  | ||
|-  | |-  | ||
|}  | |}  | ||
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! Value !! Text  | ! Value !! Text  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Playable Units  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Player Units  | ||
|-  | |-  | ||
| 2 ||   | | 2 || AI Units  | ||
|-  | |-  | ||
|}  | |}  | ||
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|-  | |-  | ||
| -1 ||   | | -1 || Default (Cadet Mode off)  | ||
|-  | |-  | ||
| 0 ||   | | 0 || Disabled  | ||
|-  | |-  | ||
| 1 ||   | | 1 || Enabled  | ||
|-  | |-  | ||
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|-  | |-  | ||
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|-  | |-  | ||
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|-  | |-  | ||
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[[Category: Spearhead 1944]]  | [[Category: Spearhead 1944]]  | ||
Revision as of 16:08, 21 August 2024
Campaigns
[SPE] Operation Cobra
- Campaign name: [SPE] Operation Cobra
 - Type: opcobra
 - Min players: 1
 - Max players: 24
 
| Mission class name | Mission name | World class name | World name | 
|---|---|---|---|
| SPE_M00_Operation_Cobra_Prologue | [SPE] OpCobra - M0: Prologue | SPE_Normandy | Normandy | 
| SPE_M01_Liberation_of_Saint_Gilles | [SPE] OpCobra - M1: Liberation of Saint-Gilles | SPE_Normandy | Normandy | 
| SPE_M02_Liberation_of_Canisy | [SPE] OpCobra - M2: Liberation of Canisy | SPE_Normandy | Normandy | 
| SPE_M03_Quibou_Dangy_March | [SPE] OpCobra - M3: Quibou Dangy March | SPE_Normandy | Normandy | 
| SPE_M04_Defense_of_Pont_Brocard | [SPE] OpCobra - M4: Defense of Pont-Brocard | SPE_Normandy | Normandy | 
| SPE_M05_Villebaudon_March | [SPE] OpCobra - M5: Villebaudon March | SPE_Normandy | Normandy | 
| SPE_M07_Liberation_of_Saint_Denis_le_Gast | [SPE] OpCobra - M6: Liberation of Saint Denis-le-Gast | SPE_Normandy | Normandy | 
| SPE_M08_Defense_of_Saint_Denis_le_Gast | [SPE] OpCobra - M7: Defense of Saint Denis-le-Gast | SPE_Normandy | Normandy | 
| SPE_M09_Operation_Cobra_Epilogue | [SPE] OpCobra - M8: Epilogue | SPE_Normandy | Normandy | 
Parameters
Number of parameters: 56
CAMPAIGN SETTINGS
Staging Phase Before Combat Phase - Timeout Duration
- Class name: SPE_CDA_StagingPhaseTimeout
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1e+07 | No Timeout | 
| 0 | Disabled | 
| 10 | 10 seconds | 
| 30 | 30 seconds | 
| 60 | 60 seconds | 
| 90 | 90 seconds | 
| 120 | Two minutes | 
| 180 | Three minutes | 
| 300 | Five minutes | 
| 600 | Ten minutes | 
Skip Videos
- Class name: SPE_CDA_SkipVideos
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | SITREP [Intro] | 
| 2 | Newsreel [Outro] | 
| 3 | All Videos | 
Default Voice Acting Volume
- Class name: SPE_CDA_DefaultVoiceActingVolume
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Mute | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
Default Narrator Volume
- Class name: SPE_CDA_DefaultNarratorVolume
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Mute | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
Skip Animated Briefing
- Class name: SPE_briefing_skip
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Briefing Vote Duration
- Class name: SPE_briefing_vote_timer
 - Default value: 60
 - Default text: 1 Minute
 
Possible values:
| Value | Text | 
|---|---|
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
| -1 | Unlimited | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
COOP Missions
[SPE] Der Zahnarzt
- Mission name: [SPE] Der Zahnarzt
 - World name: Normandy
 - Mission class name: SPE_CO4_Der_Zahnarzt
 - World class name: SPE_Normandy
 - Type: COOP
 - Min players: 1
 - Max players: 4
 
Parameters
Number of parameters: 24
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
[SPE] Attack on Mortain
- Mission name: [SPE] Attack on Mortain
 - World name: Mortain
 - Mission class name: SPE_CO6_Attack_on_Mortain
 - World class name: SPE_Mortain
 - Type: COOP
 - Min players: 1
 - Max players: 6
 
Parameters
Number of parameters: 27
MISSION SETTINGS
Time of Day
- Class name: SPE_Mission_TimeAcc_param
 - Default value: 0
 - Default text: Accelerate daylight transition
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Accelerate daylight transition | 
| 1 | Assault through the night | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
[SPE] Panzerkampfwagen
- Mission name: [SPE] Panzerkampfwagen
 - World name: Mortain
 - Mission class name: SPE_CO6_Panzerkampfwagen
 - World class name: SPE_Mortain
 - Type: COOP
 - Min players: 1
 - Max players: 6
 
Parameters
Number of parameters: 23
ENVIRONMENT SETTINGS
Hour
- Class name: Daytime
 - Default value: 5
 - Default text: 05:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 0
 - Default text: Clear
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
| 3 | Heavy | 
| 4 | Infantry only | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: ViewDistance
 - Default value: 1000
 - Default text: 1000m
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500m | 
| 1000 | 1000m | 
| 1500 | 1500m | 
| 2000 | 2000m | 
| 2500 | 2500m | 
| 3000 | 3000m | 
| 3500 | 3500m | 
| 4000 | 4000m | 
Remove Trees
- Class name: RemoveTrees
 - Default value: 4
 - Default text: 40%
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | 10% | 
| 2 | 20% | 
| 3 | 30% | 
| 4 | 40% | 
| 5 | 50% | 
| 6 | 60% | 
| 7 | 70% | 
Remove Boulders
- Class name: RemoveBoulders
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Remove Walls
- Class name: RemoveWalls
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Remove Bocage
- Class name: RemoveBocage
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
Number of Hunter Squads
- Class name: HunterGroupCount
 - Default value: 1
 - Default text: 1
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
| 4 | 4 | 
Respawn tickets
- Class name: RespawnTickets
 - Default value: 3
 - Default text: undefined
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 6 | 6 | 
| 12 | 12 | 
| 18 | 18 | 
| 24 | 24 | 
| 30 | 30 | 
| 36 | 36 | 
Show Group Icons
- Class name: GroupIcons
 - Default value: 1
 - Default text: 2D
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | 2D | 
| 2 | 2D + 3D | 
3D-Vehicle Visualization
- Class name: VehicleVisualization
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Autosaving (Singleplayer)
- Class name: Autosaving
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Enable Subtasks for Main Objectives
- Class name: HelperTasks
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
FIELD REPAIR SETTINGS
Enable Field Repair
- Class name: RepairActionEnable
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Field Repair Duration
- Class name: RepairActionBaseDuration
 - Default value: 20
 - Default text: 20s
 
Possible values:
| Value | Text | 
|---|---|
| 5 | 5s | 
| 10 | 10s | 
| 20 | 20s | 
| 30 | 30s | 
| 40 | 40s | 
Field Repair Interval
- Class name: RepairActionInterval
 - Default value: 30
 - Default text: 30s
 
Possible values:
| Value | Text | 
|---|---|
| 30 | 30s | 
| 40 | 40s | 
| 50 | 50s | 
| 60 | 60s | 
MISCELLANEOUS SETTINGS
Default Voice Acting Volume
- Class name: VoiceActingVolume
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Mute | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
Game Modes
[SPE] COOP 10 Combat Patrol
- Mission name: [SPE] COOP 10 Combat Patrol [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name: CO_10_SPE_Combat_Patrol_SPE_Normandy / CO_10_SPE_Combat_Patrol_SPE_Mortain
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Patrol
 - Min players: 1
 - Max players: 10
 
Parameters
Number of parameters: 71
COMBAT PATROL
Enemy garrison
- Class name: BIS_CP_garrison
 - Default value: -1
 - Default text: Difficulty Based (Low, Low, Standard, Reinforced)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Low, Low, Standard, Reinforced) | 
| 0 | Low | 
| 1 | Standard | 
| 2 | Reinforced | 
Enemy reinforcements
- Class name: BIS_CP_reinforcements
 - Default value: -1
 - Default text: Difficulty Based (Low, Low, Standard, Advanced)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Low, Low, Standard, Advanced) | 
| 0 | Low | 
| 1 | Standard | 
| 2 | Advanced | 
Reinforcement type
- Class name: BIS_CP_reinforcementType
 - Default value: 0
 - Default text: Mixed
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Mixed | 
| 1 | Infantry Only | 
| 2 | Tank Only | 
| 3 | Plane Only | 
Mark insertion position
- Class name: BIS_CP_showInsertion
 - Default value: 1
 - Default text: Yes
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Yes | 
| 0 | No | 
Location selection
- Class name: BIS_CP_locationSelection
 - Default value: -1
 - Default text: Difficulty Based (Manual, Manual, Random, Random)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Manual, Manual, Random, Random) | 
| 0 | Manual | 
| 1 | Random | 
| 2 | Server Admin | 
Location types
- Class name: BIS_CP_locationTypes
 - Default value: -1
 - Default text: Village+City+Capital+Airport
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Village+City+Capital+Airport | 
| 0 | Also Local | 
| 1 | Also Strongpoint | 
| 2 | Also Hill | 
| 3 | Also Vegetation | 
| 4 | Only Local | 
| 5 | Only Strongpoint | 
| 6 | Only Hill | 
| 7 | Only Vegetation | 
Objective
- Class name: BIS_CP_objective
 - Default value: -1
 - Default text: Random
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Random | 
| 1 | Sabotage vehicles | 
| 3 | Eliminate HVT | 
| 4 | Escape | 
| 5 | Tank Hunt | 
| 6 | POW Rescue | 
| 7 | Defend | 
Location distance
- Class name: BIS_CP_locationDistance
 - Default value: -1
 - Default text: Standard
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Standard | 
| 0.5 | 0.5 | 
| 1 | 1 | 
| 1.5 | 1.5 | 
| 3 | 3 | 
| 5 | 5 | 
| 10 | 10 | 
Respawn loadouts
- Class name: BIS_CP_loadouts
 - Default value: 0
 - Default text: Standard (100% ammo, full equipment)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Standard (100% ammo, full equipment) | 
| 1 | Limited (50% ammo, limited equipment) | 
| 2 | Survivor (25% ammo, no optics) | 
Vehicle support
- Class name: BIS_CP_vehicleSupportType
 - Default value: -1
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| -1 | None | 
| 1 | Wheeled | 
| 2 | APC | 
| 3 | Tank | 
Vehicle support
- Class name: BIS_CP_vehicleSupportAmount
 - Default value: 1
 - Default text: 1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
| 4 | 4 | 
| 5 | 5 | 
ENVIRONMENT
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
Hour
- Class name: Daytime
 - Default value: 17
 - Default text: 17:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 50
 - Default text: Overcast
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: viewDistance
 - Default value: 900
 - Default text: 900
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
Admin debug console
- Class name: DebugConsole
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
[SPE] COOP 10 Escape
- Mission name: [SPE] COOP 10 Escape [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name: CO_10_SPE_Escape_SPE_Normandy / CO_10_SPE_Escape_SPE_Mortain
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Escape
 - Min players: 1
 - Max players: 10
 
Parameters
Number of parameters: 66
ESCAPE
Respawn loadouts
- Class name: Loadouts
 - Default value: 1
 - Default text: Limited (50% ammo, limited equipment)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Standard (100% ammo, full equipment) | 
| 1 | Limited (50% ammo, limited equipment) | 
| 2 | Survivor (25% ammo, no optics) | 
Minimum distance to escape positions
- Class name: MinimumEscapeDistance
 - Default value: 1000
 - Default text: 1000
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 1000 | 1000 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 5000 | 5000 | 
Maximum distance to escape positions
- Class name: MaxmiumEscapeDistance
 - Default value: 2500
 - Default text: 2500
 
Possible values:
| Value | Text | 
|---|---|
| 750 | 750 | 
| 1000 | 1000 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 5000 | 5000 | 
| 10000 | 10000 | 
Enemy equipment
- Class name: EnemyEquipment
 - Default value: 1
 - Default text: Limited (limited ammo and equipment)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Standard (full ammo and equipment) | 
| 1 | Limited (limited ammo and equipment) | 
Limit Join In Progress Players to Spectator View
- Class name: limiJIP
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Enemy supports
- Class name: SpecialEvents
 - Default value: 1
 - Default text: Enabled (artillery and air support)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled (artillery and air support) | 
ENVIRONMENT
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
Hour
- Class name: Daytime
 - Default value: 17
 - Default text: 17:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 50
 - Default text: Overcast
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: viewDistance
 - Default value: 900
 - Default text: 900
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
Admin debug console
- Class name: DebugConsole
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
[SPE] WL 16 Warlords [MEDIUM]
- Mission name: [SPE] WL 16 Warlords [MEDIUM] [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name: WL_16_SPE_Warlords_SPE_Normandy / WL_16_SPE_Warlords_SPE_Mortain
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Warlords
 - Min players: 1
 - Max players: 16
 
Parameters
Number of parameters: 81
WARLORDS
Faction Selection
- Class name: SPE_WL_FactionSelection
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Guerilla Faction
- Class name: SPE_WL_GuerillaFaction
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Sector Defense Multiplier
- Class name: SPE_WL_SectorDefenseMultiplier
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Sector Kill Timeout
- Class name: SPE_WL_SectorKillTimeout
 - Default value: 30
 - Default text: 30s
 
Possible values:
| Value | Text | 
|---|---|
| 1 | 1s | 
| 5 | 5s | 
| 10 | 10s | 
| 15 | 15s | 
| 20 | 20s | 
| 30 | 30s | 
| 60 | 60s | 
| 90 | 90s | 
| 120 | 120s | 
| 180 | 180s | 
Para Drop
- Class name: SPE_WL_ParaDrop
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Mobile Artillery
- Class name: SPE_WL_MobileArtillery
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Non Mobile Artillery
- Class name: SPE_WL_NonMobileArtillery
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
2d Map Artillery Computer
- Class name: SPE_WL_2dMapArtilleryComputer
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Rearm Truck
- Class name: SPE_WL_RearmTruck
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Nametags
- Class name: SPE_WL_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_WL_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_WL_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
RULES
Team balancing
- Class name: BIS_WLTeamBalanceEnabled
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Subordinates limit
- Class name: BIS_WLMaxSubordinates
 - Default value: 5
 - Default text: 5
 
Possible values:
| Value | Text | 
|---|---|
| -1111 | Scenario default | 
| 0 | 0 | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
| 4 | 4 | 
| 5 | 5 | 
| 6 | 6 | 
| 7 | 7 | 
| 8 | 8 | 
| 9 | 9 | 
| 10 | 10 | 
| 11 | 11 | 
| 12 | 12 | 
| 13 | 13 | 
Forced Progress
- Class name: BIS_WLProgress
 - Default value: 1
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Disabled | 
| 2 | BLUFOR 25%, OPFOR 25% | 
| 3 | BLUFOR 50%, OPFOR 50% | 
| 4 | BLUFOR 25%, OPFOR 0% | 
| 5 | BLUFOR 0%, OPFOR 25% | 
| 6 | BLUFOR 50%, OPFOR 25% | 
| 7 | BLUFOR 25%, OPFOR 50% | 
| 8 | BLUFOR 75%, OPFOR 25% | 
| 9 | BLUFOR 25%, OPFOR 75% | 
| 10 | BLUFOR 50%, OPFOR 0% | 
| 11 | BLUFOR 0%, OPFOR 50% | 
| 12 | BLUFOR 75%, OPFOR 0% | 
| 13 | BLUFOR 0%, OPFOR 75% | 
Fast Travel
- Class name: BIS_WLFTEnabled
 - Default value: 1
 - Default text: Enabled for everyone
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled for everyone | 
| 0 | Disabled for everyone | 
| 2 | Disabled for AI | 
| 3 | Disabled for players | 
| 4 | Enabled only to owned sectors | 
Sector Scan
- Class name: BIS_WLScanEnabled
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Voting Timeout (seconds)
- Class name: BIS_WLVotingTimeout
 - Default value: 15
 - Default text: 15
 
Possible values:
| Value | Text | 
|---|---|
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Reset sector voting
- Class name: BIS_WLVotingResetEnabled
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
AI Sector Voting
- Class name: BIS_WLAIVoting
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Arsenal
- Class name: BIS_WLArsenalEnabled
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Fatigue
- Class name: BIS_WLFatigueEnabled
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
ECONOMY
Starting Command Points
- Class name: BIS_WLStartCP
 - Default value: 2500
 - Default text: 2500
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 0 | 
| 100 | 100 | 
| 250 | 250 | 
| 500 | 500 | 
| 1000 | 1000 | 
| 2500 | 2500 | 
| 5000 | 5000 | 
CP Income Multiplier
- Class name: BIS_WLCPMultiplier
 - Default value: 1
 - Default text: 1x
 
Possible values:
| Value | Text | 
|---|---|
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 4 | 4x | 
| 5 | 5x | 
| 10 | 10x | 
| 15 | 15x | 
| 20 | 20x | 
| 25 | 25x | 
| 30 | 30x | 
| 40 | 40x | 
| 50 | 50x | 
| 75 | 75x | 
| 100 | 100x | 
Main Base CP Income [BLUFOR]
- Class name: BIS_WLMainBaseCPIncomeBLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Main Base CP Income [OPFOR]
- Class name: BIS_WLMainBaseCPIncomeOPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Infantry [BLUFOR]
- Class name: BIS_WLAssetCostsFactorInfantry_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Cars [BLUFOR]
- Class name: BIS_WLAssetCostsFactorCars_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor APCs [BLUFOR]
- Class name: BIS_WLAssetCostsFactorAPCs_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Tanks [BLUFOR]
- Class name: BIS_WLAssetCostsFactorTanks_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Mobile Artillery [BLUFOR]
- Class name: BIS_WLAssetCostsFactorMobileArtillery_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Planes [BLUFOR]
- Class name: BIS_WLAssetCostsFactorPlanes_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Static Weapons [BLUFOR]
- Class name: BIS_WLAssetCostsFactorStaticWeapons_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Non Mobile Artillery [BLUFOR]
- Class name: BIS_WLAssetCostsFactorNonMobileArtillery_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Infantry [OPFOR]
- Class name: BIS_WLAssetCostsFactorInfantry_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Cars [OPFOR]
- Class name: BIS_WLAssetCostsFactorCars_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor APCs [OPFOR]
- Class name: BIS_WLAssetCostsFactorAPCs_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Tanks [OPFOR]
- Class name: BIS_WLAssetCostsFactorTanks_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Mobile Artillery [OPFOR]
- Class name: BIS_WLAssetCostsFactorMobileArtillery_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Planes [OPFOR]
- Class name: BIS_WLAssetCostsFactorPlanes_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Static Weapons [OPFOR]
- Class name: BIS_WLAssetCostsFactorStaticWeapons_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Non Mobile Artillery [OPFOR]
- Class name: BIS_WLAssetCostsFactorNonMobileArtillery_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Command Points limit
- Class name: BIS_WLMaxCP
 - Default value: -1
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Unlimited | 
| 0 | 0 | 
| 500 | 500 | 
| 1000 | 1000 | 
| 2500 | 2500 | 
| 5000 | 5000 | 
| 10000 | 10000 | 
| 20000 | 20000 | 
| 35000 | 35000 | 
| 50000 | 50000 | 
| 75000 | 75000 | 
| 100000 | 100000 | 
Sector scan cooldown
- Class name: BIS_WLScanCooldown
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 10 | 10 | 
| 20 | 20 | 
| 30 | 30 | 
| 45 | 45 | 
| 60 | 60 | 
| 90 | 90 | 
| 120 | 120 | 
| 180 | 180 | 
| 300 | 300 | 
Vehicle Removal Timeout (minutes)
- Class name: BIS_WLVehicleSpan
 - Default value: 1800
 - Default text: 30
 
Possible values:
| Value | Text | 
|---|---|
| 900 | 15 | 
| 1800 | 30 | 
| 3600 | 60 | 
| 5400 | 90 | 
| 7200 | 120 | 
| 1e+06 | Never | 
ENVIRONMENT
Starting time of day
- Class name: BIS_WLStartingDaytime
 - Default value: 100
 - Default text: Keep default scenario setting
 
Possible values:
| Value | Text | 
|---|---|
| 100 | Keep default scenario setting | 
| -6 | Morning | 
| 0 | Noon | 
| 6 | Evening | 
| -12 | Night | 
Daytime Acceleration
- Class name: BIS_WLTimeAcceleration
 - Default value: 1
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Disabled | 
| 2 | x2 | 
| 4 | x4 | 
| 6 | x6 | 
| 8 | x8 | 
| 10 | x10 | 
| 12 | x12 | 
| 14 | x14 | 
| 16 | x16 | 
| 18 | x18 | 
| 20 | x20 | 
| 22 | x22 | 
| 24 | x24 | 
View distance
- Class name: viewDistance
 - Default value: 1200
 - Default text: 1200
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
INTERFACE
HUD Sector Icons Transparency
- Class name: BIS_WLMarkersTransparency
 - Default value: 2
 - Default text: 50%
 
Possible values:
| Value | Text | 
|---|---|
| 4 | 0% (fully visible) | 
| 3 | 25% | 
| 2 | 50% | 
| 1 | 75% | 
| 0 | 100% (invisible) | 
HUD Player Icons Transparency
- Class name: BIS_WLPlayersTransparency
 - Default value: 2
 - Default text: 50%
 
Possible values:
| Value | Text | 
|---|---|
| 4 | 0% (fully visible) | 
| 3 | 25% | 
| 2 | 50% | 
| 1 | 75% | 
| 0 | 100% (invisible) | 
AMBIENT
Music
- Class name: BIS_WLMusic
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Announcer
- Class name: BIS_WLVoice
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
REVIVE
Revive Mode
- Class name: ReviveMode
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 0 | Disabled | 
| 1 | Enabled for all players | 
Revive Duration
- Class name: ReviveDuration
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 6 | 6 | 
| 8 | 8 | 
| 10 | 10 | 
| 12 | 12 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Required Trait
- Class name: ReviveRequiredTrait
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 0 | None | 
| 1 | Medic | 
Required Trait: Medic Speed Multiplier
- Class name: ReviveMedicSpeedMultiplier
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 1 | 1x | 
| 1.5 | 1.5x | 
| 2 | 2x | 
| 2.5 | 2.5x | 
| 3 | 3x | 
Required Items
- Class name: ReviveRequiredItems
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 0 | None | 
| 1 | Medikit | 
| 2 | First Aid Kit / Medikit | 
Incapacitation Mode
- Class name: UnconsciousStateMode
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 0 | Basic | 
| 1 | Advanced | 
Bleed Out Duration
- Class name: ReviveBleedOutDuration
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 30 | 30 | 
| 45 | 45 | 
| 60 | 60 | 
| 90 | 90 | 
| 180 | 180 | 
Force Respawn Duration
- Class name: ReviveForceRespawnDuration
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 3 | 3 | 
| 4 | 4 | 
| 5 | 5 | 
| 6 | 6 | 
| 7 | 7 | 
| 8 | 8 | 
| 9 | 9 | 
| 10 | 10 | 
[SPE] ZGM 18 Zeus GameMaster FR
- Mission name: [SPE] ZGM 18 Zeus GameMaster FR [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name:
- ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Normandy / ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Mortain
 - ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Normandy / ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Mortain
 
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Zeus
 - Min players: 1
 - Max players: 18
 
Parameters
Number of parameters: 62
ZEUS GAMEMASTER
God mode (Zeus starts with everything unlocked)
- Class name: CuratorGodMode
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Game Moderator rights
- Class name: CuratorModeratorRights
 - Default value: 0
 - Default text: Cannot create objects (editing allowed)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Cannot create and edit anything (spectating only) | 
| 0 | Cannot create objects (editing allowed) | 
| 1 | Can create all objects | 
| 2 | Can create only modules | 
Distance in meters from players where Zeus cannot edit
- Class name: PlayerEditingAreaSize
 - Default value: 100
 - Default text: 100
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 0 | 
| 100 | 100 | 
| 200 | 200 | 
| 500 | 500 | 
| 1000 | 1000 | 
Independents are friendly to:
- Class name: GuerFriendly
 - Default value: -1
 - Default text: Nobody
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Nobody | 
| 1 | BLUFOR | 
| 0 | OPFOR | 
| 2 | Everybody | 
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
Hour
- Class name: Daytime
 - Default value: 17
 - Default text: 17:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 50
 - Default text: Overcast
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: viewDistance
 - Default value: 900
 - Default text: 900
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
Admin debug console
- Class name: DebugConsole
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 0
 - Default text: Difficulty Based (30, 20, 10, 0)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
[SPE] ZGM 50 Zeus GameMaster
- Mission name: [SPE] ZGM 50 Zeus GameMaster [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name: ZGM_50_SPE_Zeus_GameMaster_1_SPE_Normandy / ZGM_50_SPE_Zeus_GameMaster_1_SPE_Mortain
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Zeus
 - Min players: 1
 - Max players: 50
 
Parameters
Number of parameters: 62
ZEUS GAMEMASTER
God mode (Zeus starts with everything unlocked)
- Class name: CuratorGodMode
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Game Moderator rights
- Class name: CuratorModeratorRights
 - Default value: 0
 - Default text: Cannot create objects (editing allowed)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Cannot create and edit anything (spectating only) | 
| 0 | Cannot create objects (editing allowed) | 
| 1 | Can create all objects | 
| 2 | Can create only modules | 
Distance in meters from players where Zeus cannot edit
- Class name: PlayerEditingAreaSize
 - Default value: 100
 - Default text: 100
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 0 | 
| 100 | 100 | 
| 200 | 200 | 
| 500 | 500 | 
| 1000 | 1000 | 
Independents are friendly to:
- Class name: GuerFriendly
 - Default value: -1
 - Default text: Nobody
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Nobody | 
| 1 | BLUFOR | 
| 0 | OPFOR | 
| 2 | Everybody | 
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
Hour
- Class name: Daytime
 - Default value: 17
 - Default text: 17:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 50
 - Default text: Overcast
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: viewDistance
 - Default value: 900
 - Default text: 900
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
Admin debug console
- Class name: DebugConsole
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 0
 - Default text: Difficulty Based (30, 20, 10, 0)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled |